Dayv said: We have no certainty they will increase the maximum shield rank again. Several players were already at level 200 immediately, it's not like it's years and years down the road.(and, as pointed out above, this stops being of value before then anyway. To me, it's just not worth the extra fiddle-faddle.)
Spoit said: OK, so since the recruit cover doesn't count for exp, there are 2 break even points we want to keep in mind for 1* farming (of course you want to continue to champ cycle everyone else):11.1111 for 2 power characters (100*10 ISO/9*10 exp) and10.833 for 3 power characters (100*13/12*10)Doing a quick and dirty fit (it would probably be better to just find the average of each 5 rank "step"), The estimated ranks where it would stop being more profitable to build out 1*s to their max covers before selling would be about 142 and 152 respectively. If the new levels follow the trend, of course
broll said: Unless you're close the math still works out. Let's say your 140. If rostering instead of selling allows you to go up 5 levels in 5 weeks instead of 4, then you earned that 60+K reward bonus. Unless you're like 190 or higher 200 isn't something to scare you away from this.
@Jomu5 said: Brigby Will they recalculate our shield rank by analysing our roster strength in regards to characters rostered and champion levels attained?
Killians8 said: Some people fail at the marshmallow test.https://www.youtube.com/watch?v=QX_oy9614HQSome iso now or more iso later if you can be patient.
mkmagius said:...In the case of 1* I don't think the little bit of extra iso is worth my time of having to manage the 1* vs just sorting and selling all the pending covers at once.
smkspy said: Is it a game anymore? Feels more like an economics class.
@Brigby, can you tell us what the highest XP total in the game is and what rank that would be equivalent to if the rank boundaries were extrapolated past 200?
Even more fun would be a chart showing rank and number of active players in that rank.
Kahmon said: If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:Level 51: Elite tokenLevel 52, 53: 100 isoLevel 54 250 isoLevel 55: 25 Hero pointsLevel 56-58: 100, 100, 250 isoLevel 59: 1 command pointLevels 60-62: 100,100, 250 isoLevel 63: Elite tokenLevels 64-66: 100,100, 250 isoLevel 67: 50 Hero pointsLevels 68-69: 100 isoLevel 70: 500 isoLevel 71: Elite tokenLevel 72: 100 isoLevel 73: 250 isoLevel 74: 500 isoLevel 75: Heroic token
brisashi said: I don't really care if things aren't numerically exactly the same as before, I'm training up 1* characters now which makes me actually eager to get them from matches and standard tokens are more fun