LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider?
Daiches said: MrCroaker64 said: This has been one of the most interesting threads that I have read on these forums in quite some time. I would like to thank Will for giving us his time and bringing us back to a place where we have some good interaction with the developers.My question is about the Bonus Rewards (Shield Intercepts). Why are they chained to Story events only, and has it ever been considered to expand them to the Versus events as well?As we are currently in the middle of a two-day sub-node, this came to mind for me again. On a day like today, I will only play seventeen (17) matches in the Story area of the game (11 for HOD and 6 for DDQ). As I recall, you have the chance of getting up to twenty (20) Bonus Rewards each day. As I will play less Story matches than Bonus Rewards available, even if every match gave me a bonus (which won't happen) I would not reach the max rewards.However, I will be in and out of Versus events all day long. So, if the Bonus Rewards were allowed in Versus as well, I would have the opportunity to get all the rewards. I would expect the Bonus Rewards to still be capped at twenty (20), and still be given out by whatever random formula activates them, but at least I would have a shot at them.I have been an on-going VIP member for well over six (6) months now. I started VIP, to an extent, to get the Bonus Rewards without having to watch the ads. Days like today, when I am not given the ability to earn all the rewards I am paying for, make me feel a little resentful. I'm not asking for anything free, or that I get the rewards without having to play, but the way it is setup now I don't have a chance at them at all.-Croak It's not in PVP because you don't want pop ups during hops. And especially not 2 minute ads like it originally was for non-VIP.
MrCroaker64 said: This has been one of the most interesting threads that I have read on these forums in quite some time. I would like to thank Will for giving us his time and bringing us back to a place where we have some good interaction with the developers.My question is about the Bonus Rewards (Shield Intercepts). Why are they chained to Story events only, and has it ever been considered to expand them to the Versus events as well?As we are currently in the middle of a two-day sub-node, this came to mind for me again. On a day like today, I will only play seventeen (17) matches in the Story area of the game (11 for HOD and 6 for DDQ). As I recall, you have the chance of getting up to twenty (20) Bonus Rewards each day. As I will play less Story matches than Bonus Rewards available, even if every match gave me a bonus (which won't happen) I would not reach the max rewards.However, I will be in and out of Versus events all day long. So, if the Bonus Rewards were allowed in Versus as well, I would have the opportunity to get all the rewards. I would expect the Bonus Rewards to still be capped at twenty (20), and still be given out by whatever random formula activates them, but at least I would have a shot at them.I have been an on-going VIP member for well over six (6) months now. I started VIP, to an extent, to get the Bonus Rewards without having to watch the ads. Days like today, when I am not given the ability to earn all the rewards I am paying for, make me feel a little resentful. I'm not asking for anything free, or that I get the rewards without having to play, but the way it is setup now I don't have a chance at them at all.-Croak
jtmagee said: @Demiurge_Will Thank you for taking some of your free time to answer these questions.This is a specific question into game mechanics and potential character tweaks. How hard is it to format a change in where/how the stones drop? Is there a way for them to replace where a match is made before the board continues to drop? Is there a way for them to move from left-right/right-left instead of top-bottom? I feel with how different each character’s powers are, I was wondering if these types of mechanics are hard to code or if there is a way to implement some of these somehow. It would change the game drastically but also open up a LOT of possibilities.
Jomu5 said: Quick question... This thread ever going to get new answers?
Sm0keyJ0e said: Gambit really has two powers that are rather game breaking: his purple overwriting pretty much everything, rendering anyone that makes special tiles virtually powerless, and his -2 ap destruction that occurs every turn. While you could theoretically move around the first one with some finesse (albeit frustrating and difficult), there is no way around the second component.If his purple didn't overwrite fortified tiles (or CD tiles in general) and/or his passive black had some condition for it to start destroying ap, I think he remains the top toon in the game but other options are now available. (These are just examples of minor tweaks.)
Daredevil217 said: Hey @Demiurge_Will,Do you know when we will be getting more information on this new feature that is being hinted at? We know from an invisible in-game button that it involves "supports" and possibly a new currency.
Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms.
Demiurge_Will said: Jomu5 said: Quick question... This thread ever going to get new answers? Apparently! Sorry for the delay.
Moon Roach said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. But reversion of the Steam UI is definitely on the to-do list?
OneLastGambit said: Ok read the whole thread and my question is this: Would the development team consider implementing a feature to spend cp to change the colour of a received cover? It could be set to paying a third of the cost of outright buying a cover. It would incentivise pulling classic LT again and also solve the issue of pulling a 14th cover for a character to who is not cover maxed. Something particularly painful at 5* level. It would also free up some time for CS to stop doing all those swaps.
DFiPL said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. That isn't, directly, an answer to the question posed: is it a forever thing or a temporary thing? If it's on the list, then it's temporary for values of temporary; what we Steam users want to know is if that is, in fact, the case.
Demiurge_Will said: jtmagee said: @Demiurge_Will Thank you for taking some of your free time to answer these questions.This is a specific question into game mechanics and potential character tweaks. How hard is it to format a change in where/how the stones drop? Is there a way for them to replace where a match is made before the board continues to drop? Is there a way for them to move from left-right/right-left instead of top-bottom? I feel with how different each character’s powers are, I was wondering if these types of mechanics are hard to code or if there is a way to implement some of these somehow. It would change the game drastically but also open up a LOT of possibilities. This is a cool idea! It would be very challenging to implement a power that changed the "gravity" of the board, but we've tackled problems of similar magnitude over the years - usually something like this will happen when a character just *has* to do something unusual in order to tell their story. (Phoenix returning from being downed is an example of this - the game was not at all set up to allow downed characters to return before we built her.)
Demiurge_Will said: Felessa said: First, @Demiurge_Will , thank you for some answers, it's really good to have this kind of communication. axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp. Now this is my question as well: Why are we are having champion rewards updates only for 4*s (to give now 5*s), while the 3*s tier is still so outdated, with the same 4* been given twice (like SL/Gamora) in some cases? Our thinking here is that we don't want to pull the rug out from under someone who's been working towards a particular reward by changing who's rewarded before they get there. We've updated the characters that are in champion rewards before, and may do so again, but want to do it rarely for that reason.
Felessa said: First, @Demiurge_Will , thank you for some answers, it's really good to have this kind of communication. axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp. Now this is my question as well: Why are we are having champion rewards updates only for 4*s (to give now 5*s), while the 3*s tier is still so outdated, with the same 4* been given twice (like SL/Gamora) in some cases?
axmoss said: Will there be an update to the feeders? Gamora (guardians of the galaxy) is still rewarding star lord (legendary outlaw). Among others that could use a revamp.
LHammer said: Demiurge_Will said: LHammer said: Q: Is the new Steam UI a forever thing or a temporary change that will be adjusted when time/resources are available? If the former, what will it take to make you reconsider? It would move higher on the to-do list if the number of PC players increased to be a bigger share of the total player population, or if we figured out how to get enough faster at building UI to efficiently support different UIs for different platforms. Fair enough. I might not like the answer but I understand and respect it. Thanks for taking the time to provide the feedback.As a separate note - I would also like to see more Steam players. Something I say on every survey is that if you want more Steam users you should add cards and achievements. It's a minimal amount of effort for free money and fresh blood that would not create an in-game advantage. Consider it?