Daredevil217 said: What's her best build now? I'm thinking 4 in Blue is easy. The charged tiles from 3 to 4 are a must, but the damage from 4 to 5 is negligible.I could see swapping between 5 in Green and 5 in Red depending on team needs, but at default, which is better? The damage dip seems to be significant for both colors when dropping to 4 covers.
himatako said: There seems to be a bug with her green, sending her airborne but not the target enemy when there are 4 or more enemy special tiles on the board. The text in her ability doesn't say "instead", so I thought the first part of the ability will always work and whether she will also be sent airborne or not is conditional. As for her blue, I'm disappointed at first that it doesn't prioritize enemy special tiles, but seeing how it has become much more useful than the original highly-situational blue, I'm ok with it.
D4Ni13 said: Daredevil217 said: What's her best build now? I'm thinking 4 in Blue is easy. The charged tiles from 3 to 4 are a must, but the damage from 4 to 5 is negligible.I could see swapping between 5 in Green and 5 in Red depending on team needs, but at default, which is better? The damage dip seems to be significant for both colors when dropping to 4 covers. I think 4-5-4 is her best build. You won't lose anything special for not having 5 blue, and red is her best ability, so having to sacrifice 2k damage on green is a good compromise. Blue lead into one or even two swings of red if you time it right. So 4-5-4 all the way I would say.
Daredevil217 said: D4Ni13 said: Daredevil217 said: What's her best build now? I'm thinking 4 in Blue is easy. The charged tiles from 3 to 4 are a must, but the damage from 4 to 5 is negligible.I could see swapping between 5 in Green and 5 in Red depending on team needs, but at default, which is better? The damage dip seems to be significant for both colors when dropping to 4 covers. I think 4-5-4 is her best build. You won't lose anything special for not having 5 blue, and red is her best ability, so having to sacrifice 2k damage on green is a good compromise. Blue lead into one or even two swings of red if you time it right. So 4-5-4 all the way I would say. ...Cant wait to try her with Blade!
D4Ni13 said: himatako said: There seems to be a bug with her green, sending her airborne but not the target enemy when there are 4 or more enemy special tiles on the board. The text in her ability doesn't say "instead", so I thought the first part of the ability will always work and whether she will also be sent airborne or not is conditional. As for her blue, I'm disappointed at first that it doesn't prioritize enemy special tiles, but seeing how it has become much more useful than the original highly-situational blue, I'm ok with it. It may be a bug. It didn't happen to me. I've managed to send both my target and myself airborne when there were 4 special tiles on the board. So it's surely not "instead". It has to be a bug if Riri was the only one sent airborne, or it may have been a target that cannot be stunned or sent airborne (which I believe was the case of Carnage on Sinister Six event). So who did you try to send airborne and didn't work ?
Jaedenkaal said: Replace HB with Blade?... did we just make Supernatural Sense good?
Jaedenkaal said: I don't have professor X champed, but I'm thinking that Ririnfinity* may also be a thing *Not actual infinity