Soul Gem Season Updates *Updated (12/13/17)

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  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well?
    That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in.
  • LifeofAgony
    LifeofAgony Posts: 690 Critical Contributor
    It’s not a change of any real value on the 5* tier.  Hooray for killing the gimmick versions, but it will make him no less ubiquitous at the 5* level or any less difficult.

  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    Reading: " After looking though at Versus win rates (on both offense and defense), character usage rates (relative to ownership), and outcomes in Story missions, we had enough data telling us we needed to change both 3-Star and 5-Star Gambit sooner, rather than later." 

    I don't see any mention of frequency skipped. Do you also take that into account? Seems like viable Intel as well
    Would this data actually be useful? With the amount of skips in pvp used for finding high value targets, I’m sure the number of skips to avoid gambit is insignificant.
  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards
    SCL 9 in PVP is nice because it is basically a move that only benefits the players with no cost to them.  MMR will not change by SCL, so you will face the same opponents for better (I assume) rewards.  How much better is yet to be revealed.  This is in contrast to SCL9 in PVE, where you are getting more but you also need to be able to face harder opponents (and subsequently spend more time playing, usually.)

    My other thought is if they ever implement wins based PVP using the prior reward structure, then the high level players who tried to spread out to other SCLs for the CP in placement will be locked into just 3 SCLs.  That's probably good for the overall playerbase, but sure to make those players angry.  (There are a lot of "if"s there, but I am just looking at future possibilities.)  Hopefully they will have a better reward design for future wins based progression runs.  If that gets turned back on.

    I agree with thoughts on 5* Gambit.  I have one 5 champ - Spidey - and am not planning to champ others unless Gambit is one of them.  I don't need that MMR mess.  
  • Anon
    Anon Posts: 1,455 Chairperson of the Boards
    edited December 2017
    Oh for **** sake. I don't care about 5* but is there any reason his 3* was hit as hard as it was? His Black is practically useless.

    Dammit I knew this would happen.
  • LifeofAgony
    LifeofAgony Posts: 690 Critical Contributor
    You got it so incredibly wrong it’s laughable.
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Boo nerf!
    Boo locking down SCLs!
    Boo no PvP improvements to progression!
    This is probably my least favorite announcement of the year. (Well maybe a close contender is the knee jerk removal of win based after just one season)
  • thedarkphoenix
    thedarkphoenix Posts: 557 Critical Contributor
    Brigby said:
    Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well?
    That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in.
    Hi all!

    My name's Casey Malone, I'm one of the designers on Marvel Puzzle Quest, and one of the people responsible for the Gambit design and the updates we've announced. I want to answer this question and clarify one thing about the changes to 5-Star Gambit's Stacked Deck power. 

    First, to answer @RunningMan's question - no, Gambit will not target empty AP Pools, a random charged pool only. 

    Second, reading this thread there seems to be a little confusion about how 5-Star Gambit's power levels up, and when you start destroying enemy AP. The ability always destroys enemy AP, and at Level 2, will begin to generate Red AP.

    Let me break it down for you: 

    Level 1 - Gambit generates 1 Purple AP and destroys 1 Random enemy AP. 
    Level 2 - Gambit generates 1 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. 
    Level 3 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. 
    Level 4 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 2 Random enemy AP. 
    Level 5 - Gambit generates 2 Purple AP, 2 Red AP, and destroys 2 Random enemy AP. 

    I hope this clears that up, and lets you evaluate this change more easily. 

    Thanks everyone for receiving this update with an open mind. I won't be able to monitor this thread and reply to questions directly going forward, but your feedback will for sure make it back to the rest of the development team quickly - your feedback was instrumental in this change, so we want to make sure we got it right. 

    Thanks so much,

    Casey Malone
    Game Designer


    Basically if you don’t have 5 in black gambit is heavily neutered. 

    So so all those unchamped gambits that people are upset can stand toe to toe with champed hero’s, that’s pretty much gone out the window.

    this was actually a really well done change, 5 gambit is indeed nerfed, but only hard for those that have him under leveled or covered.

    otherwise he’s berfed. 


  • Tiger_Wong
    Tiger_Wong Posts: 1,056 Chairperson of the Boards
    I guess I’m the only one who’s ok with the nerfs? Come on guys.... the amount of 0/0/5 3* gambits out  there were ridiculous and OP. It had to happen. They’re still usable. 


  • Kid_Dash
    Kid_Dash Posts: 6 Just Dropped In
    edited December 2017
    Brigby said:
    Will the 5* Gambit black at 4/5 covers target empty enemy AP pools as well?
    That's a good question! I'm afraid the development team is out of office at this hour, but I'll be sure to ask them tomorrow, once they're back in.
    Hi all!

    My name's Casey Malone, I'm one of the designers on Marvel Puzzle Quest, and one of the people responsible for the Gambit design and the updates we've announced. I want to answer this question and clarify one thing about the changes to 5-Star Gambit's Stacked Deck power. 

    First, to answer @RunningMan's question - no, Gambit will not target empty AP Pools, a random charged pool only. 

    Second, reading this thread there seems to be a little confusion about how 5-Star Gambit's power levels up, and when you start destroying enemy AP. The ability always destroys enemy AP, and at Level 2, will begin to generate Red AP.

    Let me break it down for you: 

    Level 1 - Gambit generates 1 Purple AP and destroys 1 Random enemy AP. 
    Level 2 - Gambit generates 1 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. 
    Level 3 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 1 Random enemy AP. 
    Level 4 - Gambit generates 2 Purple AP, 1 Red AP, and destroys 2 Random enemy AP. 
    Level 5 - Gambit generates 2 Purple AP, 2 Red AP, and destroys 2 Random enemy AP. 

    I hope this clears that up, and lets you evaluate this change more easily. 

    Thanks everyone for receiving this update with an open mind. I won't be able to monitor this thread and reply to questions directly going forward, but your feedback will for sure make it back to the rest of the development team quickly - your feedback was instrumental in this change, so we want to make sure we got it right. 

    Thanks so much,

    Casey Malone
    Game Designer
    Will Gambit target Team Up AP as well?
  • Nick9819
    Nick9819 Posts: 41 Just Dropped In
    So as someone with uncovered Gambit  when I match three my next turn I will only have one AP,. How is this a nerf?   
  • babinro
    babinro Posts: 771 Critical Contributor
    Thank you for listening.

    The 5* Gambit changes are interesting and pretty scary.   Generating a max of 2 and 2 AP severely slows down the rate at which he fires skills which is great for defensive play but that AP drain will be frustrating.  

    We'll have to see how this plays out but I suspect that win rates against 5*Gambit will still be atrocious compared to literally any other 5*.   However, winning WITH gambit will be marginally more challenging since he's slower.

    If you ask anyone I'm sure they'll tell you the greater concern here is playing against gambit rather than how it feels to actually use him.   I'm assuming this as my Gambit isn't finished yet but I've never felt bad about good teams leading to fast wins in PvE for example.

    I can respect the fact that you're trying to change him subtlety to ensure people don't feel completely ripped off for whaling the 5*.   For the record I'm 100% fine with Gambit still being 'the meta'.  There's no problem with a team being at the top it just can't be at the expense of the rest of the roster.   So if this change makes playing against Gambit somewhat tolerable then I say mission accomplished.   I'm not so sure we've reached that point but we'll see.
  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards
    @Brigby   Do the SCL restrictions apply to PVP only, PVE only, or both?  This is a PVP focused announcement thread, so I am unsure.  Thank you!
  • Tiger_Wong
    Tiger_Wong Posts: 1,056 Chairperson of the Boards
    Nick9819 said:
    So as someone with uncovered Gambit  when I match three my next turn I will only have one AP,. How is this a nerf?   
    Would you like the opponent to gain 3 red and 3 Purple AP too?
  • Beer40
    Beer40 Posts: 826 Critical Contributor
    edited December 2017
    I could care less about Gambit. I'm pissed off that when I want to devote less time into an event I'm now unable to because of my SR. 

    Once again, for the 1,000,000th time, "Its about quality of life, not placement!!!"

    Edit: Don' let those weak rosters play up if they want to devote 3 hours/day to PVE if you won't let us only devote 30 minutes to play down.
  • Wumpushunter
    Wumpushunter Posts: 627 Critical Contributor
    Brigby said:

    S.H.I.E.L.D. Clearance Level Maximum S.H.I.E.L.D. Ranks
    S.H.I.E.L.D. Clearance Levels 1 through 6 will now have both minimum and maximum S.H.I.E.L.D. Ranks. The ranges are listed below:
    1. Rank 1 through 14
    2. Rank 7 through 19
    3. Rank 10 through 26
    4. Rank 15 through 31
    5. Rank 20 through 46
    6. Rank 27 through 68
    7. Rank 32 and higher
    8. Rank 47 and higher
    9. Rank 65 and higher

    @Brigby Is this for story pve events? If so you have killed my game. You are forcing a 3 star player into 5 star land with these stupidly low maxes on CL6.