bbigler said: shardwick said: You bring Medusa along and you can keep Dazzler alive with burst healing. It's not like you have to have Dazzler take the first hit of damage in every match. If Dazzler is low on health then have Medusa get enough burst health from matching friendly tiles until Dazzler can safely take a hit again. The problem with using her passive stun is more about getting it to trigger frequently than healing her from it. If the passive stun is triggered by enemy attack tiles, then she will clear them out. If you're using a Level 270 Carnage, then it will take 11 enemy attack tiles to trigger her passive. That's at least 4 turns of waiting and then she clears most of them out. If you focus on matching friendly attack tiles, then Dazzler will clear fewer enemy tiles and stun less, but you still need to wait a few turns for the attack tiles to build up. Now, if you played this team against 5*s with match damage above 780, then this would work if she tanks (Black matches). Carnage provides specials and Medusa provides healing, but you still have the basic problem of her only tanking on Black matches. If she's boosted, then her damage threshold for the stun is also boosted, which is beyond 5* match damage. I would definitely use her against Grocket/Gamora/Medusa PVP teams by bringing along my own Grocket and Gamora. In general, her stun is just a backup plan, not a real strategy.
shardwick said: You bring Medusa along and you can keep Dazzler alive with burst healing. It's not like you have to have Dazzler take the first hit of damage in every match. If Dazzler is low on health then have Medusa get enough burst health from matching friendly tiles until Dazzler can safely take a hit again.
Brigby said: Just wanted to clarify on the bolded sentence. Her passive triggers if your team has at least 2 friendly Strike, Attack, or Protect tiles and the damage threshold is reached. It does not matter if the enemy team has Strike, Attack, Protect, or Countdown tiles.
Jaedenkaal said: Brigby said: Just wanted to clarify on the bolded sentence. Her passive triggers if your team has at least 2 friendly Strike, Attack, or Protect tiles and the damage threshold is reached. It does not matter if the enemy team has Strike, Attack, Protect, or Countdown tiles. Sure. The point, though, is that once you've cleared out all of Carnage's Attack tiles, you won't take enough damage to break the threshold next turn (automatically, at least).
Asmodaeus said: Brigby said: Asmodaeus said: Since you devs are in the mood to grant requests, can I have a pony and a toilet made of solid gold? Wow! Touché, Brigs...Touché
Brigby said: Asmodaeus said: Since you devs are in the mood to grant requests, can I have a pony and a toilet made of solid gold?
Asmodaeus said: Since you devs are in the mood to grant requests, can I have a pony and a toilet made of solid gold?
Anon said: Havent seen it mentioned yet, but her match speed is fast like Doctor Doom and Storm. Its a nice bonus.
Razuhlui said: Just a dancing copy of Nebula? I mean the red(strike-tiles vs attack-tiles) and green (higher startdmg vs higher maxdmg) are the same Powers with slight variations in cost and dmg. The real difference ist just the black and blue.
Agent262 said: Does anyone know how her green AOE interact with Okoye's passive?I had 5 strike tiles out, which would being her damage alone to 365 + (38*5) or 555.Okoye had 8 teamup for a total of (409 * 8) or 3272.So my math says either 555+3272, or 555+3272+3272 adding Okoye's bonus once for Dazzler\s base and once for Dazzler's bonus per tile = 7099.OR: adding Okoye's bonus for each strike tile it gets to a crazy (and what I hoped for) 20.187.It hit for 4745. o.0
Agent262 said: The strike tiles were 146 for 730 damage, so scenario 1 555+3272+730 = 4745ish. So it only adds Okoye's damage once, not once for the base and once for the number of strike tile bonus. That's kinda lame!