aesthetocyst said: I'm telling ya they got it backwards.Apply the 3* change to the 5* and vice-versa. It would then be perfect.
LifeofAgony said: It’s not a mistake given that we actually got a comment from a dev on the “thought” behind this.i can applaud them fixing the 3* gimmick build, but the 5* somehow became stronger. Literally you start game, you make red match 3, AI turn, you’re down to 1 AP and he’s gained 4. How is that not still irrevocably game breaking as it’s unconditional?
Oh man, all they needed to do was stopping allies from firing red and purple powers even when 3* gambit has no
covers in those colours, and not completely kill the character! As for the 5* version, I think it’ll still be a bummer, but
time will tell.
Even though I will not benefit from it, I really welcome the maximum shield rank limit for each clearance level, the
only strange thing is: Why did they stop at CL6? I mean, the guy is level 68, easily a top 5 in CL6, gain a level and
suddenly is competing against players level 125+ in CL7 and getting much worse rewards for a top 100? I’m sorry,
but that’s nonsense. The very reason for someone to change CLs is being able to get better rewards and not
simply start to get pounded day in, day out.
Come on D3, stop putting go-carts to race F1 cars in the same track, that can’t be good for the game in the long
run.
Thanks for CL9 in PVP, that’s a very good and long waited change.
D4Ni13 said: Well, to be fair, the community was against nerfing characters, so it's fair to say that 5* Gambit was changed and not nerfed ? After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does.
OJSP said: D4Ni13 said:After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does. And how many turns will we need to get 7 black AP? Even with a predominantly black board, if we manage to match exclusively black in all our initial turns, we will get 7 AP of a particular colour on turn 4 with simple match-3s. By then, the other team would already have 28 AP and we are stuck with 1 black AP and random ones from cascades, if any.
D4Ni13 said:After reading Archangel's powers I must say that he will directly counter 5* Gambit, and this might be the reason he wasn't nerfed as hard as some would want. Archangel would be able to block at least one of red or purple with his Aerial Superiority (if not both - the 3 * version is able to create 2 tiles at 3 covers in the preview, so maybe the 5* would as well), and would completely shot down generation of AP if the ability does what its description say it does.
OJSP said:Like some people already mentioned either here or in another thread, this change actually makes Gambit more troublesome to fight against, unless we have our own Gambit.If we don’t use Gambit to fight another one with 5 covers for Stacked Deck, the most common scenario with the current version is at the end of the first turn, we get 3AP from a simple match and the opponent would get 9AP (3 from match-3 + 3 red + 3 purple). With the new version, Gambit would get 7AP, but by the time it’s our turn, we’d only have 1AP. Assuming his team matches other colours than red or purple, by the time Gambit have his red power ready from his self generated AP on turn 4, his teammates could already hit us with most of their active powers (the most expensive cost in the 5* tier is 14AP). Their team would’ve obtained at least 28 AP, while we could be potentially struggling with 1AP of 4 different colours (or a combination of a total of 4-7AP in 2 or 3 different colours). In reality there will be match-4/5s and/or cascades, but that is also true for the other team.If there’s Black Bolt paired with him, we’d probably already taken at least 1 hit from Energy Channeling. So, before we could actually start a match properly, we’re already severely disadvantaged and even more so as the match goes on.
It's actually the beginning of turn 8 (assuming an income of 3 black ap per turn)
I can already see the next Simulator PVE: 5* Gambit / Rogue / Wasp
Thanks everyone for receiving this update with an open mind. I won't be able to monitor this thread and reply to questions directly going forward, but your feedback will for sure make it back to the rest of the development team quickly - your feedback was instrumental in this change, so we want to make sure we got it right. Thanks so much,Casey MaloneGame Designer