Q&A with Demiurge_Will Answers from Demiurge_Will begin on p.2
Comments
-
@Demiurge_Will
Have any design conversations revolved around reducing 'speed' as the #1 focus of all gameplay?3 -
IceHockey333 said:@Colognoisseur How about a total revamp on the title of the thread?
0 -
@Demiurge_Will
Personal question: Can Iron Man be the next classic 5star to get a feeder? Because in 50 days I will get my 14th red cover for him and I'm really not looking forward to selling my 9th red cover for this 5/4/3 character..
General: Will we be seeing a renewal of the rebalance efforts for classic characters after the new features have been rolled out? Because due to severe powercreep several old characters have fallen very far down the power rankings (like poor Phoenix with her worst match damage, an unusable skill in green resurrection due to Thanos and Gambit and the weakest red of all 5s) or never got a chance to start with (Banner/Hulk, Ock).
1 -
Building on F4tD's question about win conditions (a topic as near and dear to my heart as Tony Stark's chest shrapnel), win conditions could also be used to allocate post-match awards, even if the victory condition is still to down the enemy team.
This could be either in the form of a multiplier (extra points for crit tiles generated, or largest cascade, or whatever numbers you wanted to do) or as a threshold condition (beat this node with an all Avengers team and get a bonus token). Style points, or specific goals, or both.
Not only would it be another alternative to required character nodes (you don't need to have the new 5* to play the node, you just get a little bit extra if you do), it could provide an additional level of gameplay and strategy, and could address some of the building content for everyone concern that you raised.
To put this in the form of a question ... um ... doesn't that sound neat?8 -
How about we get in a new update, in the game chat we never know if anyone is on an less we ask but it be nice if we could see who is on line1
-
GrumpySmurf1002 said:@Demiurge_Will
Have any design conversations revolved around reducing 'speed' as the #1 focus of all gameplay?
Puzzles to solve/maximize.
Scored matches.
5 -
aesthetocyst said:A great way to do that is ... Win conditions other than kill those guys.
Puzzles to solve/maximize.
Scored matches.12 -
(Trying to narrow the gap between the strongest character and the rest of the pack while keeping the strongest character the strongest is what we attempted to do with the recent Gambit rebalance, and that didn't successfully shake up strategy.)
Gambit's -2 AP steal each turn is the thing that makes him overpowered. I think if you made that power conditional like Chavez' critical tile creation he would still be a top character but other characters could compete against him allot easier than now.
1 -
@Demiurge_Will again this is great that you are answering some of these questions for us. Have another one.
MMR- It sucks. Plain and simple. I have a 493 Gambit and 479 Thor yet I cannot Q 500+ teams. Why? Why does this need to be so closed? Once you get to a certain level of 5*, you have a special or paid MMR cloak where people cannot see you. It is very frustrating when they are 100 points away from you and you cannot Q them. Heck you can be ABOVE them and not Q them. Will MMR on the high end ever be addressed?
3 -
Do the current cover odds for heroic tokens really reflect the current flow of the game? I'm not suggesting it needs much of an adjustment for four stars, but it feels like a bottleneck for 3* growth because of so many 2*s still coming from them. Aside from the very occasional four star, I really don't see much difference between heroic and elite tokens, and the game has evolved a lot recent, so maybe time to adjust the odds a little there?
5 -
AlwaysWrong said:Do the current cover odds for heroic tokens really reflect the current flow of the game? I'm not suggesting it needs much of an adjustment for four stars, but it feels like a bottleneck for 3* growth because of so many 2*s still coming from them. Aside from the very occasional four star, I really don't see much difference between heroic and elite tokens, and the game has evolved a lot recent, so maybe time to adjust the odds a little there?
Actually, I think it still might be easier to build 4*. I'm pretty sure I had America Chavez Champed before 3* Angel, and maybe even before 3* Gambit.
2 -
What is the average airspeed velocity of an unladen swallow?!
Actually just wanted to say thx for taking the time to answer some of our questions, much appreciated!7 -
AlwaysWrong said:Do the current cover odds for heroic tokens really reflect the current flow of the game? I'm not suggesting it needs much of an adjustment for four stars, but it feels like a bottleneck for 3* growth because of so many 2*s still coming from them. Aside from the very occasional four star, I really don't see much difference between heroic and elite tokens, and the game has evolved a lot recent, so maybe time to adjust the odds a little there?
Either roll out more 2s, and or backload their champ rewards with covers for 2 or 3 different characters each.
Even if they paid 2 covers each for 2 characters per cycle, instead of 3 covers for the same character per cycle, that would help.
Of course, 3x3 sounds even better. Then by the time a player has maxed champed their 2s, they will have a broad foundation for the 3* tier.
... and will almost certainly have spent some $$$ on slots to roster them all ... hint, hint.
Or they could just keep on with these SCL # packs chock full of eleventy x value and literally sell them the entire tier.
7 -
Will colorless covers or some in-game way to switch colors for powers you already have 5 covers in ever be a thing? Or will this forever remain a pipe dream for the player base?3
-
Demiurge_Will said:ZeroKarma said:
Are there any plans in the pipeline to address the tremendous gap that now exists between the veteran player and the new folks?
When I started, there was one 4* character and the game revolved around 2's and 3's. That is obviously different now, where 5* characters are a must for progression in PvP, and the path to a pair of champed 5*'s is quite long for people not spending ungodly amounts of money.
Is there a concern that existing event structures are no longer able to support both of these groups because of how wide this divide is, and if so what are the chances that PvP at the very least will split in the future? My idea would be parallel events that limit the rosters like the Heroics used to, so high level PvP is 4* featured and no more 3*. The 2nd tier would be no 5* at all.
1) Making sure that people can have fun even when they don't have everything that veterans have.
2) Making game systems (especially event-related ones) function well in the context of an increasing power gap.
3) Determining how possible it is for new players to narrow the gap and play alongside veterans.
The different Shield Clearance Levels for events is the big thing we added to try to address #1 and #2 - now it's possible for newer players to get something out of trying to place highly in events, since they're not competing in placement against players who have been playing four years longer.
Other work we do related to #1: The newer 3-stars we released along with 5-stars have been to try to make the mid-game richer. And when we're planning new features, we try to make most of them relevant to a wide range of players.
The third one is a balancing act. If older players are still playing just as hard as the newer players, it wouldn't feel right if they end up in the same place. Veterans' investment in the game ought to give them an advantage. But it's also important that, if you outplay someone who started the game earlier than you consistently over time, eventually you'll come out on top. This happens less frequently as the game ages, and it does take a while to get there even if you're playing hard, but there are players in the top echelons of the game that have spent many fewer months getting there than other folks.
Will,
Thanks so much for the insight and the in-depth response. Definitely a balancing act to make everyone happy and provide fulfilling experiences to people at all levels. I'd argue the long-term veterans like myself are the hardest to please!
P.S. - More 4* PvP!!!!
0 -
As we are currently in a boss battle event, can the refresh jump in difficulty be re-considered for the future? I know a lot of my alliance who are lower players really suffer after the 24 hour initial jump in difficulty (and of course thereafter). I believe there was talk about whether difficulty could be tied to round progress which might at least let lower rosters participate further in the event?
5 -
I am wondering if the content the Latest Legends tokens could be changed to reflect the first word. As in latest three 5* and latest 12 4*.
I would be very interested to hear what goes into deciding the contents of each permanent token.
1 -
Why was vaulting discontinued?
2 -
Combined Arms is the best PVP, fact. It promotes diversity in teams and roster use. It finds a use for my other 170+ slots. Since I champed my first 3 five stars, it's about all I use. I don't care one bit about new 4* releases unless it's a pve god like chavez.
Would a constant combined arms pvp say CL 8-9 where you can use one five, one four and featured (two fours if 4* pvp became a thing) and CL7 and below 4/3/2 not add a lot more diversity and stop the meta pairing of the moment. There are so many good 4*s that work well with a 5* but no one runs them until they get very very high level or because they simply don't want to paint a target on their back.
There's so many really excellent well designed four stars on my roster that are completely dead.
Failing that or some other feature to promote diverse roster use can you half the cost of 4* champing more inline with the gap between 3-5 star costs. It then won't feel so bad as right now to pour 360k into a character I'm never going to use except fpr champion rewards hurts. It would also be helpful to newer players catching up and I wouldn't begrudge them the cheaper costs with the size of the wall they are looking up at.
1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements