Soul Gem Season Updates *Updated (12/13/17)
Comments
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Pr0spect0r said:Whoa why does 3* need a tinykitty sentry like ability. Get that trash out of here. Just make him spawn charged tiles and be done with it
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Wow! Have a single 5* 0/0/1 Gambit. Want to make a 0/0/5 for sure now! Thx for boost!
TinyKitty! Have a champed 3* Gambit I don't play often. Now I know he will join Sentry in the pile 'I never play except required'.
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I was focused more on the 3* nerf because I have only 3 covers for 5* Gambit, but I agree that 5* Gambit is way OP with the intended changes that @CaseyMalone posted. On the other hand, the 3* nerf seems a bit too strong....
My view on this:- 3* Gambit: the self-team damage is too much, otherwise the nerf seems okay.
- 5* Gambit: others have already pointed out this will actually make him even more painful to fight. My proposition for his black power:
- Make it an active power costing 4 black AP (Power cost can not be reduced)
- When you activate it, it drains your black AP and creates red and purple AP, and destroys enemy AP. The number of AP generated and/or destroyed varies with cover levels but is also based on the amount of black that was in your black AP pool when you fired the power. (Much like Red Hulk's green power it grows stronger with more AP and resets the AP pool to 0)
- Because the AP generation is not passive any more, remove the 'allies cannot fire red or purple' restriction
/edit: nothing to add, but I just want to emphasize that passive AP generation is broken on principle and should NEVER be added as a feature on any character.4 -
Glad to see level 9 coming to PVP and glad that 0/0/5 Gambit is now dead. Dont like that the 3* version now hurts his team mates. I hate characters like that! That now relegates 3* Gambit to only being used when essential.2
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Do we have any numbers on 3* Gambit black?
Maybe the self damage is more or less negligable. The numbers can't be too high anyway considering it's just 5 black AP.
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Starfury said:
Do we have any numbers on 3* Gambit black?
Maybe the self damage is more or less negligable. The numbers can't be too high anyway considering it's just 5 black AP.
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With the number of Gambits in the high end game I don't see how this is a buff to some players. He got hit hard on offence in a mirror match - maybe even beyond usability. The opponent getting the upper hand from round 1? I call it a nerf. Not on par with other nerfs which is good but still a nerf.
Targeting Gambit for a mirror seemed like a best way to climb if he was without Bolt. He was pretty much useless, not overpowered. Now you can't target the Gambit for mirror match as he will get a big advantage in AP. And Gambit-Bolt pair on defence will be close to invincible.
I am waiting to see him in action but I am not holding my breath. I guess my goal of trying to get max progression won't be achieved.0 -
If you took a small break from this game and don't have a Gambit and try to play at a high level it seems you are gonna be a target even more.4
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TetsujinOni said:I welcome this change to my 463 Gambit. I don't think it was strong enough - the red is still too good because it can charge red.
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Calm down everyone, sure the "rework" didnt really do anything to significantly dampen Gambits offensive or defensive capability but give it a season, the developers will probably see by their own metrics that not enough has changed and we will get another rework next season a la Carnage.1
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No more 0/0/5 3* Gambit builds? Good!
CL9 in Versus gives players more option, good too.
3* Gambit now deals ally damage? This is bad...
No other character rebalances with System Reboot? This is sad...
No changes or tests to improve the Versus progression issue? This is even worse and sadder...0 -
The rockett said:If you took a small break from this game and don't have a Gambit and try to play at a high level it seems you are gonna be a target even more.
It’s only off by 7 covers from 1/7, but still.
My bad luck is good in that I have just 1 5 champed, so am avoiding GamMR for now.0 -
Magic said:With the number of Gambits in the high end game I don't see how this is a buff to some players. He got hit hard on offence in a mirror match - maybe even beyond usability. The opponent getting the upper hand from round 1? I call it a nerf. Not on par with other nerfs which is good but still a nerf.
Targeting Gambit for a mirror seemed like a best way to climb if he was without Bolt. He was pretty much useless, not overpowered. Now you can't target the Gambit for mirror match as he will get a big advantage in AP. And Gambit-Bolt pair on defence will be close to invincible.
I am waiting to see him in action but I am not holding my breath. I guess my goal of trying to get max progression won't be achieved.
How many matches against Gambolt have you actually played?
DD (and of course your own Gambit) tears Gambolt apart, without needing healthpacks.0 -
Starfury said:OJSP said:D4Ni13 said:After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does.
It's actually the beginning of turn 8 (assuming an income of 3 black ap per turn)
I can already see the next Simulator PVE: 5* Gambit / Rogue / Wasp
Think of it like this ignoring Gambit for a moment... you just start a brand-new match and there's a 4-match available in a color you want, but the other team has Loki. Do you take the 4-match? I usually would. Any countdown tiles left are likely to get partially burned on the other 4 colors/TU AP you earned.0 -
Yeah, it's a hypothetical scenario, but so is having a black match available every single turn.
I've used IM40 enough to know that even getting 6 ap of a certain color isn't exactly a given. Add random AP destruction and your path to 7 can get quite rocky.
Basically you're best off by trying to get as much AP as you can without focussing on a certain color. But then that kinda defeats the purpose of an active ability as a counter.
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Quick and easy fix for 5 star Gambit, change destroys 2 enemy ap to destroys 2 FRIENDLY ap, exclude purple and red
This bettet fits his gaining advantage for himself at any cost10 -
I don't suppose we'll see a System Reboot event that gives out free 3* and 5* Gambit covers?
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Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?
end of turn 1: you have 1ap, opponent has 7ap
end of turn 2: you have 2ap, opponent has 14ap
end of turn 3: you have 3ap, opponent has 21ap...
What?!
EDIT: end of turn 4, you and your friends are dead.
*Removed profanity - Ducky
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Sm0keyJ0e said:Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?
end of turn 1: you have 1ap, opponent has 7ap
end of turn 2: you have 2ap, opponent has 14ap
end of turn 3: you have 3ap, opponent has 21ap...
What?!
EDIT: end of turn 4, you and your friends are dead.
This......how do the devs not see this as even more OP than before? This is ridiculous....how in the world would they ever consider this something as something that re-balances Gambit. Can anyone explain to me how you ever hope to beat a Gambit without having one with this change....when you are only gaining 1 AP per turn unless you get a match-4 or match-5?0 -
Matthewking72 said:Sm0keyJ0e said:Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?
end of turn 1: you have 1ap, opponent has 7ap
end of turn 2: you have 2ap, opponent has 14ap
end of turn 3: you have 3ap, opponent has 21ap...
What?!
EDIT: end of turn 4, you and your friends are dead.
This......how do the devs not see this as even more OP than before? This is ridiculous....how in the world would they ever consider this something as something that re-balances Gambit. Can anyone explain to me how you ever hope to beat a Gambit without having one with this change....when you are only gaining 1 AP per turn unless you get a match-4 or match-5?
Or better yet, pay your way to your own Gambit! Keep paying till your Gambit out levels your opponents!0
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