LifeofAgony said: I agree re: top end cl9 play, Its the one game feature I believe truly rewards skill as I see non-550 rosters beat 550s in the race on a regular basis. Tapping completely negated the one facet of the game that I believe had ever been tied to skill, so kudos on the the hopeful death of tapping and hooray for competition.
ZeroKarma said: @fight4thedream. I think you have an interesting idea, and people have suggested alternative win conditions on a few occasions or pure progression PvE that you can enjoy at your own pace for years.However, what you’ve described above is a completely reimagined game mode that requires tons of work and would perhaps not do anything to improve the company’s bottom line. They could re-open prologue and implement it and I would totally play it.....and happily never spend a dime on it since the only monetary requirements of high level PvE are the latest 5’s (good luck getting Classics) and health packs (thus no Thanos fix ever)Killing tapping might not be the best answer to the question of how PvE should look if we could start from scratch. But at least now the factors that affect your success are team planning, speed in-game and especially game planning your final grind which requires knowledge of your play capability, the sub nodes and your roster strength. So I’ve listed several items that are attributable to skill, which is several more than the previous be-all-end-all requirement of.....free time.
killerkoala said: i never saw anything wrong with tapping, if someone want to play that much let them reap the rewards.
entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.
tiomono said: I still want versus adjustments of some kind.
maguirenumber6 said: killerkoala said: i never saw anything wrong with tapping, if someone want to play that much let them reap the rewards. Tapping is not a healthy way to play the game. The devs themselves have said this. This isn't a game that's designed to be played for hours on end. It's played in bursts, like when you do your initial clears in PvE, and then come back to it later in the day to do the rest of the clears once the points and/or health packs have recharged. Playing the same nodes over and over again just to ensure you get one extra cover than someone else is not the right way to play. I'm happy to see this experiment taking place, and I'll be interested to see the results.I do agree with others who say that PvE should be progression only. The devs, to my mind, could fairly easily make small changes to the PvE reward structure in order to integrate the placement rewards.
aesthetocyst said: just started event and looked at rewards.I sure am glad they saved us from tapping for those sweet Drax covers
leoperez90 said: I think it's best if you decrease the amount of times one has to clear the missions from 6 to 4 this would give players more time to enjoy the game and have time to do some PvP.
maguirenumber6 said:I do agree with others who say that PvE should be progression only. The devs, to my mind, could fairly easily make small changes to the PvE reward structure in order to integrate the placement rewards.
entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort.