The rockett said: @Demiurge_Will Has there ever been a thought of an “Open All” token button?
Hadronic said: The rockett said: @Demiurge_Will Has there ever been a thought of an “Open All” token button? Sounds really difficult. They would probably have to put a little button in the corner with 2 arrows on it to speed up the token animations so they go by really fast.
Colognoisseur said: UPDATE: Demiurge_Will has answered some of the questions. His posts start on Page 2.To do this please only post one question in a post. This way it can be "liked" so that there is information on what most of those on the forum would like to hear about.
Brigby said: @Simplicius said: LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it? Have they even fixed the tutorial bug where players (like me, first time around) quit in frustration because they made Doctor Doom's hitbox too small? The game says "bring Doctor Doom up to the front" and you're led to assume it's just crashed, or was never programmed properly. I actually encountered that when previously testing the tutorial, and discovered the hit box is at the very bottom left of Doctor Doom's character model (basically where his chest plate gets cut off by the bottom of the screen). I passed that along to our QA team when I noticed it, but I'll double check with them on its status.(Although I believe the scenario I'm mentioning is when the game instructs players to view his abilities, not bringing him up to the front. Are you encountering that issue on a different tutorial step?)
@Simplicius said: LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it? Have they even fixed the tutorial bug where players (like me, first time around) quit in frustration because they made Doctor Doom's hitbox too small? The game says "bring Doctor Doom up to the front" and you're led to assume it's just crashed, or was never programmed properly.
LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it?
Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms.
LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider?