Updates to S.H.I.E.L.D. Rank and Player XP (11/7/17)
Comments
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In two days Ive ended up with 25 1* on my queue. I think Id cycle through all 1* champs every 10 days or so!mega ghost said:
They'd likely keep CP out of the rewards as we'd be cycling through these rather quickly, plus it's not a resource you want a new player to have easy access to. HP would definitely be minimal too. But I could definitely see Elite tokens (in place of an assigned 2*) and 100-500 ISO.Kahmon said:If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.
Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:
Level 51: Elite token
Level 52, 53: 100 iso
Level 54 250 iso
Level 55: 25 Hero points
Level 56-58: 100, 100, 250 iso
Level 59: 1 command point
Levels 60-62: 100,100, 250 iso
Level 63: Elite token
Levels 64-66: 100,100, 250 iso
Level 67: 50 Hero points
Levels 68-69: 100 iso
Level 70: 500 iso
Level 71: Elite token
Level 72: 100 iso
Level 73: 250 iso
Level 74: 500 iso
Level 75: Heroic token0 -
Rule #1 for 1* farming: Do not put iso into 1’s that you will not use. There is no benefit. No champ rewards etc.
Just add covers then sell, up to scl 159. Or not. It’s up to you...
But don’t waste any iso.2 -
You're homework tonight, get T10 in the next event so our alliance get's a better rank.Dax317 said:
I use to teach econ at the high school level. Wish I still did because I could use this game as a teaching tool and actually play during class time and have the kids play as well LOLsmkspy said:Is it a game anymore? Feels more like an economics class.
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Agree with #1. XP per level on the ISO levels would be an improvement.Dax317 said:@Brigby, couple questions for the devs team.
1) Since roster strength is the goal of shield rank and gaining xp is mainly done through that could you ask if they would look at giving xp for each pre champion level. Here is my reasoning. A level 70 Rogue is not a strong as a level 209 Rogue so I should gain xp for those levels in between. My humble suggestion is 1 point of xp per level for 1 stars, 2 points per level for 2 stars, 3 points per level for 3 stars, 4 points per level for 4 stars, and 5 points per level for 5 stars.
2) Is there any thoughts on allowing 1 stars to be championed up to say level 100? Now that they are being used for xp purposes seems like a time to expand their use.
Thanks for passing along my questions. And thanks in advance if you are able to pass any answers back to us.
Disagree on #2. Going back and adding champ levels to 1*s would be a step backwards for the game. The fact that this introduced 1* farming is a step backwards.
@Brigby
Can you provide any insight on why adding power levels to dups and champ levels for dups grant XP? Neither of these advance a roster so based on what the devs say they want these don't fit. If it's a technical limitation that's one thing. If it's simply to maintain the ISO gain status quo then it's a bad call IMO. The ISO could be addressed by either adding extra ISO into other modes to make the difference up, or doing Dax317's #1 suggestion above of giving XP for levels gained from spending ISO (excluding duplicates)5 -
I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.1
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My only issue is that since placement rewards are now the only way to get non-progression PVE XP, it might actually force people to play more to secure top placements for optimal XP gain.bluewolf said:I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.0 -
In order to get placement you need to go 7 clears and play optimally. For the XP you just needed to do 6 clears and you would also get progression rewards. Now for the players who nerves really cared about top 20, top 10 placement they will probably just do 5 clears because they can get full progression rewards and top 150 which still gives 3* covers. I got top 50 in CL9 by just doing 6 clears so I don’t think many people are interested in grinding for placement. Also remember players who were stopping at 6 clears were not always doing the final 2 clears right at the end of the event because they actually have lives.pheregas said:
My only issue is that since placement rewards are now the only way to get non-progression PVE XP, it might actually force people to play more to secure top placements for optimal XP gain.bluewolf said:I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.0 -
Bagman, Howard and Dino should get extra XP per cover added and each champ level added because they're way way more rare than the average character.

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Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.0
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Yes they won’t accumulate iso while they are hoarding but they will advance so many ranks when they open.bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.
Not a problem to me. Buying packs for more rewards. Make a lot of senses to me. All they do is to make more money. Nothing wrong though.mexus said:The big problem as I see it is that this makes it very "easy" to buy a level up. Go for that 40-pack, you'll have hundreds of XP from the covers.0 -
They’ll have more when they really needed. After applying tons of covers. As a hoarder I like it better that way.bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.0 -
Since the stated goal was to have shield rank reflect roster strength, I think they really dropped the ball by not resetting & recalculating everyone's shield ranking. With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.
If I was a cynical person, I'd suggest that change is forthcoming, but the devs wanted to shower the highest level players with mountains of ISO8 before they change it to minimize backlash.2 -
Their ranking will be 'more accurate', but not 'accurate'. As soon as they start farming they artificially inflate their rank.Zalasta said:With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.1 -
They can't.Zalasta said:Since the stated goal was to have shield rank reflect roster strength, I think they really dropped the ball by not resetting & recalculating everyone's shield ranking. With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.
If I was a cynical person, I'd suggest that change is forthcoming, but the devs wanted to shower the highest level players with mountains of ISO8 before they change it to minimize backlash.
Else vets with all chars rostered will have a lower rank than players who are still rostering their first copies of 3* characters.
I don't think the idea is to have lower players have higher ranks than 5* players.0 -
They still could have, at very least, left xp for daily deadpool as it is a small incremental amount of xp progression each day. For them trying to deterbroll said:
They’ll have more when they really needed. After applying tons of covers. As a hoarder I like it better that way.bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.
Hoarding, this does the very opposite.
Even without that, a 25 xp increase in champing a 4 is such a joke.0 -
So, question. Regardless of the net win/loss of ISO regarding 1* selling/training, I was wondering in terms of progress. If you are not 1* xp farming with covers you receive from standard tokens (I don't play PVP much so 1* covers from there are neglible for me), will your SCL leveling progress slow down compared to the old system?
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According to Brigby the idea is that xp income is basically the same,0
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aesthetocyst said:
Hoarding is all about delayed gratification. Changes disincentivizing hoarding seem to be the order of the season.bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.
Which is why the 5* essential node and 5* HfH experiment baffle me. The best way to get the shiny new essential 5* so you can chase placement is to have a lot of CP or LT's which, well, requires a mini-hoard. Right? Maybe the approach makes a dent in existing hoards but it promotes hoarding for those who don't currently have one. Or am I missing something?
I consider 500 CP a hoard, but I have zero willpower. Hand me my marshmallow.
Sorry, that was off topic. I'm only level 92 currently so farming 1*s is profitable for the time-being.
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