adamdivine said: I'll echo everyone else's comments and say thank you for taking the time to answer some questions! It's much appreciated.My question... I have become very disengaged from pvp as of late mostly due to the lack of variety of opponents in 5* land. Are there any plans to update mmr in a way that would allow some of us with more advanced rosters to use more than a handful of characters?
Demiurge_Will said: The rockett said: With some the cheats that have been used in the past and current, (I will not name them due to forum rules but would love to list them all) what is being done to make sure the game is secure? With a lot of players investing money into this game/company, how quickly can these cheats be uncovered and dealt with in a swift manner? I'll send you a PM in a moment so I can make sure I know about everything on your list.It's hard to be super specific about cheats and exploits without saying something that makes it easier for cheaters to cheat, but:- We've closed a couple of significant exploits over the last six months.- In the past year, we've banned 13,671 accounts for cheating.- Most games have some delay between when they detect a cheater and when they're removed from the game, in order to make it more difficult for cheaters to reverse engineer the cheat detection systems and work around them.- We investigate every report that comes into CS about cheating. We appreciate the reports and they've directly helped us shut down several exploits over the years. A large proportion of reports are mistaken (two common causes of this: 1) some players think they know about all the buy clubs and don't recognize players who use a different set of them; 2) sometimes players bank a whole bunch of currency or tokens over the course of many many months (sometimes years) and spend them all at once). We don't typically respond to the individual reports with specifics, because that could reveal information about how cheat detection works. Put that together and that allows the perception of cheating and its impact to be larger than the reality. I'm not sure how to fix this, and not 100% sure we should - any amount of cheating is a big deal and we're working to get it to zero and keep it there, so I'd rather deal with mistaken cheat reports than not hear about an issue.
The rockett said: With some the cheats that have been used in the past and current, (I will not name them due to forum rules but would love to list them all) what is being done to make sure the game is secure? With a lot of players investing money into this game/company, how quickly can these cheats be uncovered and dealt with in a swift manner?
Demiurge_Will said: ZeroKarma said: Aaaaaaaand the big question. There are a lot of rumors that go around on the interwebs. One of them is that we are nearing 6* characters in some shape or form. Are they coming? Should we start hoarding? Will they be as big of a leap over 5* as 5* was over 4*? Will 5* covers start to flow more quickly once the 6* characters start coming out? Will we have to sell any essential organs to acquire these characters?There are no plans currently in the works for 6* characters, and we've heard a clear consensus among our players that they don't want them.
ZeroKarma said: Aaaaaaaand the big question. There are a lot of rumors that go around on the interwebs. One of them is that we are nearing 6* characters in some shape or form. Are they coming? Should we start hoarding? Will they be as big of a leap over 5* as 5* was over 4*? Will 5* covers start to flow more quickly once the 6* characters start coming out? Will we have to sell any essential organs to acquire these characters?
Aaaaaaaand the big question. There are a lot of rumors that go around on the interwebs. One of them is that we are nearing 6* characters in some shape or form.
Are they coming? Should we start hoarding? Will they be as big of a leap over 5* as 5* was over 4*? Will 5* covers start to flow more quickly once the 6* characters start coming out?
Will we have to sell any essential organs to acquire these characters?
Andre MPQ said: A midnight time slice for people in the UK midday time slice can be removed
animaniactoo said: Demiurge_Will said: The rockett said: With some the cheats that have been used in the past and current, (I will not name them due to forum rules but would love to list them all) what is being done to make sure the game is secure? With a lot of players investing money into this game/company, how quickly can these cheats be uncovered and dealt with in a swift manner? I'll send you a PM in a moment so I can make sure I know about everything on your list.It's hard to be super specific about cheats and exploits without saying something that makes it easier for cheaters to cheat, but:- We've closed a couple of significant exploits over the last six months.- In the past year, we've banned 13,671 accounts for cheating.- Most games have some delay between when they detect a cheater and when they're removed from the game, in order to make it more difficult for cheaters to reverse engineer the cheat detection systems and work around them.- We investigate every report that comes into CS about cheating. We appreciate the reports and they've directly helped us shut down several exploits over the years. A large proportion of reports are mistaken (two common causes of this: 1) some players think they know about all the buy clubs and don't recognize players who use a different set of them; 2) sometimes players bank a whole bunch of currency or tokens over the course of many many months (sometimes years) and spend them all at once). We don't typically respond to the individual reports with specifics, because that could reveal information about how cheat detection works. Put that together and that allows the perception of cheating and its impact to be larger than the reality. I'm not sure how to fix this, and not 100% sure we should - any amount of cheating is a big deal and we're working to get it to zero and keep it there, so I'd rather deal with mistaken cheat reports than not hear about an issue. I think one of the most consistent things I see (in terms of complaints of nothing being done) is a lack of communication or other significant observable evidence that action has been taken. So in general, players are left with a feeling that they're filing reports into a void.
Eichen said: Have you ever considered doing live Q&A chats? There are some great Q&A service providers that let people send questions in live and you you decide which ones to show and what to answer. (JotCast is one that I see used allot)
Kid_Dash said: Are there plans to make PVE easier on our schedules? For example, timing each match individually and tallying totals at the end would make it possible (and awesome) to pick up the game, stop for a while, and come back to it without risking losing placement, while also being able to enjoy the story.
Demiurge_Will said: Colognoisseur said: Is the current use of tapping to insure placing in top 10 of PvE limited to few enough players that you feel it does not need to be changed? No, I think tapping is a flaw.
Colognoisseur said: Is the current use of tapping to insure placing in top 10 of PvE limited to few enough players that you feel it does not need to be changed?
sirwookieechris said: Kid_Dash said: Are there plans to make PVE easier on our schedules? For example, timing each match individually and tallying totals at the end would make it possible (and awesome) to pick up the game, stop for a while, and come back to it without risking losing placement, while also being able to enjoy the story. In the power gem season discussion, brigby mentions an upcoming change to pve tha might help deter tapping. Maybe it might help with this as well?