thedarkphoenix said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...Da fuq?!EDIT: end of turn 4, you and your friends are dead. If only the game was so static, there are so many different things that could happen in your favor or against that this scenario rarely happens.If you use just one ap color boost gambit is thrown off completely at the start of a match.If you match 4If you match 5If you match 3 and get a cascade of any typeIf there is a charged tile on the boardIf you have an AP generator, or anyone like a loki, BW, mocking bird...etc etcAnd on the flip side If it does play out like you mentionedend of turn 1 you have 1ap, opponent has 7 (2 purple, 2 red, 3x)end of turn 2 you have 2 ap, opponent has 14 (4 purple, 2 red 6x)end of turn 3 you have 3 ap, opponent has 21 (6 purple, 6 red 9x)This is the situation gambit wants, but its just not likely to be like that for either side and you can actively make sure its not by boosting, which most people never use or have an abundance of. You don't have to boost but it makes your life easier...aka what a boost is suppose to do.Basically after 3 turns with a positive scenario for a gambit team( with it playing out how you mentioned), his team can fire off a 6 ap power (of a non red or purple) or less in 3 turns while preventing you from doing it.You know who else could do that (and at a higher rate) and had an AOE stun and Nuke combined? Peggy Carter. You had to burn her down to 30 percent of her life or all your moves have a 40 percent increase cost until then.I'm not saying gambit isn't strong, nor annoying, but he's far from game breaking or anything we haven't really dealt with before just presented in a slightly different manner.
Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...Da fuq?!EDIT: end of turn 4, you and your friends are dead.
thedarkphoenix said:I'm not saying gambit isn't strong, nor annoying, but he's far from game breaking or anything we haven't really dealt with before just presented in a slightly different manner.
Matthewking72 said: thedarkphoenix said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...Da fuq?!EDIT: end of turn 4, you and your friends are dead. If only the game was so static, there are so many different things that could happen in your favor or against that this scenario rarely happens.If you use just one ap color boost gambit is thrown off completely at the start of a match.If you match 4If you match 5If you match 3 and get a cascade of any typeIf there is a charged tile on the boardIf you have an AP generator, or anyone like a loki, BW, mocking bird...etc etcAnd on the flip side If it does play out like you mentionedend of turn 1 you have 1ap, opponent has 7 (2 purple, 2 red, 3x)end of turn 2 you have 2 ap, opponent has 14 (4 purple, 2 red 6x)end of turn 3 you have 3 ap, opponent has 21 (6 purple, 6 red 9x)This is the situation gambit wants, but its just not likely to be like that for either side and you can actively make sure its not by boosting, which most people never use or have an abundance of. You don't have to boost but it makes your life easier...aka what a boost is suppose to do.Basically after 3 turns with a positive scenario for a gambit team( with it playing out how you mentioned), his team can fire off a 6 ap power (of a non red or purple) or less in 3 turns while preventing you from doing it.You know who else could do that (and at a higher rate) and had an AOE stun and Nuke combined? Peggy Carter. You had to burn her down to 30 percent of her life or all your moves have a 40 percent increase cost until then.I'm not saying gambit isn't strong, nor annoying, but he's far from game breaking or anything we haven't really dealt with before just presented in a slightly different manner. No other character gens 4 AP every turn, regardless of the board. And no other toon destroys 2 AP every turn, regardless of the board. And maybe my math isn't as great as it once was, but I am failing to see how using boosts changes things. It might delay it by a turn or two at most. Having to rely on getting a cascade in order to possibly, and it is truly only a possibility, win the match, I'm not seeing how that isn't game breaking. As for Peggy, that comparison isn't even close. At best, she makes things cost 4 more, but you are able to save and fire them still. Gambit destroys 2 AP EVERY TURN. Closer comparison might be Hood, if he had the health of 3* Thor instead of being squishy and didn't rely on the board to steal AP. Oh, and now he gens his own AP as well....Health of a tank, gens AP like a battery, suppresses AP and hits like a truck...tell me again how we've seen this before?
We all should know the real reason for this so-called "nerf" of 5* Gambit.. the devs want us to rush to get our own Gambit to combat enemy Gambits.. think of the time Hood reigned surpreme and the only way to fight him was bring your own.. then as soon as he enters Classic tokens, he will be nerfed OML style.
Devs: "based on your feedback from 3 mos ago, we have decided to rebalance Gambit again to be more akin to the 3* rebalance.
I will bet my roster this will happen! Place your bets
Punisher5784 said: We all should know the real reason for this so-called "nerf" of 5* Gambit.. the devs want us to rush to get our own Gambit to combat enemy Gambits.. think of the time Hood reigned surpreme and the only way to fight him was bring your own.. then as soon as he enters Classic tokens, he will be nerfed OML style.Devs: "based on your feedback from 3 mos ago, we have decided to rebalance Gambit again to be more akin to the 3* rebalance.I will bet my roster this will happen! Place your bets
aesthetocyst said: Dormammu said: So... 3-star Gambit now does damage to your team. Guess he'll be about as popular as Ragnarok & Sentry.We asked for a nerf, not another self-damager. *sigh* Thano3 damages team. He's quite popular.
Dormammu said: So... 3-star Gambit now does damage to your team. Guess he'll be about as popular as Ragnarok & Sentry.We asked for a nerf, not another self-damager. *sigh*
broll said: Punisher5784 said: We all should know the real reason for this so-called "nerf" of 5* Gambit.. the devs want us to rush to get our own Gambit to combat enemy Gambits.. think of the time Hood reigned surpreme and the only way to fight him was bring your own.. then as soon as he enters Classic tokens, he will be nerfed OML style.Devs: "based on your feedback from 3 mos ago, we have decided to rebalance Gambit again to be more akin to the 3* rebalance.I will bet my roster this will happen! Place your bets ^This. They want people to chase Gambit until he leaves packs, then they'll go 'oh we realized our first nerf wasn't good' and apply a much more severe nerf as soon as he's in Classics.
Anon said: broll said: Punisher5784 said: We all should know the real reason for this so-called "nerf" of 5* Gambit.. the devs want us to rush to get our own Gambit to combat enemy Gambits.. think of the time Hood reigned surpreme and the only way to fight him was bring your own.. then as soon as he enters Classic tokens, he will be nerfed OML style.Devs: "based on your feedback from 3 mos ago, we have decided to rebalance Gambit again to be more akin to the 3* rebalance.I will bet my roster this will happen! Place your bets ^This. They want people to chase Gambit until he leaves packs, then they'll go 'oh we realized our first nerf wasn't good' and apply a much more severe nerf as soon as he's in Classics. I was figuring this myself.
thedarkphoenix said: a bunch of stupid things
Wumpushunter said: I know everyone wants to talk Gambit, but just one response on CL/shield rank, please. This topic ends my game.
Sm0keyJ0e said: thedarkphoenix said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...Da fuq?!EDIT: end of turn 4, you and your friends are dead. If only the game was so static, there are so many different things that could happen in your favor or against that this scenario rarely happens.If you use just one ap color boost gambit is thrown off completely at the start of a match.If you match 4If you match 5If you match 3 and get a cascade of any typeIf there is a charged tile on the boardIf you have an AP generator, or anyone like a loki, BW, mocking bird...etc etcAnd on the flip side If it does play out like you mentionedend of turn 1 you have 1ap, opponent has 7 (2 purple, 2 red, 3x)end of turn 2 you have 2 ap, opponent has 14 (4 purple, 2 red 6x)end of turn 3 you have 3 ap, opponent has 21 (6 purple, 6 red 9x)This is the situation gambit wants, but its just not likely to be like that for either side and you can actively make sure its not by boosting, which most people never use or have an abundance of. You don't have to boost but it makes your life easier...aka what a boost is suppose to do.Basically after 3 turns with a positive scenario for a gambit team( with it playing out how you mentioned), his team can fire off a 6 ap power (of a non red or purple) or less in 3 turns while preventing you from doing it.You know who else could do that (and at a higher rate) and had an AOE stun and Nuke combined? Peggy Carter. You had to burn her down to 30 percent of her life or all your moves have a 40 percent increase cost until then.I'm not saying gambit isn't strong, nor annoying, but he's far from game breaking or anything we haven't really dealt with before just presented in a slightly different manner. I can only guess that you are not in the 5* tier and have never faced a Gambit. Sure, all those things you mention could happen in your favor... or against you. Bad luck or boards allow enemy Gambit to go out of control. You are also assuming he does not match red or purple in those initial moves and quickens his assault.Peggy is not a fair comparison at all. She delays powers--she doesn't destroy AP and prevent them from firing altogether... for free... every single turn. Gambit IS game breaking. You either have him and can compete or you don't and settle for low placement/rank or just quit. Those arguing otherwise are being naive or don't know what they're talking about.
LifeofAgony said: Except, as has been stated many many times, Peggy passive is, say it with me, Conditional. Once Peggy is below certain health threshold, the power goes *poof*Unconditional AP gain and now AP destruction is borked. Broken. Busted. Ridiculous.Theres no other passive in the game that’s in the stratosphere of similar for comparison purpose.