thedarkphoenix said: LifeofAgony said: Except, as has been stated many many times, Peggy passive is, say it with me, Conditional. Once Peggy is below certain health threshold, the power goes *poof*Unconditional AP gain and now AP destruction is borked. Broken. Busted. Ridiculous.Theres no other passive in the game that’s in the stratosphere of similar for comparison purpose. So basically once she's dead... what a condition. They should add that to gambits powers so people can "feel" better about it.
LifeofAgony said: Except, as has been stated many many times, Peggy passive is, say it with me, Conditional. Once Peggy is below certain health threshold, the power goes *poof*Unconditional AP gain and now AP destruction is borked. Broken. Busted. Ridiculous.Theres no other passive in the game that’s in the stratosphere of similar for comparison purpose.
Wumpushunter said: I know everyone wants to talk Gambit, but just one response on CL/shield rank, please. This topic ends my game.
Wumpushunter said: Brigby said: S.H.I.E.L.D. Clearance Level Maximum S.H.I.E.L.D. RanksS.H.I.E.L.D. Clearance Levels 1 through 6 will now have both minimum and maximum S.H.I.E.L.D. Ranks. The ranges are listed below:Rank 1 through 14Rank 7 through 19Rank 10 through 26Rank 15 through 31Rank 20 through 46Rank 27 through 68Rank 32 and higherRank 47 and higherRank 65 and higher @Brigby Is this for story pve events? If so you have killed my game. You are forcing a 3 star player into 5 star land with these stupidly low maxes on CL6.
Brigby said: S.H.I.E.L.D. Clearance Level Maximum S.H.I.E.L.D. RanksS.H.I.E.L.D. Clearance Levels 1 through 6 will now have both minimum and maximum S.H.I.E.L.D. Ranks. The ranges are listed below:Rank 1 through 14Rank 7 through 19Rank 10 through 26Rank 15 through 31Rank 20 through 46Rank 27 through 68Rank 32 and higherRank 47 and higherRank 65 and higher
huktonfonix said: thedarkphoenix said: LifeofAgony said: Except, as has been stated many many times, Peggy passive is, say it with me, Conditional. Once Peggy is below certain health threshold, the power goes *poof*Unconditional AP gain and now AP destruction is borked. Broken. Busted. Ridiculous.Theres no other passive in the game that’s in the stratosphere of similar for comparison purpose. So basically once she's dead... what a condition. They should add that to gambits powers so people can "feel" better about it. These Peggy comparisons are disingenuous. She is an incredibly powerful character, probably my most used 4* and one that I frequently choose to use instead of a 5*, but she doesn't do what Gambit does. Her yellow applies a 3-4 AP tax each time you fire a power, and can be shut off by damaging her. Gambit's black applies a 2 AP penalty EVERY TURN. This is a huge difference, as (unless you're using your own Gambit), it's highly unlikely you're firing powers every turn. In the rare case that you are, you're going to be bringing Peggy below the damage threshold quickly anyway.
PenniesForEveryone said: huktonfonix said: thedarkphoenix said: LifeofAgony said: Except, as has been stated many many times, Peggy passive is, say it with me, Conditional. Once Peggy is below certain health threshold, the power goes *poof*Unconditional AP gain and now AP destruction is borked. Broken. Busted. Ridiculous.Theres no other passive in the game that’s in the stratosphere of similar for comparison purpose. So basically once she's dead... what a condition. They should add that to gambits powers so people can "feel" better about it. These Peggy comparisons are disingenuous. She is an incredibly powerful character, probably my most used 4* and one that I frequently choose to use instead of a 5*, but she doesn't do what Gambit does. Her yellow applies a 3-4 AP tax each time you fire a power, and can be shut off by damaging her. Gambit's black applies a 2 AP penalty EVERY TURN. This is a huge difference, as (unless you're using your own Gambit), it's highly unlikely you're firing powers every turn. In the rare case that you are, you're going to be bringing Peggy below the damage threshold quickly anyway. Exactly. When fighting Peggy I will likely save up all my AP until I can match her under 30% and then unleash the fury. So the net AP lost fighting her ends up being 0. With Peggy I get to choose when/if I destroy my AP. Gambit would be completely different in that you actually lose that AP every turn whether you want to or not.
DeNappa said: Wumpushunter said: I know everyone wants to talk Gambit, but just one response on CL/shield rank, please. This topic ends my game. I think it's clearer for everyone if that is discussed separately. And hey, what's over here?
Player1575 said: H@Brigby any reason why doc ock isn't in the tokens we get for selling 5* gambit? Looks like every other 5* is in there besides him.
Ozark Boatswain said: I think 5* Gambit will still be the best character in the game, but maybe he won't be brokenly good. If your team doesn't use many special tiles then his purple doesn't do much. The AP drain is now similar to fighting The Hood -- an annoying fight to be sure, but using passives like Black Bolt's is still good against it.RIP 3* Gambit.
cpeyton3535 said: "Gambit only generates 2 Red and Purple AP at power level 5, instead of 3. Gambit now destroys random Enemy AP (2 at power level 4)"Only. Ha! Sorry, makes me chuckle that one.So not that this makes much of a difference with respect to the "slight nerf, major buff" change described, but I wonder if the AP destruction can, on occasion, result in no destruction? Meaning a random colour is targeted then AP destroyed, but a colour with no AP can be targeted resulting in no net AP loss? I seem to recall She-Hulks AP drain working that way, though maybe I have that wrong.Anyway, might make the AP destruction slightly less effective in the early rounds.The way it's worded, though, it would suggest it targets AP directly meaning you are losing 2 a turn period.