Demiurge_Will said:To start with - this isn't a question, but we stopped doing regular videos because they're a fair amount of work, were reaching a relatively small fraction of our players, and didn't really seem to be making people that much happier. There's a reasonably good chance we'll do them again at some point, but probably only when we have something big to announce. Getting roasted is part of the job - we'd still get insults and worse if we never showed our faces.
I would like to tack on to the time slice discussion...
Back when time slices for PvE were introduced, I Believe the nodes refreshed every 2½ hours, so the optimal way to play was to hit the nodes once throughout the day and then do an end grind to get whatever Points were left. Some time ago it switched to 24 hour refreshes, where the optimal way to play is to hit all the nodes 4 times early and then do the end grind as late as possible - thus, instead of playing now and then throughout the day you now have to dedicate a large chunk of time around the switch of the subs. Yet the end times haven't changed to reflect this change. Have you considered changing the end times to better reflect the different way to play?
(for the record the third time slice worked pretty well for me Before the change, but it is too late for me to hit the initial nodes under the new system. If it was shifted an hour or two earlier it would work a lot better for me).
Oh, and since I am posting already I may as well bring up an old favorite too... leveling costs.
Currently, a two-star costs around 65 000 ISO to get to max level (94). A Three-star costs around 120 000 ISO, or twice the cost of a two-star. A four-star costs around 360 000 ISO, Three times the cost of a Three-star. A five-star costs around 550 000 ISO, 1,5 times the cost of a fourstar. The increase from Three- to fourstar is slightly Jarring, and considering how many fourstars there are in the game now it is a huge hurdle to overcome for players building their roster.
Back in the day I know you lowered the cost to level two- and Three-star characters to make the game more accessible for new players. Would it be possible to do the same thing for fourstar characters now? If the total cost to level was brought down to around 270 000 ISO it would line up a lot nicer with the other tiers - it would be around twice the cost of a Three-star and half the cost of a fivestar.
Quebbster said: I would like to tack on to the time slice discussion...Back when time slices for PvE were introduced, I Believe the nodes refreshed every 2½ hours, so the optimal way to play was to hit the nodes once throughout the day and then do an end grind to get whatever Points were left. Some time ago it switched to 24 hour refreshes, where the optimal way to play is to hit all the nodes 4 times early and then do the end grind as late as possible - thus, instead of playing now and then throughout the day you now have to dedicate a large chunk of time around the switch of the subs. Yet the end times haven't changed to reflect this change. Have you considered changing the end times to better reflect the different way to play?(for the record the third time slice worked pretty well for me Before the change, but it is too late for me to hit the initial nodes under the new system. If it was shifted an hour or two earlier it would work a lot better for me).Oh, and since I am posting already I may as well bring up an old favorite too... leveling costs. Currently, a two-star costs around 65 000 ISO to get to max level (94). A Three-star costs around 120 000 ISO, or twice the cost of a two-star. A four-star costs around 360 000 ISO, Three times the cost of a Three-star. A five-star costs around 550 000 ISO, 1,5 times the cost of a fourstar. The increase from Three- to fourstar is slightly Jarring, and considering how many fourstars there are in the game now it is a huge hurdle to overcome for players building their roster.Back in the day I know you lowered the cost to level two- and Three-star characters to make the game more accessible for new players. Would it be possible to do the same thing for fourstar characters now? If the total cost to level was brought down to around 270 000 ISO it would line up a lot nicer with the other tiers - it would be around twice the cost of a Three-star and half the cost of a fivestar.
Bowgentle said: Most big things have been adressed already, so I'll take a non-controversial subject:Lightning Rounds.Why no changes in three years?Were the metrics for the tested 4* LRs so bad that they are not rolled out?Could you at least add some more 3* characters to it?
aesthetocyst said: Anyone ask about Gambit yet? As in, is the plan to adjust him (for real this time), or keep cranking up the power creep even more?
Colognoisseur said: Can everyone please stick to one question per comment? That way by seeing which ones are liked it allows Will to prioritize which ones he can answer in the time he has to spend here.Walls of text with multiple questions don't allow for that.
broll said: Colognoisseur said: Can everyone please stick to one question per comment? That way by seeing which ones are liked it allows Will to prioritize which ones he can answer in the time he has to spend here.Walls of text with multiple questions don't allow for that. pheregas would have posted 3 or 4 back to back threads with separate questions that would have broken forum rules and he might have got warned / posts merged anyway... I would think when Will returns he'll read all the questions not just the liked ones and whether he answers will be more around their business practices on if they want the information released then number of likes.
crackninja said: Was the trend towards powerful passive powers intended as a way to help defensive teams/"foolproof" the ai, a way to explore new type of powers, or something else?
Quebbster said:Currently, a two-star costs around 65 000 ISO to get to max level (94). A Three-star costs around 120 000 ISO, or twice the cost of a two-star. A four-star costs around 360 000 ISO, Three times the cost of a Three-star. A five-star costs around 550 000 ISO, 1,5 times the cost of a fourstar. The increase from Three- to fourstar is slightly Jarring, and considering how many fourstars there are in the game now it is a huge hurdle to overcome for players building their roster.Back in the day I know you lowered the cost to level two- and Three-star characters to make the game more accessible for new players. Would it be possible to do the same thing for fourstar characters now? If the total cost to level was brought down to around 270 000 ISO it would line up a lot nicer with the other tiers - it would be around twice the cost of a Three-star and half the cost of a fivestar.
Colognoisseur said: The 5* PvP game is all bout those that have Gambit and those that do not. Based on forum posts it seems like it is a similar thing in the 4* tier except you need three characters; Medusa, Grocket, and Gamora.Is this again a problem of only a few players that it seems a problem only to those at the top of the tiers?