Demiurge_Will said: Colognoisseur said: The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers? When we look at win rates of different 4-star characters, we see more diversity at the 4-star level than we do at 5-star, and there are some other 4-stars that are competitive in win rate with the three you name. Those newer characters are showing up more often as the time since their release increases and more players are getting them leveled up all the way.That said, the variety in good strategies available is something that can pretty much always be healthier. The basic tradeoff we face there is between making lots of changes to characters and having a richer metagame, and being cautious and slow about changes to characters and sacrificing some variety. We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff.
Colognoisseur said: The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers?
bluewolf said: aesthetocyst said: Anyone ask about Gambit yet? As in, is the plan to adjust him (for real this time), or keep cranking up the power creep even more? Brigby addressed it in the comments for the Power Gem season updates thread. It’s on the agenda at some point to adjust him.
aesthetocyst said: Anyone ask about Gambit yet? As in, is the plan to adjust him (for real this time), or keep cranking up the power creep even more?
Demiurge_Will said: ... often folks primarily care about how well they convert AP to damage.
... often folks primarily care about how well they convert AP to damage.
JHawkInc said: I have a question.What exactly goes on with the information trickle of new character releases? Generally, we have to wait for a Marvel.com article to go live over there, then it gets posted here with character info, then threads here get updated accordingly (like the Sneak Peek thread Brigby maintains will update an event to show which character covers it gives once that new character has been announced). It used to be that this all happened midday on Tuesday, so we were well ready to go when the release event started on Thursday.But sometimes, like today, like right now, the new character is viewable in-game, because the preview for the next event has gone live, but there's no information about this new character on the forums, because the forums are waiting for Marvel.com to publish their article.The game moves like clockwork, and has for years, so it's frustrating when the flow of information changes (and stutters and sometimes stops) when new characters come out because it appears the release articles don't move like clockwork (despite having been around for just as many years).
fight4thedream said:Has the development team considered moving away from the current direct-damage-to-win paradigm that currently underpins the vast majority of game play to a conditions-based win system?
Noobulator said: Demiurge_Will said: Colognoisseur said: The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers? When we look at win rates of different 4-star characters, we see more diversity at the 4-star level than we do at 5-star, and there are some other 4-stars that are competitive in win rate with the three you name. Those newer characters are showing up more often as the time since their release increases and more players are getting them leveled up all the way.That said, the variety in good strategies available is something that can pretty much always be healthier. The basic tradeoff we face there is between making lots of changes to characters and having a richer metagame, and being cautious and slow about changes to characters and sacrificing some variety. We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff. 5* meta in pvp has always lacked diversity. Not a bad thing per se, but as new 5* roll out people adapt to using whoever fastest two 5* are. It seems impossible to balance all 5* such that many teams are used.
PenniesForEveryone said: Noobulator said: Demiurge_Will said: Colognoisseur said: The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers? When we look at win rates of different 4-star characters, we see more diversity at the 4-star level than we do at 5-star, and there are some other 4-stars that are competitive in win rate with the three you name. Those newer characters are showing up more often as the time since their release increases and more players are getting them leveled up all the way.That said, the variety in good strategies available is something that can pretty much always be healthier. The basic tradeoff we face there is between making lots of changes to characters and having a richer metagame, and being cautious and slow about changes to characters and sacrificing some variety. We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff. 5* meta in pvp has always lacked diversity. Not a bad thing per se, but as new 5* roll out people adapt to using whoever fastest two 5* are. It seems impossible to balance all 5* such that many teams are used. Weekly 5* boosts!
wymtime said: PenniesForEveryone said: Weekly 5* boosts! Boosting 5* will only help if they really boost 5*. Look at offseason events where the boost 5* for the event. Thanos is boosted and is a strong 5* but if you don’t have Thanos you are more than ok. If you put a new release boost on 5* it would break PVP because you would need the boosted 5* to beat the boosted 5*. Finding the right balance of boost would be really important for 5* to be boosted weekly. I think balancing out the 5* tier with buffs and making it easier to cover older 5* is more important right now than than weekly boosted 5*.
PenniesForEveryone said: Weekly 5* boosts!
ZeroKarma said: Are there any plans in the pipeline to address the tremendous gap that now exists between the veteran player and the new folks?When I started, there was one 4* character and the game revolved around 2's and 3's. That is obviously different now, where 5* characters are a must for progression in PvP, and the path to a pair of champed 5*'s is quite long for people not spending ungodly amounts of money. Is there a concern that existing event structures are no longer able to support both of these groups because of how wide this divide is, and if so what are the chances that PvP at the very least will split in the future? My idea would be parallel events that limit the rosters like the Heroics used to, so high level PvP is 4* featured and no more 3*. The 2nd tier would be no 5* at all.
Are there any plans in the pipeline to address the tremendous gap that now exists between the veteran player and the new folks?
When I started, there was one 4* character and the game revolved around 2's and 3's. That is obviously different now, where 5* characters are a must for progression in PvP, and the path to a pair of champed 5*'s is quite long for people not spending ungodly amounts of money.
Is there a concern that existing event structures are no longer able to support both of these groups because of how wide this divide is, and if so what are the chances that PvP at the very least will split in the future? My idea would be parallel events that limit the rosters like the Heroics used to, so high level PvP is 4* featured and no more 3*. The 2nd tier would be no 5* at all.
Eichen said: We've been on the cautious side of that spectrum lately because we think that makes the average player happier, but we could be wrong about that tradeoff.Players don't like when characters are nerfed to obscurity. Characters like W-XF and OML both went from extremely overpowered to bottom tier. Many players spent lots of money on those 2 only to see them become almost unusable. That giant nerf that takes a character from overpowered to underpowered is what the player base doesn't like. As long as an overpowered character is still top tier after a nerf I think everyone will be happy.
Demiurge_Will said:(Trying to narrow the gap between the strongest character and the rest of the pack while keeping the strongest character the strongest is what we attempted to do with the recent Gambit rebalance, and that didn't successfully shake up strategy.)