spectator wrote: short term pain, long term gain. Think about how much more health packs you may have to use if the match drags on. Overdrive is well worth the small amount of damage you take.
sambrookjm wrote: spectator wrote: short term pain, long term gain. Think about how much more health packs you may have to use if the match drags on. Overdrive is well worth the small amount of damage you take. Or team a 5/3/5 Hulkbuster up with a 3/5/5 3-star Cyclops. Use Cyclops's yellow and HB's blue to get lots of red. Use HB's red and Cyclops Black. The only colors not covered by this team are green and purple. If only there were some other 4-star that used those colors to great effectiveness...
Konman wrote: Should IMHB be able to kill off an invisible Prof X with his Repulsor Punch? I would have thought not, but apparently I was wrong.
maximumboo said: With many newer and stronger 4 stars heroes coming out, Hulkbuster is losing its glory as it was used to be.
maximumboo said: With many newer and stronger 4 stars heroes coming out, Hulkbuster is losing its glory as it was used to be. I love this character so much and hope that it could be reworked to be more competitive in the current meta. Not sure if the below improvements were possible:Red: Increase the damage 10-20% per tiles, some AP other than red are consumed.Black: Remove self damages at level 5, at the expense of removing the strike tiles created; Less number of black tiles are needed, with less number of red tiles generated.Blue: Add strike tiles and stronger (but fewer) protect tiles at level 5; or restore true health to HB (as damaged parts get replaced), Any other feasible, even minor improvements are also welcome.