**** Riri Williams (Ironheart) **** Updated (8/7/17)
Comments
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One thing I've noticed with her blue, after the tiles are gathered at the center, the game will check for a possible match BEFORE converting the center tiles into red. If there's a match, after the cascade is over, the tiles in the center are then converted to red.
I was shocked when I fought her and she gathered green tiles to the center, making a match 5. Then after the cascade was over, tiles in the center are converted to red charge tiles, making another match 5. I wish I had brought JG with me to that fight
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Her redesign is brilliant she is such a fun character now. Her blue can cause a cascade then feed your red and then do direct damage on top of that such good value.0
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I'm on the fence as I could sell her for 3.5k hero coins and save up for a 40 pack featuring a character I really want.
I dunno gonna keep thinking about it....0 -
The difference between 4 & 5 covers in blue is just 541 damage. Totally not worth it. With 4-5-4 you lose that 541 damage in blue, and you win more turns and damage in green.jgomes32 said:A bit late, but i think 5/5/3 works better. With the cascades from blue and damage from red you don't even need green (and Gwenpool's better this week). Airborne can also slow things down. For me definitely 5/5/3, but i case can be made for 4/5/4 or 3/5/5 which says something about how good her buff was. Very solid character now.1 -
Or i can kill the entire team with Gwenpool's green. Riri is versatile now. Running Riri+Gwen+IM40 she's 5/5/3. Her green does 10k but Gween can hit up to 33k aoe. Her build really depends on the team.D4Ni13 said:
The difference between 4 & 5 covers in blue is just 541 damage. Totally not worth it. With 4-5-4 you lose that 541 damage in blue, and you win more turns and damage in green.jgomes32 said:A bit late, but i think 5/5/3 works better. With the cascades from blue and damage from red you don't even need green (and Gwenpool's better this week). Airborne can also slow things down. For me definitely 5/5/3, but i case can be made for 4/5/4 or 3/5/5 which says something about how good her buff was. Very solid character now.
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Just got her blue cover from the previous event so I re-spec her from 3/5/5 -> 4/5/4. This is what I've noticed:
Blue at 1, 2 and 3 covers- Swaps tiles to the center of the board
- Converts 4 tiles at the center to red basic tiles
- Checks for any possible matches. If there's a match, wait until all cascades are resolved
- Deals damage
Blue at 4 and 5 covers- Swaps tiles to the center of the board
- Checks for any possible matches. If there's a match, wait until all cascades are resolved
- Converts 4 tiles at the center to red charge tiles
- Checks for any possible matches. If there's a match, wait until all cascades are resolved
- Deals damage
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I'm looking forward to see if she's useful without boosts, but she went from being pretty good when boosted to excellent. She can now be run at 5/5/3, 5/3/5, 3/5/5 and 4/5/4 for different purposes all to great effect. It's nice she didn't just get more health and a little more self synergy but she's got some great utility aside from her solid damage output. Great job on the revision.3
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Is her green broken or just poorly worded?
Because it seems to suggest it'll knock an enemy airborne regardless, but if there are enough special tiles she'll go airborne instead.
What I get is the enemy will go airborne *unless* there are enough special tiles, in which case the enemy is fine but Riri goes airborne.
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It's a bug, the intent is the damage is dealt and enemy goes airborne no matter what, Riri goes airborne after that conditionally. It should get fixed in a data push is what we were told.Dragon_Nexus said:Is her green broken or just poorly worded?
Because it seems to suggest it'll knock an enemy airborne regardless, but if there are enough special tiles she'll go airborne instead.
What I get is the enemy will go airborne *unless* there are enough special tiles, in which case the enemy is fine but Riri goes airborne.
Edit: Discord tells me that this was fixed in today's data push.1 -
mexus said:Is everyone happy with new Riri?
Would you say she went from bottom tier to high tier? Low tier to top tier?
She's my next champ. I have six extra covers and a few days of playing before I have all the ISO needed. I hope I'll get use of her also when unboosted. A solid red-generator does seem nice in (latest) 4* land. There's also a lack of good blue skills among the 4*s I have champed (Peggy and Iceman aside!) so it's really two flies in one smack.
Riri went from "a good boosted character without many uses when unboosted" to "a very good boosted character with some utility when unboosted". That sounds minor but that's dramatic within the 4-star meta.0 -
Is her not prioritizing special tiles with her Blue a bug too or working as intended?DesertTortoise said:
It's a bug, the intent is the damage is dealt and enemy goes airborne no matter what, Riri goes airborne after that conditionally. It should get fixed in a data push is what we were told.Dragon_Nexus said:Is her green broken or just poorly worded?
Because it seems to suggest it'll knock an enemy airborne regardless, but if there are enough special tiles she'll go airborne instead.
What I get is the enemy will go airborne *unless* there are enough special tiles, in which case the enemy is fine but Riri goes airborne.
Edit: Discord tells me that this was fixed in today's data push.
I would love her to suck in all the countdowns from goons and turn them into charged tiles lol.1 -
It should be selecting randomly from "basic or enemy Special tiles" the same way Blammo! We Got Ya! and Coercive Field do. I doubt it's intended to target special tiles.Daredevil217 said:Is her not prioritizing special tiles with her Blue a bug too or working as intended?
I would love her to suck in all the countdowns from goons and turn them into charged tiles lol.0 -
why should it prioritize specials? It was old power that grab all specials into middle and lock them(up to 10 grabs and 4 locks). now it just grabs random 4 tiles (basically made 4 swaps) to the center and then after all cascades done turns four in the middle into red basic/charged tiles. And yeah it also does damage now.Daredevil217 said:
Is her not prioritizing special tiles with her Blue a bug too or working as intended?DesertTortoise said:
It's a bug, the intent is the damage is dealt and enemy goes airborne no matter what, Riri goes airborne after that conditionally. It should get fixed in a data push is what we were told.Dragon_Nexus said:Is her green broken or just poorly worded?
Because it seems to suggest it'll knock an enemy airborne regardless, but if there are enough special tiles she'll go airborne instead.
What I get is the enemy will go airborne *unless* there are enough special tiles, in which case the enemy is fine but Riri goes airborne.
Edit: Discord tells me that this was fixed in today's data push.
I would love her to suck in all the countdowns from goons and turn them into charged tiles lol.0 -
I'd love Blue to specifically target enemy specials, but that would make it overpowered for the cost.
Even if it only targeted basic tiles, you're getting 4 swaps and 4 (charged) red tiles. It doesn't take too much strategic thinking to wait for a red tile to sit in the ring around that central 4 so that you get an automatic match. That should be your standard usage, and that's basically paying 9 blue AP for 7 red AP + some damage. If you get some cascades during the tile swap part of the ability, then you've gained more AP than you spent.
My only hope is that they allow Red to target the front character if other remaining enemies are Airborne. This would not only create some more fantastic internal synergy (that is, when there are two enemies left, knock one airborne with Green so that you can do full damage to a single enemy) but it would also help pose a kind of soft counter for Vulture teams going forward.
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Or actually hit airborne enemies, for that matter. For the lower of the two listed values (it's a pretty strong ability as it is).0
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Problem with that tweak would be that she would never do damage anyway - Airborne characters can't act, so she would have to have more special rules that allowed her act while Airborne.mexus said:
Or maybe it could be a passive that makes Riri hit airborne enemies when she herself is also airborne.Jaedenkaal said:Or actually hit airborne enemies, for that matter. For the lower of the two listed values (it's a pretty strong ability as it is).
So many tweaks.0 -
Her green is very good if you want to take a protector out for some turns or delay a big nuke. It's far from useless in my humble opinion.mexus said:
Definitely this! Her green is at this state (sadly) quite useless with minimal damage and sending an enemy airborne is often more benefitting than punishing for the enemy. If it worked like you're suggesting it would not only be more fun to play Riri, it would also take her green from meh to yeh.DrDevilDinosaur said:My only hope is that they allow Red to target the front character if other remaining enemies are Airborne.
Lets say you need more blue to gather red and the enemy is ready to nuke you. Activate green and prevent the nuke. Gather blue AP, fire it, gather red and hopefully take down the nuker before any harm is done.
OR
Lets say The Thing/Collosus/Deadpool/Thanos are protecting a bigger but squishier threat. Take the protector out and gain acces to the target you want.
OR
You have Medusa, Carol, Blade or any other annoying target that you cannot stop at the moment, and doesn't allow you to do anything. Take him out for X turns and turn the game in your favor.0 -
You can do this with remote control gauntlets anyways. For other powers, sure.D4Ni13 said:
Lets say The Thing/Collosus/Deadpool/Thanos are protecting a bigger but squishier threat. Take the protector out and gain acces to the target you want.0 -
Assuming you don't have enough red and want to deal damage with another heroJaedenkaal said:
You can do this with remote control gauntlets anyways. For other powers, sure.D4Ni13 said:
Lets say The Thing/Collosus/Deadpool/Thanos are protecting a bigger but squishier threat. Take the protector out and gain acces to the target you want.
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Her red works around all of them. It's one of its best features. Well, come to think of it, it may not work around XPool, but it does around the others you mentioned.D4Ni13 said:
Lets say The Thing/Collosus/Deadpool/Thanos are protecting a bigger but squishier threat. Take the protector out and gain acces to the target you want.0
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