Pr0spect0r said: Whoa why does 3* need a tinykitty sentry like ability. Get that trash out of here. Just make him spawn charged tiles and be done with it
Do we have any numbers on 3* Gambit black?
Maybe the self damage is more or less negligable. The numbers can't be too high anyway considering it's just 5 black AP.
Starfury said: Do we have any numbers on 3* Gambit black?Maybe the self damage is more or less negligable. The numbers can't be too high anyway considering it's just 5 black AP.
TetsujinOni said: I welcome this change to my 463 Gambit. I don't think it was strong enough - the red is still too good because it can charge red.
The rockett said: If you took a small break from this game and don't have a Gambit and try to play at a high level it seems you are gonna be a target even more.
Magic said: With the number of Gambits in the high end game I don't see how this is a buff to some players. He got hit hard on offence in a mirror match - maybe even beyond usability. The opponent getting the upper hand from round 1? I call it a nerf. Not on par with other nerfs which is good but still a nerf.Targeting Gambit for a mirror seemed like a best way to climb if he was without Bolt. He was pretty much useless, not overpowered. Now you can't target the Gambit for mirror match as he will get a big advantage in AP. And Gambit-Bolt pair on defence will be close to invincible.I am waiting to see him in action but I am not holding my breath. I guess my goal of trying to get max progression won't be achieved.
How many matches against Gambolt have you actually played?DD (and of course your own Gambit) tears Gambolt apart, without needing healthpacks.
Starfury said: OJSP said: D4Ni13 said:After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does. And how many turns will we need to get 7 black AP? Even with a predominantly black board, if we manage to match exclusively black in all our initial turns, we will get 7 AP of a particular colour on turn 4 with simple match-3s. By then, the other team would already have 28 AP and we are stuck with 1 black AP and random ones from cascades, if any. It's actually the beginning of turn 8 (assuming an income of 3 black ap per turn)I can already see the next Simulator PVE: 5* Gambit / Rogue / Wasp
OJSP said: D4Ni13 said:After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does. And how many turns will we need to get 7 black AP? Even with a predominantly black board, if we manage to match exclusively black in all our initial turns, we will get 7 AP of a particular colour on turn 4 with simple match-3s. By then, the other team would already have 28 AP and we are stuck with 1 black AP and random ones from cascades, if any.
D4Ni13 said:After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does.
It's actually the beginning of turn 8 (assuming an income of 3 black ap per turn)
I can already see the next Simulator PVE: 5* Gambit / Rogue / Wasp
Yeah, it's a hypothetical scenario, but so is having a black match available every single turn.
I've used IM40 enough to know that even getting 6 ap of a certain color isn't exactly a given. Add random AP destruction and your path to 7 can get quite rocky.
Basically you're best off by trying to get as much AP as you can without focussing on a certain color. But then that kinda defeats the purpose of an active ability as a counter.
Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...What?!EDIT: end of turn 4, you and your friends are dead.
Matthewking72 said: Sm0keyJ0e said: Wait, wut?! So is this gonna happen for anyone without Gambit fighting an enemy Gambit?end of turn 1: you have 1ap, opponent has 7apend of turn 2: you have 2ap, opponent has 14apend of turn 3: you have 3ap, opponent has 21ap...What?!EDIT: end of turn 4, you and your friends are dead. This......how do the devs not see this as even more OP than before? This is ridiculous....how in the world would they ever consider this something as something that re-balances Gambit. Can anyone explain to me how you ever hope to beat a Gambit without having one with this change....when you are only gaining 1 AP per turn unless you get a match-4 or match-5?