IT'S HAPPENING - Dazzler (Classic)! (9/4/18)

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Comments

  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Brigby said:
    Just wanted to clarify on the bolded sentence. Her passive triggers if your team has at least 2 friendly Strike, Attack, or Protect tiles and the damage threshold is reached. It does not matter if the enemy team has Strike, Attack, Protect, or Countdown tiles.
    Sure. The point, though, is that once you've cleared out all of Carnage's Attack tiles, you won't take enough damage to break the threshold next turn (automatically, at least).
    True! I guess in that case it's a trade off between "Dazzler's getting hit in the face with a bunch of damage, but stunning the enemy for a bunch of turns and removing a bunch of their special tiles" vs "That damage tickles, but I guess no stun nor tile removal this time."
  • maguirenumber6
    maguirenumber6 Posts: 457 Mover and Shaker
    Asmodaeus said:
    Brigby said:
    Asmodaeus said:
    Since you devs are in the mood to grant requests, can I have a pony and a toilet made of solid gold?

    Wow! Touché, Brigs...Touché 
    GUYS GUYS GUYS - 5* PINKIE PIE INCOMING!
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    Anon said:
    Havent seen it mentioned yet, but her match speed is fast like Doctor Doom and Storm. Its a nice bonus.
    Her matches are also extra-sparkly!
  • Razuhlui
    Razuhlui Posts: 34 Just Dropped In
    Just a dancing copy of Nebula? I mean the red(strike-tiles vs attack-tiles) and green (higher startdmg vs higher maxdmg) are the same Powers with slight variations in cost and dmg. The real difference ist just the black and blue.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Razuhlui said:
    Just a dancing copy of Nebula? I mean the red(strike-tiles vs attack-tiles) and green (higher startdmg vs higher maxdmg) are the same Powers with slight variations in cost and dmg. The real difference ist just the black and blue.
    Also see: Every character who accelerates themselves into a team damage power.
  • Agent262
    Agent262 Posts: 17 Just Dropped In
    Does anyone know how her green AOE interact with Okoye's passive?

    I had 5 strike tiles out, which would being her damage alone to 365 + (38*5) or 555.
    Okoye had 8 teamup for a total of (409 * 8) or 3272.
    So my math says either 555+3272, or 555+3272+3272 adding Okoye's bonus once for Dazzler\s base and once for Dazzler's bonus per tile = 7099.
    OR: adding Okoye's bonus for each strike tile it gets to a crazy (and what I hoped for) 20.187.

    It hit for 4745.  o.0

  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Agent262 said:
    Does anyone know how her green AOE interact with Okoye's passive?

    I had 5 strike tiles out, which would being her damage alone to 365 + (38*5) or 555.
    Okoye had 8 teamup for a total of (409 * 8) or 3272.
    So my math says either 555+3272, or 555+3272+3272 adding Okoye's bonus once for Dazzler\s base and once for Dazzler's bonus per tile = 7099.
    OR: adding Okoye's bonus for each strike tile it gets to a crazy (and what I hoped for) 20.187.

    It hit for 4745.  o.0

    You're missing the Strike strength in that math. You still get that (once, in theory)
  • Agent262
    Agent262 Posts: 17 Just Dropped In
    The strike tiles were 146 for 730 damage, so scenario 1 555+3272+730 = 4745ish.  So it only adds Okoye's damage once, not once for the base and once for the number of strike tile bonus.  That's kinda lame!
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Agent262 said:
    The strike tiles were 146 for 730 damage, so scenario 1 555+3272+730 = 4745ish.  So it only adds Okoye's damage once, not once for the base and once for the number of strike tile bonus.  That's kinda lame!
    You mean, lame as in, they got it right?
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    Agent262 said:
    The strike tiles were 146 for 730 damage, so scenario 1 555+3272+730 = 4745ish.  So it only adds Okoye's damage once, not once for the base and once for the number of strike tile bonus.  That's kinda lame!
    Trust me, when you're the one getting hit by it, you'll think it's awesome, not lame.