Milk Jugz said: @mexus I'm not alone in saying this, but I have been the most vocal in the forums saying it. You don't need to be in some super secret cult to score high and place well in Versus. I am in no shield check rooms. I am in no battle chats. I don't privately talk to players asking if they are shielded before I hit. I hit EVERYONE except my alliance mates. I double, triple, quadruple people (or more) if the points are there. I. Don't. Give. A. Tinykitty. All you have to figure out is what works for you and your roster now and keep PROGRESSING. Eventually you'll be where you can get all the rewards. I usually stop at 9xx, if I have the time and want to I can get 12xx. I stop there. I'm a t25, sometimes t10 event player. T50/100 season player. It does not take coordinating or colluding or whatever people want to call it to score and place highly. It takes learning the system, or what some people have come to call "gaming the system".Learn the strategy, progress your roster, and the rewards will follow.
mexus said: Now you're bordering to being rude. Yes I am bad at maths, I was bullied for it, went to special classes etc. etc. I don't have to make that point.That aside, I have no idea how many players the game has, how many are active, competitive... Do you? Someone mentioned that 1% of the player base have learned to exploit the PVP system because they share secret rules someplace.Which 1% is that? That same few players that are always in the top placements of course. That was my point, in order to be one of them you have to join them at Line or Discord (?) and learn the secret rules Demi probably didn't intend us to play by. I don't think that should be necessary in a good coded game, it's time consuming enough to match the tiles and adding 1* covers to gain XP.Are these not the top 50 guys? IDK. I pulled a number. Top 5? Top 500? You tell me.My point is out.My interest in discussing PVP systems are no more and I flagged you for abuse since I didn't ask for your superior attitude regarding me being a bad calculator guy.
The rockett said:I mexus said: Now you're bordering to being rude. Yes I am bad at maths, I was bullied for it, went to special classes etc. etc. I don't have to make that point.That aside, I have no idea how many players the game has, how many are active, competitive... Do you? Someone mentioned that 1% of the player base have learned to exploit the PVP system because they share secret rules someplace.Which 1% is that? That same few players that are always in the top placements of course. That was my point, in order to be one of them you have to join them at Line or Discord (?) and learn the secret rules Demi probably didn't intend us to play by. I don't think that should be necessary in a good coded game, it's time consuming enough to match the tiles and adding 1* covers to gain XP.Are these not the top 50 guys? IDK. I pulled a number. Top 5? Top 500? You tell me.My point is out.My interest in discussing PVP systems are no more and I flagged you for abuse since I didn't ask for your superior attitude regarding me being a bad calculator guy. So I was going to make anthoer comment but once I sat down on my couch and turned on the TV, I litterlly yelled at the TV because of this thread. It was on USA network and on the show it had this kid interviewing people at Game Stop I think. He was asking them what type of gaming system they use, what is there favorite game etc. Then he asked where do you go for advice on the games. All of them said You Tube. That's right!! Every game out there has a metagame (as others have talked about) on how to play better, what to do and get more knowledge. In fact, one of the biggest Whales used to put out You Tube videos all the time of new characters. This was cool to see how they worked. Just this offseason I had a person contact me to see if I had a spot in one of our 2 alliances. He was referred to me by another alliance that I am very close to. He wanted to learn PVP better and make that next step into a competitive alliance and be able to hit full progression in every PVP. So what did I say? Heck Yes!!! I have helped a lot of people on the interworkings of PVP as many others here that are commenting. Very few of us would ever tell somebody no, we don't want to help you. You know why we want to help? Because most of us were helped and like to train and teach more and more people. It's fun. There is no secret code, handshake or whatever you want to spin. The MPQ community is very open and helpful even if some of us play a different style of game.
tiomono said: The rockett said:I mexus said: Now you're bordering to being rude. Yes I am bad at maths, I was bullied for it, went to special classes etc. etc. I don't have to make that point.That aside, I have no idea how many players the game has, how many are active, competitive... Do you? Someone mentioned that 1% of the player base have learned to exploit the PVP system because they share secret rules someplace.Which 1% is that? That same few players that are always in the top placements of course. That was my point, in order to be one of them you have to join them at Line or Discord (?) and learn the secret rules Demi probably didn't intend us to play by. I don't think that should be necessary in a good coded game, it's time consuming enough to match the tiles and adding 1* covers to gain XP.Are these not the top 50 guys? IDK. I pulled a number. Top 5? Top 500? You tell me.My point is out.My interest in discussing PVP systems are no more and I flagged you for abuse since I didn't ask for your superior attitude regarding me being a bad calculator guy. So I was going to make anthoer comment but once I sat down on my couch and turned on the TV, I litterlly yelled at the TV because of this thread. It was on USA network and on the show it had this kid interviewing people at Game Stop I think. He was asking them what type of gaming system they use, what is there favorite game etc. Then he asked where do you go for advice on the games. All of them said You Tube. That's right!! Every game out there has a metagame (as others have talked about) on how to play better, what to do and get more knowledge. In fact, one of the biggest Whales used to put out You Tube videos all the time of new characters. This was cool to see how they worked. Just this offseason I had a person contact me to see if I had a spot in one of our 2 alliances. He was referred to me by another alliance that I am very close to. He wanted to learn PVP better and make that next step into a competitive alliance and be able to hit full progression in every PVP. So what did I say? Heck Yes!!! I have helped a lot of people on the interworkings of PVP as many others here that are commenting. Very few of us would ever tell somebody no, we don't want to help you. You know why we want to help? Because most of us were helped and like to train and teach more and more people. It's fun. There is no secret code, handshake or whatever you want to spin. The MPQ community is very open and helpful even if some of us play a different style of game. So why be so vocal against tapping in story mode?Learn the meta adapt and get all those rewards. Or is it ok to voice irritation and a desire for change with a flawed or broken system?
The rockett said: tiomono said: The rockett said:I mexus said: Now you're bordering to being rude. Yes I am bad at maths, I was bullied for it, went to special classes etc. etc. I don't have to make that point.That aside, I have no idea how many players the game has, how many are active, competitive... Do you? Someone mentioned that 1% of the player base have learned to exploit the PVP system because they share secret rules someplace.Which 1% is that? That same few players that are always in the top placements of course. That was my point, in order to be one of them you have to join them at Line or Discord (?) and learn the secret rules Demi probably didn't intend us to play by. I don't think that should be necessary in a good coded game, it's time consuming enough to match the tiles and adding 1* covers to gain XP.Are these not the top 50 guys? IDK. I pulled a number. Top 5? Top 500? You tell me.My point is out.My interest in discussing PVP systems are no more and I flagged you for abuse since I didn't ask for your superior attitude regarding me being a bad calculator guy. So I was going to make anthoer comment but once I sat down on my couch and turned on the TV, I litterlly yelled at the TV because of this thread. It was on USA network and on the show it had this kid interviewing people at Game Stop I think. He was asking them what type of gaming system they use, what is there favorite game etc. Then he asked where do you go for advice on the games. All of them said You Tube. That's right!! Every game out there has a metagame (as others have talked about) on how to play better, what to do and get more knowledge. In fact, one of the biggest Whales used to put out You Tube videos all the time of new characters. This was cool to see how they worked. Just this offseason I had a person contact me to see if I had a spot in one of our 2 alliances. He was referred to me by another alliance that I am very close to. He wanted to learn PVP better and make that next step into a competitive alliance and be able to hit full progression in every PVP. So what did I say? Heck Yes!!! I have helped a lot of people on the interworkings of PVP as many others here that are commenting. Very few of us would ever tell somebody no, we don't want to help you. You know why we want to help? Because most of us were helped and like to train and teach more and more people. It's fun. There is no secret code, handshake or whatever you want to spin. The MPQ community is very open and helpful even if some of us play a different style of game. So why be so vocal against tapping in story mode?Learn the meta adapt and get all those rewards. Or is it ok to voice irritation and a desire for change with a flawed or broken system? D3/Demi have came out and said they do not want this and tried to change this to prevent tapping. In fact I have taken a whole different stance. I am now trying to show all how to tap tap tap instead of a select few. I am trying to explain to more and more people on how to tap to keep up with pve.
Milk Jugz said: It's no wonder that the vets are starting to come off as you're being stupid, stubborn, or unwilling to play. We HAVE been where you are, you HAVEN'T been where we are. It does get better, keep progressing your roster, the rewards will come.
The rockett said: D3/Demi have came out and said they do not want this and tried to change this to prevent tapping. In fact I have taken a whole different stance. I am now trying to show all how to tap tap tap instead of a select few. I am trying to explain to more and more people on how to tap to keep up with pve.
D3/Demi have came out and said they do not want this and tried to change this to prevent tapping. In fact I have taken a whole different stance. I am now trying to show all how to tap tap tap instead of a select few. I am trying to explain to more and more people on how to tap to keep up with pve.
The rockett said: @ZootSax your right. I hate tapping to my core. It takes out the pure enjoyment of pve talking to your bracket mates, and yes I talk to alot of them, and pushing each other on how fast you are going to clear. Talking about your plan, your team, how you clear etc. Tapping takes all that way and make a robot beat you. In fact I would not doubt if somebody has a pro....(wait I can not talk about this. I do not want bars on my avatar)....them. So yes, I hate tapping but until it is gone, I will try to put a guide out on how to tap tap tap your way to victory.
broll said: Piro_plock said: broll said: The main irony I see here is so many people in here are saying wins based was fine, the only problem was the CP? Then tell me why there was all the snark about how great the old system is when all I asked was if there would be further improvements? No one is saying the as implemented wins based system was perfect. It has several flaws. Win-based progression system has one inherent flaw that can't be removed, no matter how much you'll tweak the progression thresholds. It treats every win the same, no matter how hard the fight was. At least in point based system stronger rosters tend to have higher scores, so on average a more difficult fight will be more rewarding. Neither of those solutions is perfect, but I learned to live with point-based one. If anything, I'd tweak the calculation of the point value of a match to include relative team strength, because (almost) pure Elo is pretty good for symmetric multiplayer, but this isn't the case in MPQ.Also, about all those unwritten rules. Ever heard of a concept called metagame? Pretty much every multiplayer game (not limited to video games) has one. If you want to be really good at a game (and I'm pretty sure that getting 14 out of 15 available progression rewards is better than average), you need to take it into account. It can be removed with an overhaul. I've long been a proponent of a points based system where losses don't take away any progression points. This IMO would be the perfect best of both worlds scenario. You get the variable points based on targets + the no backsliding progression of win based.
Piro_plock said: broll said: The main irony I see here is so many people in here are saying wins based was fine, the only problem was the CP? Then tell me why there was all the snark about how great the old system is when all I asked was if there would be further improvements? No one is saying the as implemented wins based system was perfect. It has several flaws. Win-based progression system has one inherent flaw that can't be removed, no matter how much you'll tweak the progression thresholds. It treats every win the same, no matter how hard the fight was. At least in point based system stronger rosters tend to have higher scores, so on average a more difficult fight will be more rewarding. Neither of those solutions is perfect, but I learned to live with point-based one. If anything, I'd tweak the calculation of the point value of a match to include relative team strength, because (almost) pure Elo is pretty good for symmetric multiplayer, but this isn't the case in MPQ.Also, about all those unwritten rules. Ever heard of a concept called metagame? Pretty much every multiplayer game (not limited to video games) has one. If you want to be really good at a game (and I'm pretty sure that getting 14 out of 15 available progression rewards is better than average), you need to take it into account.
broll said: The main irony I see here is so many people in here are saying wins based was fine, the only problem was the CP? Then tell me why there was all the snark about how great the old system is when all I asked was if there would be further improvements? No one is saying the as implemented wins based system was perfect. It has several flaws.
tiomono said: The rockett said: So now it's ok to teach people how to tap efficiently, but if they tap they are some form of cheating robot? It' all so clear now.
The rockett said:
shartattack said: tiomono said: The rockett said: So now it's ok to teach people how to tap efficiently, but if they tap they are some form of cheating robot? It' all so clear now. rockett's stated mission is to teach everyone to tap so it becomes so prevalent that d3 will do something about it. he has stated multiple times that he hates it.you can be easily against wins based and tappingboth strategies favor mindless repetition, rather than skill, strategy, and decision making.
broll said: shartattack said: tiomono said: The rockett said: So now it's ok to teach people how to tap efficiently, but if they tap they are some form of cheating robot? It' all so clear now. rockett's stated mission is to teach everyone to tap so it becomes so prevalent that d3 will do something about it. he has stated multiple times that he hates it.you can be easily against wins based and tappingboth strategies favor mindless repetition, rather than skill, strategy, and decision making. I don't disagree with those last two statements, but in favor of balance shouldn't both be an option? In a better model I would think both should be viable and create more competition with people picking their method and battling vs you accept the one preordained methodology or lose. If I'm PvPing in a balanced fighting game the speedy skillful character shouldn't be auto win against the tankier brute force character. I think the methods of shield hopping/battle chats/grills/etc needs a couter-balance in brute force (and neither should be able to trump the other easily)Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot. Ultimately the real problem in all of this is the devs have no idea how to strike that balance or fix any of these problems...
The rockett said: broll said: shartattack said: tiomono said: The rockett said: So now it's ok to teach people how to tap efficiently, but if they tap they are some form of cheating robot? It' all so clear now. rockett's stated mission is to teach everyone to tap so it becomes so prevalent that d3 will do something about it. he has stated multiple times that he hates it.you can be easily against wins based and tappingboth strategies favor mindless repetition, rather than skill, strategy, and decision making. I don't disagree with those last two statements, but in favor of balance shouldn't both be an option? In a better model I would think both should be viable and create more competition with people picking their method and battling vs you accept the one preordained methodology or lose. If I'm PvPing in a balanced fighting game the speedy skillful character shouldn't be auto win against the tankier brute force character. I think the methods of shield hopping/battle chats/grills/etc needs a couter-balance in brute force (and neither should be able to trump the other easily)Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot. Ultimately the real problem in all of this is the devs have no idea how to strike that balance or fix any of these problems... That last statement I can agree 100% on.
broll said:Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot.