sinnerjfl wrote: It's a bit silly when they could just BALANCE THE FREAKING CHARACTERS. There are clearly 4 characters right now that are top-tier (IMHB, JG, Iceman, Red Hulk) and you can't counter them for another 6 months. Where is the fun in that?
sinnerjfl wrote: PorkBelly wrote: First, the X-Force & Thoress nerf didn't make PvP better (or at best, that is a highly debatable assertion). Second, the reason you see lots of JeanBusters out there is because they are relatively old top tier 4*s. There are other 4*s that are just as good as those two. I'd skip a Thing/4pool or an Iceman/4clops or a RedHulk team before I skip JeanBuster. You just have to wait for people to level those characters, which, given the dearth of ISO-8, might take a while. Nerfing is never a good idea, in my opinion. It's an extremely lazy way to deal with character balance. It also creates ill will amongst the player base who took the time to develop those characters. Far better to develop interesting characters who work as counters to existing characters (which seemed to be the point of Iceman in regards to Hulkbuster). I'd agree with you that making more characters that counter is totally ideal, but do you realize how long it takes the average player to build a counter to a max 4*? It's quite ridiculous, it's around 6 months if not more. That's not exactly balancing the game, maybe in 3* land that made sense but regarding 4* it does not. By the time you build your counter, there's gonna be a new OP 4* and you're gonna have to build another counter etc etc. It's a bit silly when they could just BALANCE THE FREAKING CHARACTERS. There are clearly 4 characters right now that are top-tier (IMHB, JG, Iceman, Red Hulk) and you can't counter them for another 6 months. Where is the fun in that? Nerfing is not lazy, it's fixing mistakes because they keep releasing characters who are unbalanced out of the gate to get whales to spend more money. If you don't understand this basic concept that's in the game, then you won't understand anything I'm trying to convey here. They have been doing this since the start. Release OP characters, get people to spend, nerf 6 months/1 year later. It's normal because the meta is evolving and this is a multiplayer game. Problem is, they haven't balanced anyone in months and it's not getting better.
PorkBelly wrote: First, the X-Force & Thoress nerf didn't make PvP better (or at best, that is a highly debatable assertion). Second, the reason you see lots of JeanBusters out there is because they are relatively old top tier 4*s. There are other 4*s that are just as good as those two. I'd skip a Thing/4pool or an Iceman/4clops or a RedHulk team before I skip JeanBuster. You just have to wait for people to level those characters, which, given the dearth of ISO-8, might take a while. Nerfing is never a good idea, in my opinion. It's an extremely lazy way to deal with character balance. It also creates ill will amongst the player base who took the time to develop those characters. Far better to develop interesting characters who work as counters to existing characters (which seemed to be the point of Iceman in regards to Hulkbuster).
fickle wrote: Out of interest - do you have HB or JB maxed?
sinnerjfl wrote: fickle wrote: Out of interest - do you have HB or JB maxed? Not maxed but both missing 1 or 2 covers. My opinion won't change either as Ive used HB and quite frankly he is OP. I frankly do not care when my favorites get nerfed and they have been. I care about balance and power creep. Honestly the tweak I'm suggesting is not a big deal but look how people react, this is why you can never balance characters. You know he's OP and you want to keep profiting from it despite him being unbalanced, whatever. People actually argued Sentry was balanced for a while
Vhailorx wrote: Sorry sinner, but I just don't think imhb is overpowered right now (and it appears that my opinion is the majority opinion). When he was released last spring, and all the way through late august, your argument might have had a point. But since then he has been surpassed. So rather than being an outlier, he was just the first 4* to define a new tier of power (the top 4* tier). As others have noted, that tier now has 4-6 members, there of which are straight up more threatening than IMHB because they combine strong aoe attacks with powerful defensive abilities like stun and ap destruction (and self-acceleration to boot). Even if I conceded that the best 4*s were OP (and ignoring the 80000lb. Gorilla that is 5* land) you are still griping about a character that is 4 or 5 on the list. There's just no way that demiurge is going to spend dev resources on tweaking imhb in particular anytime soon.
sinnerjfl wrote: Vhailorx wrote: Sorry sinner, but I just don't think imhb is overpowered right now (and it appears that my opinion is the majority opinion). When he was released last spring, and all the way through late august, your argument might have had a point. But since then he has been surpassed. So rather than being an outlier, he was just the first 4* to define a new tier of power (the top 4* tier). As others have noted, that tier now has 4-6 members, there of which are straight up more threatening than IMHB because they combine strong aoe attacks with powerful defensive abilities like stun and ap destruction (and self-acceleration to boot). Even if I conceded that the best 4*s were OP (and ignoring the 80000lb. Gorilla that is 5* land) you are still griping about a character that is 4 or 5 on the list. There's just no way that demiurge is going to spend dev resources on tweaking imhb in particular anytime soon. Popular ≠ right, especially not when people have a vested interest in keeping things the way they are. And once again, increasing minimum cast is not even a nerf, it does the same exact damage as before. But at least he won't be able to fire it several times when you face him. On offense, that would not even matter to you.
Ruinate wrote: I'm surprised you think HB is the stronger of the pair. I've used nothing but Jeanbuster for months because it's the strongest team I can field. Jean does all the lifting and HB cleans up. I think you need to spend more time playing them first before you start assuming tinykitty about the way people are reacting to your posts.
Quebbster wrote: But that's the point: When you know what you are doing against a Hulkbuster, he usually won't fire Repulsor Punch even once.
sinnerjfl wrote: Popular ≠ right, especially not when people have a vested interest in keeping things the way they are. And once again, increasing minimum cast is not even a nerf, it does the same exact damage as before. But at least he won't be able to fire it several times when you face him. On offense, that would not even matter to you.
TxMoose wrote: like I've said elsewhere, if hb and jean deserve nerfs, then so do rulk and iceman. cyke is strong, but the lower hp balances him some. with the general power creep in the game, I don't see hb or jean as op at all. they are top tier, but not op. they are the 4* versions of fist and cylops and cage in the 3*s, and nobody wants those nerfed.
Cousin Simpson wrote: I have a 5/4/3 IMHB at 70. Should I put all available ISO into him, or just enough to beat DDQ? To provide some context: my ISO priorities were Starlord (yes) and then XFDP, but then I pulled a red IMHB to make suddenly more enticing.
Cousin Simpson wrote: I've championed IMHB and used him a bit in my PVP Simulator climb, but I'm not sure I'm using him anywhere close to optimally, since I had to use a health pack on him after almost every match. How do I shot Fistbuster more efficiently, or is the self-damage one of the reasons why he's not exactly #1 anymore?