@Simplicius said: LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it? Have they even fixed the tutorial bug where players (like me, first time around) quit in frustration because they made Doctor Doom's hitbox too small? The game says "bring Doctor Doom up to the front" and you're led to assume it's just crashed, or was never programmed properly.
LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it?
Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms.
LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider?
Brigby said: @Simplicius said: LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it? Have they even fixed the tutorial bug where players (like me, first time around) quit in frustration because they made Doctor Doom's hitbox too small? The game says "bring Doctor Doom up to the front" and you're led to assume it's just crashed, or was never programmed properly. I actually encountered that when previously testing the tutorial, and discovered the hit box is at the very bottom left of Doctor Doom's character model (basically where his chest plate gets cut off by the bottom of the screen). I passed that along to our QA team when I noticed it, but I'll double check with them on its status.(Although I believe the scenario I'm mentioning is when the game instructs players to view his abilities, not bringing him up to the front. Are you encountering that issue on a different tutorial step?)
Demiurge_Will said: Felessa said: First, @Demiurge_Will , thank you for some answers, it's really good to have this kind of communication. axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp. Now this is my question as well: Why are we are having champion rewards updates only for 4*s (to give now 5*s), while the 3*s tier is still so outdated, with the same 4* been given twice (like SL/Gamora) in some cases? Our thinking here is that we don't want to pull the rug out from under someone who's been working towards a particular reward by changing who's rewarded before they get there. We've updated the characters that are in champion rewards before, and may do so again, but want to do it rarely for that reason. While I understand this logic, you have to weigh what's more frustrating - a player getting a different cover than originally expected, or keeping a reward totally unavailable?I would argue that the latter scenario is more frustrating to the 3* player that hears great things about 4* characters like Vulture, Riri, Gamora etc. but has no path to earning covers from champ rewards. Of course, we now have far more 4* characters than 3* characters so this problem will remain no matter what, but that's all the more reason that we should no longer have two different 3* award the same 4* (Gamora/Star-Lord, Patch/Colossus, Ragnarok/Daken, Angel/Beast, Daredevil/Elektra).There would only be a tiny minority of players that would be annoyed if you changed 3* Gamora to award 4* Gamora, or Colossus to award Nightcrawler, etc. Meanwhile, the vast majority of the player base would be very pleased.
Demiurge_Will said: Felessa said: First, @Demiurge_Will , thank you for some answers, it's really good to have this kind of communication. axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp. Now this is my question as well: Why are we are having champion rewards updates only for 4*s (to give now 5*s), while the 3*s tier is still so outdated, with the same 4* been given twice (like SL/Gamora) in some cases? Our thinking here is that we don't want to pull the rug out from under someone who's been working towards a particular reward by changing who's rewarded before they get there. We've updated the characters that are in champion rewards before, and may do so again, but want to do it rarely for that reason.
Felessa said: First, @Demiurge_Will , thank you for some answers, it's really good to have this kind of communication. axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp. Now this is my question as well: Why are we are having champion rewards updates only for 4*s (to give now 5*s), while the 3*s tier is still so outdated, with the same 4* been given twice (like SL/Gamora) in some cases?
axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp.
sinnerjfl said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. So now we're officially second-class players... Last time I checked, we pay the same price as everyone else and Steam players have historically gotten the shaft so far, why not continue that trend huh?Very dissapointing.
Demiurge_Will said: jtmagee said: @Demiurge_Will Thank you for taking some of your free time to answer these questions.This is a specific question into game mechanics and potential character tweaks. How hard is it to format a change in where/how the stones drop? Is there a way for them to replace where a match is made before the board continues to drop? Is there a way for them to move from left-right/right-left instead of top-bottom? I feel with how different each character’s powers are, I was wondering if these types of mechanics are hard to code or if there is a way to implement some of these somehow. It would change the game drastically but also open up a LOT of possibilities. This is a cool idea! It would be very challenging to implement a power that changed the "gravity" of the board, but we've tackled problems of similar magnitude over the years - usually something like this will happen when a character just *has* to do something unusual in order to tell their story. (Phoenix returning from being downed is an example of this - the game was not at all set up to allow downed characters to return before we built her.)
jtmagee said: @Demiurge_Will Thank you for taking some of your free time to answer these questions.This is a specific question into game mechanics and potential character tweaks. How hard is it to format a change in where/how the stones drop? Is there a way for them to replace where a match is made before the board continues to drop? Is there a way for them to move from left-right/right-left instead of top-bottom? I feel with how different each character’s powers are, I was wondering if these types of mechanics are hard to code or if there is a way to implement some of these somehow. It would change the game drastically but also open up a LOT of possibilities.
aesthetocyst said:Sounds like they are rebuilding that chunk of UI and the only way to get it to work right away on steam is to put steam on the mobile version, one patch ahead of the feature roll out. They dont currently have the resources to build and test the new UI twice concurrently. building the steam UI version of new feature goes on someday list.All dandy(ish) assuming the new feature is worth it, and that someday ever comes!
Jomu5 said: I guess this thread is just dying off now
The rockett said:Well....we all need to keep this thread alive before a mod will lock it.
Jomu5 said: Ok, so I have to be constructive to bump a thread....Will, will there be future q&a sessions or are the forum users better to follow the *redacted* if they want a modicum of future knowledge of upcoming features? Do you think the current disparity of information gleaned from alternative avenues, e.g. Discord, in comparison to the official forums is respectful to supporters of the game?
Jomu5 said: Ok, so I have to be constructive to bump a thread....**Removed reference to spoiler document - Ducky