General_Tojo said: Not sure if I understand...If I have a 5* Gambit at 4/0/1 can I ask support to switch it to 1/2/2?Or is it if I have 4 yellow Okoye covers on the vine, I can ask to change that to 1 yellow, 2 red and 1 black?
No, if you ask to have Gambit broken up you will receive 4 Purple covers and 1 black.
This is meant for those who rostered duplicate fivestars instead of just Selling the extra covers off. If I had saved all the extra green Phoenix covers I got Before I could champ her and built a second Phoenix with just green covers I could now get those covers back and apply them as champion levels.
skittledaddy said: Out of curiosity (as I am nowhere having this problem and with recent changes likely never will) for those that created dupe 5*s, what was your best-case hope for doing so? Did you actually intend to use more that one? To ultimately champ and sell your dupe? Or maybe, just maybe, have the devs create some sort of "reshuffle" option like they (albeit one time only) just have? In other words is this the best-case scenario you envisioned, better, or something undesired completely?Don't get me wrong, I'm sure I would have done the same thing you did with that hard earned extra 5* cover (I'm nowhere near having an extra and I've never sold one yet, though my roster might indicate that maybe I should have, to open up more slots), but I'd love to hear the advanced players' thought process behind this original strategy and now the subsequent developments.
bowla33 said: *SNIP* Can we please just take a step back from the outrage in this thread and acknowledge that the critical new feature here isn't the exchanging, it's the saving? The whole point is that you no longer have to throw covers away for paltry Iso rewards. Save them and wait until the next cover you need comes around. You're assuming you even manage to pull 5 covers for a single 5*. Something RNG invalidates with every character release. There is no issue with this feature except for the fact that 5* - classic dilution renders it useless and latest tokens are now worse by half. Facts and features are not always positive.
*SNIP* Can we please just take a step back from the outrage in this thread and acknowledge that the critical new feature here isn't the exchanging, it's the saving? The whole point is that you no longer have to throw covers away for paltry Iso rewards. Save them and wait until the next cover you need comes around.
OJSP said: skittledaddy said: Out of curiosity (as I am nowhere having this problem and with recent changes likely never will) for those that created dupe 5*s, what was your best-case hope for doing so? Historically, when a character is rebalanced, we could sell them for special tokens (OML and Gambit so far). I’ve sold several duplicate characters before OML was reworked, but since then I’ve kept all of my duplicates just in case they could be worth something than just iso.That and I would have a head-start when the original gets to lvl 550.
skittledaddy said: Out of curiosity (as I am nowhere having this problem and with recent changes likely never will) for those that created dupe 5*s, what was your best-case hope for doing so?
Sim Mayor said:*SNIP*Plus a bonus feature that if you have the extraordinary bad luck to pull 5 unusable covers, you can choose (that word again) to swap them for a usable one.
moss04 said: The thing about this change that non-5-star players may not realize is that in the old system (with 1:1 cover swaps for latest -which I think was around for at least 2 years), a player that was mildly competitive in PvE and PvP and had most of the 4 star tier championed could earn enough from rewards and champion levels to have a pretty good chance of championing each new latest just before they leave and become impossible to finish due to dilution. Now with that that change, it may very well be that the most likely scenario is you don't have to actually exchange 5 covers for 1, but they just act as a buffer, but needing to instead earn 17-18 covers to finish a character instead of 13 means that really is no longer possible. The only ways to make that up are:Start spending thousands of dollars in buy clubs. Maybe a few will be baited into this action, but most probably won't. If you are wealthy enough to whale, odds are you are already doing it. Most others just simply cannot afford this solution, and either cannot take it, or due to addiction will have a limited time to pursue it before they lose their houses and their families.Start hoarding again, and skip characters that don't appear to be good enough to be part of the meta. This isn't very fun. Saving up CP and tokens in between each 5 star release builds anticipation. Saving up for 6 months hoping nobody good is released while still building your hoard and/or just idly waiting for the right three in latest once you have enough can become a major grind that reduces anticipation, paces intermediary progress (on new or farming 4 stars) to a slow crawl, and makes the game less fun.Start chasing classics instead. If you do this you just accept that it will literally take years to acquire new characters because the dilution is so high. And that rate will only slow down as the game progresses because it is not like you can trade in covers for characters that you've already championed.Maybe option 3 is the way it was always supposed to be. Maybe it was always supposed to take years to build up new additions to a 5 star roster. But the fact of the matter is that it hasn't been, whether it has been 6 months or 2 years since a given player has entered into the 5 star meta. If a player has been making progress on their roster for a significant amount of time and now finds that they no longer can, they simply won't continue to play. Maybe the game and the rest of the community is okay with that... That certainly seems to be the position of those arguing that the 1:1 exchange rate should go away because it was always generous/temporary (for 2+ years). But if it isn't okay there is probably only 2 real solutions:Keep the exchange rate at 1:1 for Latest Legends but implemented through the new feature instead by customer service.Slow down the release of new 5 star characters. I think it is currently a 6 week schedule (?) and would probably need to become a 10 week schedule in order to accommodate earning the extra covers.
Daredevil217 said: moss04 said: The thing about this change that non-5-star players may not realize is that in the old system (with 1:1 cover swaps for latest -which I think was around for at least 2 years), a player that was mildly competitive in PvE and PvP and had most of the 4 star tier championed could earn enough from rewards and champion levels to have a pretty good chance of championing each new latest just before they leave and become impossible to finish due to dilution. Now with that that change, it may very well be that the most likely scenario is you don't have to actually exchange 5 covers for 1, but they just act as a buffer, but needing to instead earn 17-18 covers to finish a character instead of 13 means that really is no longer possible. The only ways to make that up are:Start spending thousands of dollars in buy clubs. Maybe a few will be baited into this action, but most probably won't. If you are wealthy enough to whale, odds are you are already doing it. Most others just simply cannot afford this solution, and either cannot take it, or due to addiction will have a limited time to pursue it before they lose their houses and their families.Start hoarding again, and skip characters that don't appear to be good enough to be part of the meta. This isn't very fun. Saving up CP and tokens in between each 5 star release builds anticipation. Saving up for 6 months hoping nobody good is released while still building your hoard and/or just idly waiting for the right three in latest once you have enough can become a major grind that reduces anticipation, paces intermediary progress (on new or farming 4 stars) to a slow crawl, and makes the game less fun.Start chasing classics instead. If you do this you just accept that it will literally take years to acquire new characters because the dilution is so high. And that rate will only slow down as the game progresses because it is not like you can trade in covers for characters that you've already championed.Maybe option 3 is the way it was always supposed to be. Maybe it was always supposed to take years to build up new additions to a 5 star roster. But the fact of the matter is that it hasn't been, whether it has been 6 months or 2 years since a given player has entered into the 5 star meta. If a player has been making progress on their roster for a significant amount of time and now finds that they no longer can, they simply won't continue to play. Maybe the game and the rest of the community is okay with that... That certainly seems to be the position of those arguing that the 1:1 exchange rate should go away because it was always generous/temporary (for 2+ years). But if it isn't okay there is probably only 2 real solutions:Keep the exchange rate at 1:1 for Latest Legends but implemented through the new feature instead by customer service.Slow down the release of new 5 star characters. I think it is currently a 6 week schedule (?) and would probably need to become a 10 week schedule in order to accommodate earning the extra covers. It's no different at the 4* tier. In fact you can now cover a new 5 in Latests faster than a new 4*. As a 4* player, I used to be able to keep up with the 4* release and champ them (iso and how much of my hoard I open permitting) in a few weeks. Now it is going to take forever! This is just the way it is now. The game has decided to slow progress at all levels with these changes. Not a whole lot we can do about it but adjust and focus more on building the characters we have up and riding with them instead of chasing new shinies. I agree it sucks but it pretty much sucks for anyone beyond the 3* tier.
Bowgentle said: Daredevil217 said: moss04 said: The thing about this change that non-5-star players may not realize is that in the old system (with 1:1 cover swaps for latest -which I think was around for at least 2 years), a player that was mildly competitive in PvE and PvP and had most of the 4 star tier championed could earn enough from rewards and champion levels to have a pretty good chance of championing each new latest just before they leave and become impossible to finish due to dilution. Now with that that change, it may very well be that the most likely scenario is you don't have to actually exchange 5 covers for 1, but they just act as a buffer, but needing to instead earn 17-18 covers to finish a character instead of 13 means that really is no longer possible. The only ways to make that up are:Start spending thousands of dollars in buy clubs. Maybe a few will be baited into this action, but most probably won't. If you are wealthy enough to whale, odds are you are already doing it. Most others just simply cannot afford this solution, and either cannot take it, or due to addiction will have a limited time to pursue it before they lose their houses and their families.Start hoarding again, and skip characters that don't appear to be good enough to be part of the meta. This isn't very fun. Saving up CP and tokens in between each 5 star release builds anticipation. Saving up for 6 months hoping nobody good is released while still building your hoard and/or just idly waiting for the right three in latest once you have enough can become a major grind that reduces anticipation, paces intermediary progress (on new or farming 4 stars) to a slow crawl, and makes the game less fun.Start chasing classics instead. If you do this you just accept that it will literally take years to acquire new characters because the dilution is so high. And that rate will only slow down as the game progresses because it is not like you can trade in covers for characters that you've already championed.Maybe option 3 is the way it was always supposed to be. Maybe it was always supposed to take years to build up new additions to a 5 star roster. But the fact of the matter is that it hasn't been, whether it has been 6 months or 2 years since a given player has entered into the 5 star meta. If a player has been making progress on their roster for a significant amount of time and now finds that they no longer can, they simply won't continue to play. Maybe the game and the rest of the community is okay with that... That certainly seems to be the position of those arguing that the 1:1 exchange rate should go away because it was always generous/temporary (for 2+ years). But if it isn't okay there is probably only 2 real solutions:Keep the exchange rate at 1:1 for Latest Legends but implemented through the new feature instead by customer service.Slow down the release of new 5 star characters. I think it is currently a 6 week schedule (?) and would probably need to become a 10 week schedule in order to accommodate earning the extra covers. It's no different at the 4* tier. In fact you can now cover a new 5 in Latests faster than a new 4*. As a 4* player, I used to be able to keep up with the 4* release and champ them (iso and how much of my hoard I open permitting) in a few weeks. Now it is going to take forever! This is just the way it is now. The game has decided to slow progress at all levels with these changes. Not a whole lot we can do about it but adjust and focus more on building the characters we have up and riding with them instead of chasing new shinies. I agree it sucks but it pretty much sucks for anyone beyond the 3* tier. Just BH the 4 you want to cover, it's still very fast.
moss04 said: The thing about this change that non-5-star players may not realize is that in the old system (with 1:1 cover swaps for latest -which I think was around for at least 2 years), a player that was mildly competitive in PvE and PvP and had most of the 4 star tier championed could earn enough from rewards and champion levels to have a pretty good chance of championing each new latest just before they leave and become impossible to finish due to dilution. Now with that changed, it may very well be that the most likely scenario is you don't have to actually exchange 5 covers for 1, but they just act as a buffer. However, needing to instead earn 17-18 covers to finish a character instead of 13 means that really is no longer possible.
moss04 said: *SNIP*Maybe it was always supposed to take years to build up new additions to a 5 star roster. But the fact of the matter is that it hasn't been, whether it has been 6 months or 2 years since a given player has entered into the 5 star meta. If a player has been making progress on their roster for a significant amount of time and now finds that they no longer can, they simply won't continue to play. Maybe the game and the rest of the community is okay with that... That certainly seems to be the position of those arguing that the 1:1 exchange rate should go away because it was always generous/temporary (for 2+ years). But if it isn't okay there is probably only 2 real solutions:Keep the exchange rate at 1:1 for Latest Legends but implemented through the new feature instead by customer service.Slow down the release of new 5 star characters. I think it is currently a 6 week schedule (?) and would probably need to become a 10 week schedule in order to accommodate earning the extra covers.
Pants1000 said: OJSP said: skittledaddy said: Out of curiosity (as I am nowhere having this problem and with recent changes likely never will) for those that created dupe 5*s, what was your best-case hope for doing so? Historically, when a character is rebalanced, we could sell them for special tokens (OML and Gambit so far). I’ve sold several duplicate characters before OML was reworked, but since then I’ve kept all of my duplicates just in case they could be worth something than just iso.That and I would have a head-start when the original gets to lvl 550. Yep I did it thinking they may get rebalanced and I’d get a token or at least something better than 2k ISO. Unfortunately that means I kept dupes of the tinykitty ones and sold off a few Thanos and Hawkeye covers I wish I had back. Oh well, I’ll take what I can get.
ZeiramMR said: You all should be careful what you wish for regarding changing the saved cover ratios.Right now, you can save 5 covers and if you get a 6th unusable cover, you have two weeks to decide between doing the swap ("losing" 4 covers in the process) or tossing the 6th cover in hopes of pulling the color(s) with less ranks. If they reduce that ratio to something other than 1:1, you have less of a safety net and the likelihood of "losing" potential champ levels is much more likely.And I don't see them changing it to 1:1; that was one of the reasons they kept calling cover swaps temporary on the CS messages.