Q&A with Demiurge_Will Answers from Demiurge_Will begin on p.2

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  • Noobulator
    Noobulator Posts: 176 Tile Toppler
    The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.

    Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers?
    When we look at win rates of different 4-star characters, we see more diversity at the 4-star level than we do at 5-star, and there are some other 4-stars that are competitive in win rate with the three you name. Those newer characters are showing up more often as the time since their release increases and more players are getting them leveled up all the way.

    That said, the variety in good strategies available is something that can pretty much always be healthier. The basic tradeoff we face there is between making lots of changes to characters and having a richer metagame, and being cautious and slow about changes to characters and sacrificing some variety. We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff.
    5* meta in pvp has always lacked diversity. Not a bad thing per se, but as new 5* roll out people adapt to using whoever fastest two 5* are. It seems impossible to balance all 5* such that many teams are used. 
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor
    edited March 2018
    bluewolf said:
    Anyone ask about Gambit yet? As in, is the plan to adjust him (for real this time), or keep cranking up the power creep even more?


    Brigby addressed it in the comments for the Power Gem season updates thread. It’s on the agenda at some point to adjust him.
     Thanks, had not noticed the brief mention there. I did see the whole thread being consumed by the purpleflinger though ...

    ... often folks primarily care about how well they convert AP to damage. 
    So nice to see someone on the other side of the fence express accurate insight into player behavior, priorities, motivations. It's reassuring.
  • JHawkInc
    JHawkInc Posts: 2,605 Chairperson of the Boards
    I have a question.

    What exactly goes on with the information trickle of new character releases? Generally, we have to wait for a Marvel.com article to go live over there, then it gets posted here with character info, then threads here get updated accordingly (like the Sneak Peek thread Brigby maintains will update an event to show which character covers it gives once that new character has been announced). It used to be that this all happened midday on Tuesday, so we were well ready to go when the release event started on Thursday.

    But sometimes, like today, like right now, the new character is viewable in-game, because the preview for the next event has gone live, but there's no information about this new character on the forums, because the forums are waiting for Marvel.com to publish their article.

    The game moves like clockwork, and has for years, so it's frustrating when the flow of information changes (and stutters and sometimes stops) when new characters come out because it appears the release articles don't move like clockwork (despite having been around for just as many years).
  • Heartbreaksoup
    Heartbreaksoup Posts: 356 Mover and Shaker
    Thank you very much for answering questions, Will.  It is very interesting.
  • Addaran
    Addaran Posts: 72 Match Maker
    Just want to echo that it's amazing to get lots of answers and informations like that. =)


    Any information on futur change to the way point-based PVP or the MMR work would be nice. (Are the devs happy with the way things are or do they want to change stuff?)
  • Whoolly
    Whoolly Posts: 8 Just Dropped In
    As always our doors (mics ? ) :) are always open for the demiurge and d3 crews. I loved doing the live show with questions over discord, and would love to do it again. Thanks to all the listeners who made the last one great.
  • ursopro
    ursopro Posts: 334 Mover and Shaker
    are you gonna address the iso drought that happens every time a boss event comes around usually followed by 2days subs events?
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor
    edited March 2018
    JHawkInc said:
    I have a question.

    What exactly goes on with the information trickle of new character releases? Generally, we have to wait for a Marvel.com article to go live over there, then it gets posted here with character info, then threads here get updated accordingly (like the Sneak Peek thread Brigby maintains will update an event to show which character covers it gives once that new character has been announced). It used to be that this all happened midday on Tuesday, so we were well ready to go when the release event started on Thursday.

    But sometimes, like today, like right now, the new character is viewable in-game, because the preview for the next event has gone live, but there's no information about this new character on the forums, because the forums are waiting for Marvel.com to publish their article.

    The game moves like clockwork, and has for years, so it's frustrating when the flow of information changes (and stutters and sometimes stops) when new characters come out because it appears the release articles don't move like clockwork (despite having been around for just as many years).
    When too many humans are involved in an interdependent ways, there will occasionally be dropped balls.

    This is just another dropped ball.

    Or, it could be ... A Change. Change happens.

    But my money is on 'oops.' The only missing piece was "Piecing Together". No JJ PT article. Meh. Brigby did post a thread here hours before the preview went live in the game.

    As for being surprised....it's a thursday, a new release is due, and a new season of a certain series drops the same day. Maybe they went for a not-very-surprisy ingame surprise, but were undone by their own system (the event preview)
  • Heartbreaksoup
    Heartbreaksoup Posts: 356 Mover and Shaker
    edited March 2018
    Oh, I love love LOVE that suggestion fight4thedream !  That could be so much fun mixing up brawls with different sorts of goals.  Maybe the villain needs to be defeated by matching 100 blue, so you'd want 2-star Magneto to help you make them, that sort of thing.
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor

    Has the development team considered moving away from the current direct-damage-to-win paradigm that currently underpins the vast majority of game play to a conditions-based win system?
    Yes....please give me the PVE pinball.

    I would imagine they could develop an in house engine to quickly build scenarios. Then endlessly iterate 'new' (remixed) content without significant ongoing development, only maintenance.
  • PenniesForEveryone
    PenniesForEveryone Posts: 294 Mover and Shaker
    The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.

    Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers?
    When we look at win rates of different 4-star characters, we see more diversity at the 4-star level than we do at 5-star, and there are some other 4-stars that are competitive in win rate with the three you name. Those newer characters are showing up more often as the time since their release increases and more players are getting them leveled up all the way.

    That said, the variety in good strategies available is something that can pretty much always be healthier. The basic tradeoff we face there is between making lots of changes to characters and having a richer metagame, and being cautious and slow about changes to characters and sacrificing some variety. We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff.
    5* meta in pvp has always lacked diversity. Not a bad thing per se, but as new 5* roll out people adapt to using whoever fastest two 5* are. It seems impossible to balance all 5* such that many teams are used. 
    Weekly 5* boosts!
  • wymtime
    wymtime Posts: 3,760 Chairperson of the Boards
    The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.

    Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers?
    When we look at win rates of different 4-star characters, we see more diversity at the 4-star level than we do at 5-star, and there are some other 4-stars that are competitive in win rate with the three you name. Those newer characters are showing up more often as the time since their release increases and more players are getting them leveled up all the way.

    That said, the variety in good strategies available is something that can pretty much always be healthier. The basic tradeoff we face there is between making lots of changes to characters and having a richer metagame, and being cautious and slow about changes to characters and sacrificing some variety. We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff.
    5* meta in pvp has always lacked diversity. Not a bad thing per se, but as new 5* roll out people adapt to using whoever fastest two 5* are. It seems impossible to balance all 5* such that many teams are used. 
    Weekly 5* boosts!
    Boosting 5* will only help if they really boost 5*.  Look at offseason events where the boost 5* for the event.  Thanos is boosted and is a strong 5* but if you don’t have Thanos you are more than ok.  If you put a new release boost on 5* it would break PVP because you would need the boosted 5* to beat the boosted 5*.  Finding the right balance of boost would be really important for 5* to be boosted weekly.  I think balancing out the 5* tier with buffs and making it easier to cover older 5* is more important right now than than weekly boosted 5*.
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor
    wymtime said:
    Weekly 5* boosts!
    Boosting 5* will only help if they really boost 5*.  Look at offseason events where the boost 5* for the event.  Thanos is boosted and is a strong 5* but if you don’t have Thanos you are more than ok.  If you put a new release boost on 5* it would break PVP because you would need the boosted 5* to beat the boosted 5*.  Finding the right balance of boost would be really important for 5* to be boosted weekly.  I think balancing out the 5* tier with buffs and making it easier to cover older 5* is more important right now than than weekly boosted 5*.
    Got to be careful tho. The current 3% level boost is weak, but the +100 levels they used to have in PvP was WAY to much on the top end. Got to be a happy medium.

    Due to the steep scaling 5*s are on, I'd (again) suggesting a decaying buff (lower level chars would be buffed more levels (255s to 360?) than higher-level characters (550s buff to 575?))
  • IceHockey333
    IceHockey333 Posts: 45 Just Dropped In
    @Colognoisseur How about a total revamp on the title of the thread?
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