Latest Legends 5-Star Cover Exchanges *Updated (6/15/18)
Comments
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I think I know the answer to these two questions - but may as well ask.
1 - for those of us who have dupes, because we thought it criminal to sell a 5* cover (i.e. I have a level 454 Bolt and a dupe with 2 green covers), will we be able now to sell the dupe and apply those covers? In a sense, the dupe has been my cover bank for 2 years now.
2 - will the next announcement be a flood of 4* toons who now feed 5* toons? I have been hoping that you announce 5* feeders at a much fast pace - like 1 a week, with multiple 4*'s feeding 5*'s. This *might* help get more of a variety of 5* covers available and help people champ those 5*'s and not have the duplicate covers. As has been stated before, it takes a long while for most players to cover a 4*, and much much longer to cover a 5 - if the feeders were more prevalent, more 5's would be covered and people would not be holding as many covers, dreading having to swap 5:1.1 -
Thanks for having the system in place and thanks for replacing it with something that doesn't eat up 30% of CS time. I used the swap service myself 5ish times on my journey to 5* land. While I understand why many are upset there's a lot of hyperbole and missunderstanding in this and the other thread. What they're replacing it with isn't bad, in fact it's more generous than I expected them to give (by quite a bit).The rockett said:Brigby said:Fast forward to today, and you’ll find that cover exchange requests account for more than 30% of Customer Support’s ticket volume.7
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Toweliesox said:I never ever post complaints about this game but here we go.
1. 5 covers for 1!!!!!! You have literally now just forced people to mass pull before the deadline, and then forced everyone to hoard until they have 0 over the latest 5*'s or have champs they dont mind increasing.
2. Why don't you just do colourless for latest?! Then you keep everyone happy, and make it so nobody is contacting CS!
I do not understand why you guys do this......it's so *tinykitty* frustrating.
Edited to remove profanity- fight4thedream
2. Anyone who thought colorless covers was ever going to happen was dilution. Everyone would have been happy for a month until they either undid the system or closed down the game because they could no longer actually make money. Cover stress forcing sales is a larger driver of how the game stays in business. The fact that this is only 5:1, you get the extra champ levels if you don't trade them, and that there's no HP, ISO, or CP cost to us it is WAAAYY more generous than I expected.
You understand because you're not seeing it from both sides.4 -
I agree that 5:1 is too high - not in a "it's not fair, I'm a millennial and I'm entitled to 1:1" - but within the context of the game economy....
For a Latest at 5% (1:20) getting 5 extra covers is going to be 100 pulls or 2500 CP on average. Buying a cover outright is only 720 CP. So realistically no one should ever actually covert 5 to 1, you'd be better off spending the 720 CP for that one than flushing 100 pulls.
For a Classic it gets real stupid with 22 of them in there and the odds being 0.68% for one (1:150 almost) we are talking 733 pulls for 5 or almost 15k CP.
So the 5:1 is meaningless to me as I'll never use it anyway, and the ability to bank covers from other tiers should really improve my QoL in terms of roster management and farming. Personally I welcome this change.5 -
broll said:Toweliesox said:I never ever post complaints about this game but here we go.
1. 5 covers for 1!!!!!! You have literally now just forced people to mass pull before the deadline, and then forced everyone to hoard until they have 0 over the latest 5*'s or have champs they dont mind increasing.
2. Why don't you just do colourless for latest?! Then you keep everyone happy, and make it so nobody is contacting CS!
I do not understand why you guys do this......it's so god damn frustrating.
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Brigby said:The rockett said:Brigby said:nycjonny said:Brigby are the swaps that happen to another LL when and if you have an LL character at 550 also ending?
That would be a massive blow to the game. I can only give insight to what I see in terms of purchasing. There are buy clubs that are organized to take advantage of the bonus CP that can be gained from a purchase of a Stark. In my view, these are necessary for advanced players, because you hit a certain point in the game where $100 doesn't buy you very much in terms of utility.
Think about it. You used to be able to spend $100 and get all the covers for a 4* in the past. It did let you jump to the top of the meta, and I can see why it was bad for the game....when you could do it so cheaply. Being able to buy progression is a hallmark of all F2P games, however, since it keeps them alive either through micro-transactions or through the whaliest of whales.
Fast forward to now. $100 gets you two 40-packs during the off-season. If you got 8 4* covers you would be a lucky person, and they would be randomly spaced out. Just really not worth it.
The buy clubs are organized because the only currency of any value in the game for veterans is command points, and the only way to get them in a meaningful quantity is with 20 people spending $100 apiece in the same alliance. And if you take a look at many of the people participating in those clubs you will see that they already have 550's on their rosters.
So you see people spending large amounts of money on this game, and the only items that they care about any longer are getting more 550's. This is exceptionally hard to do unless you are able to cover swap and pull whenever a new character enters tokens.
That money is going to flat out stop coming in, and the engine that drives the buy clubs, and brings others into the buy clubs will cease to exist. Perhaps that doesn't matter to some, but people that have been around a while will feel the effect even if others don't and it will cascade.
Of course, my assumption is that those swaps will continue. Because it would be an unreasonably dumb thing to end something that keeps top spenders spending.
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PenniesForEveryone said:I agree that 5:1 is too high - not in a "it's not fair, I'm a millennial and I'm entitled to 1:1" - but within the context of the game economy....
For a Latest at 5% (1:20) getting 5 extra covers is going to be 100 pulls or 2500 CP on average. Buying a cover outright is only 720 CP. So realistically no one should ever actually covert 5 to 1, you'd be better off spending the 720 CP for that one than flushing 100 pulls.
For a Classic it gets real stupid with 22 of them in there and the odds being 0.68% for one (1:150 almost) we are talking 733 pulls for 5 or almost 15k CP.
So the 5:1 is meaningless to me as I'll never use it anyway, and the ability to bank covers from other tiers should really improve my QoL in terms of roster management and farming. Personally I welcome this change.0 -
Bottom line, this news was viewed extremely unfavorably amongst my alliance. We’ve got several 550 whales in our group; it’s a big spending clan. It already feels like half our people have been talking about quitting for months because of the Gambit situation, and now comes this stick in the eye. Not smart.5
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PenniesForEveryone said:I agree that 5:1 is too high - not in a "it's not fair, I'm a millennial and I'm entitled to 1:1" - but within the context of the game economy....
For a Latest at 5% (1:20) getting 5 extra covers is going to be 100 pulls or 2500 CP on average. Buying a cover outright is only 720 CP. So realistically no one should ever actually covert 5 to 1, you'd be better off spending the 720 CP for that one than flushing 100 pulls.
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2* and 3* farming just got a bit easier to manage with this change. I had been starting a 3* dupe when the champed one got around 250 to avoid wasting covers. The saved covers will make this less of a factor so I might wait until they are max-champed before starting the next one.2
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Quebbster said:PenniesForEveryone said:I agree that 5:1 is too high - not in a "it's not fair, I'm a millennial and I'm entitled to 1:1" - but within the context of the game economy....
For a Latest at 5% (1:20) getting 5 extra covers is going to be 100 pulls or 2500 CP on average. Buying a cover outright is only 720 CP. So realistically no one should ever actually covert 5 to 1, you'd be better off spending the 720 CP for that one than flushing 100 pulls.0 -
This isn't meant to be conspiratorial but just an honest question. Would the average player feel better if they knew swaps exist for super whales but not anyone else? Like, imagine you have a 0/5/1 Okoye and pull 6 Yellows after that. Does it make you feel better or worse to know that some guy who spends a ton can just swap his covers? Maybe you're OK with it, others would be mad.
I wouldn't be surprised if 550 dudes can still get swaps. It makes good business sense.0 -
bluewolf said:This isn't meant to be conspiratorial but just an honest question. Would the average player feel better if they knew swaps exist for super whales but not anyone else? Like, imagine you have a 0/5/1 Okoye and pull 6 Yellows after that. Does it make you feel better or worse to know that some guy who spends a ton can just swap his covers? Maybe you're OK with it, others would be mad.
I wouldn't be surprised if 550 dudes can still get swaps. It makes good business sense.If super whales still got swaps, I would honestly be fine with that. They are one of the reasons this game keeps going and I think they deserve special consideration.My question would be, what qualifies someone as a super whale? Spend $500? $2,000? What about someone who makes minimum wage, but spends $100? To them, that's a huge sum of money. If someone for whom money is no object out-spends them, I can see why they would get upset. It could be seen as punishing people for being poor.I think I might be more inclined to go with a system where you earn swaps via the number of days played. If you've played 1600 days, for example, that's incredible loyalty. I wouldn't be opposed to CS throwing that player a bone. Maybe every 365 days you earn a 5* swap? I don't know. They don't have to do swaps at all, really, even at the 5:1 ratio.0 -
I love the timing of this, right after the 'no more enemy cascades' controversy. It's like they want us to forget about the Teen Jean nerf . . .
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It could be more transparent - spend HP to lower the number of covers need for the swap. That way anybody can buy their way to achieve the swap - be it superwhale or moderate spender or even F2P player.
Without the insight on the actual economical state of the game I can't even try to predict how much you would have to pay for 1 on 1 but I am sure the math is there with the devs.
I don't think it's a good solution. It's just a transparent solution for the player base. I am still voting to make it 1:1, 1:2 or at least 1:3 in 5* land (other lands are not considered - the change is very good for the 2-3-4 land).1 -
Roland113 said:I love the timing of this, right after the 'no more enemy cascades' controversy. It's like they want us to forget about the Teen Jean nerf . . .
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Borstock said:Roland113 said:I love the timing of this, right after the 'no more enemy cascades' controversy. It's like they want us to forget about the Teen Jean nerf . . .
Well I for one got the joke, even if it went over some people's heads...5 -
I have no problem with them getting rid of customer service being involved with cover swaps.. it always seemed like this should have been fixed with the app. It worries me the 'saved covers feature' is another hack that won't solve the real problem however.. and how difficult can this really be anyway? Seems easy, right before any cover is given to the player as a reward do something like the following simple programming solution:
int rewardCoverColor = initialRewardColor;
int randomCoverColor = initialRewardColor;
if (
for (int i = 0; i<3; i++) {
int charColor = characterColor[i]; //each one of the 3 colors for a character
int colorCount = characterColorCount[i]; //the number of covers the user has in that color for the character (0-5)
if (charColor == rewardCoverColor && colorCount < 5) {
randomCoverColor = charColor;
break;
}
if (colorCount < 5)
randomCoverColor = charColor;
}
return randomCoverColor; //returned color will be the picked value, unless >5 covers, then will be one with <5
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Sm0keyJ0e said:Borstock said:Roland113 said:I love the timing of this, right after the 'no more enemy cascades' controversy. It's like they want us to forget about the Teen Jean nerf . . .
Well I for one got the joke, even if it went over some people's heads...3 -
If I can summarize, I think many people would be on-board with this if it weren't for the 5:1 ratio. Especially in the 5* tier.
Let me give some real personal numbers. For background, I'm day 1563. I basically operate F2P anymore, though I have taken advantage of some of the clearance level bundles. I have every single 3* champed (and only 4 away from all max champed.) I have all but Black Widow, CW: Spidey, and Wiccan champed in the 4* tier. I have all but 8 of the 5*s champed (3 of which are currently in latest). So between placement, progression, and champ rewards, I earn about 1 Latest LT a day. I very rarely hoard (only ever did it twice, and never more than two weeks). I've only ever had four 5* Bonus Heroes so using that for this system is not really a viable option. (I know this isn't the same for all players, and that I may be an outlier, but keep reading because if things aren't going to work out for me, who are they going to work out for?)
Given all this, let me tell you how my non-feeder 5s are setup.
In no particular order:
Ghost Rider lvl 451 - two swaps from CS
Archangel lvl 456 - two swaps
Gambit lvl 456 - two swaps
PP Spidey (prefeeder) 453 - two swaps
Star Lord (prefeeder) 453 - two swaps
Thor lvl 454 - two swaps
Doc Oc (prefeeder) 450 - one swap
That's 7 characters with a total 10 swaps that Customer Service had to deal with. I can see why they wouldn't want to be burdened with so much.
But lets look closer... I never cash in classic tokens. Which means that of the above, in the timeframe for which they were available in latest tokens, I was able to successfully get more than 5 covers exactly twice.
Had the 5:1 ratio existed back then, I would not have been able to champ any of those characters. For each duplicate cover pull, you now need 5 pulls to offset it. I would have had to pull 4 more covers of either Archangel or Gambit to even champ them.
My highest 5* (Thanos) is 462 and OML (460). Those were the days before massive 5* dilution and both now have feeders.
TLDR: A 5:1 exchange rate is way too high. At max it should be 2:1 because even at pulling one LT a day, you'll rarely ever champ a 5* ever again at 5:1. Even a long time vet with a full roster won't be able to champ any more 5s without extreme RNG luck.9
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