Jaedenkaal wrote: Ultimately I think this power would be a lot more useful (although less interesting) if it affected tiles of the enemy's strongest color instead. At least then it would be potentially useful against any opponent, even if individual board states don't support it, and additionally would provide some improved combo potential (with Xpool at the very least, although I'm sure there are other characters who would benefit from having one color concentrated in the center of the board)
Black Duke wrote: Medusa would be a good partner for her (especially when you play Riri with blue at 5). Riri attracts the enemies` special tiles, matches them eventually and Medusa gains the AP (which would also fuel Ironheart`s blue and green). I´m looking forward to use them together in the upcoming "Venom Bomb" event.
Polares wrote: Black Duke wrote: Medusa would be a good partner for her (especially when you play Riri with blue at 5). Riri attracts the enemies` special tiles, matches them eventually and Medusa gains the AP (which would also fuel Ironheart`s blue and green). I´m looking forward to use them together in the upcoming "Venom Bomb" event. Why would anyone want to match those tiles away when Medusa is around ???? Just fire Medusa's purple and steal those tiles!!! Thing is, Medusa makes this character obsolete/useless most of the time, she might be good creating cascades but as a special tile specialist, Medusa is better. This is one of the reason's it is so sad Riri was released just a month (maybe two?) after Medusa.
Black Duke wrote: But Riri has an advantage over Medusa because she has a strong red nuke and decent green ability. So if you want to build a team of special tile manipulators Riri could play the part of the damage-dealer.
Straycat wrote: Mr_Sinister wrote: Straycat wrote: I have to agree with Vhailorx, I think health is incorporated to the character balance and design. Its not directly related and not consistent for all characters, but its there. Hulkbuster has a self damage ability, so his health could be a balance to that. Red hulk has a passive that helps if he takes damage. Thanos has an ability that puts him in front, and he can kill his teammates so he might be alone more often. Yes, they should be durable according to the comics, but they are probably designed with that in mind. If you look at just their health, you will see they mostly line up with their comic durability, but that doesn't mean they have no correlation to their moves. In general, true healers (wolverine family), invisible characters (prof x, miles), or strong passives (Dr strange, Hood) will have lower health. There are exceptions and its not completely balanced, but I think they put some thought into overall design. And as you say, she has armor and should have more health, but she also doesn't have an awesome kit, so she should have more health. Also, for all the complaints about having variants, the all new all different Marvel is pretty explicitly making variant characters. Its a way of keeping the audience with built in fans of a character while also updating it and being more diverse. If you are upset about diversity... I'll just say thats not cool. "If you don't like this character, you're a racist..." Good first half of your post, atrocious, childish second half. Well, thanks for saying the first half was good! My main point on the second half is that we can't really complain about getting variant characters in the game since the only new characters they are making are variants themselves. But I took exception to the "all tokenism" remark so I got a little preachy at the end. I'll stand by it tho, its not cool to be upset about diversity. I don't think that is atrocious or childish to say. All of the new heros are either women or non white, so if you are upset at the entirety of the All New All Different direction, there's probably a reason.
Mr_Sinister wrote: Straycat wrote: I have to agree with Vhailorx, I think health is incorporated to the character balance and design. Its not directly related and not consistent for all characters, but its there. Hulkbuster has a self damage ability, so his health could be a balance to that. Red hulk has a passive that helps if he takes damage. Thanos has an ability that puts him in front, and he can kill his teammates so he might be alone more often. Yes, they should be durable according to the comics, but they are probably designed with that in mind. If you look at just their health, you will see they mostly line up with their comic durability, but that doesn't mean they have no correlation to their moves. In general, true healers (wolverine family), invisible characters (prof x, miles), or strong passives (Dr strange, Hood) will have lower health. There are exceptions and its not completely balanced, but I think they put some thought into overall design. And as you say, she has armor and should have more health, but she also doesn't have an awesome kit, so she should have more health. Also, for all the complaints about having variants, the all new all different Marvel is pretty explicitly making variant characters. Its a way of keeping the audience with built in fans of a character while also updating it and being more diverse. If you are upset about diversity... I'll just say thats not cool. "If you don't like this character, you're a racist..." Good first half of your post, atrocious, childish second half.
Straycat wrote: I have to agree with Vhailorx, I think health is incorporated to the character balance and design. Its not directly related and not consistent for all characters, but its there. Hulkbuster has a self damage ability, so his health could be a balance to that. Red hulk has a passive that helps if he takes damage. Thanos has an ability that puts him in front, and he can kill his teammates so he might be alone more often. Yes, they should be durable according to the comics, but they are probably designed with that in mind. If you look at just their health, you will see they mostly line up with their comic durability, but that doesn't mean they have no correlation to their moves. In general, true healers (wolverine family), invisible characters (prof x, miles), or strong passives (Dr strange, Hood) will have lower health. There are exceptions and its not completely balanced, but I think they put some thought into overall design. And as you say, she has armor and should have more health, but she also doesn't have an awesome kit, so she should have more health. Also, for all the complaints about having variants, the all new all different Marvel is pretty explicitly making variant characters. Its a way of keeping the audience with built in fans of a character while also updating it and being more diverse. If you are upset about diversity... I'll just say thats not cool.
purplemur wrote: It must be boring to only play with the same 3 chars all the time(oops sorry to rub in it 5*s) so it becomes regressive comparing to Ice/clops/teenjean/rhulk. EVERY time we evaluate a new char
seraphiel wrote: But instead, with some rare exceptions, they're just reusing the same powers, the same superhero names, the same costumes, and doing a clumsy (often offensively stereotypical) race-lift on them. As if these non-white non-males weren't creative enough to come up with their own superhero identities and had no choice but to assume someone else's.
bigsmooth wrote: I have to agree with those saying that blue should also attract CD tiles, especially at 5 covers. Right now the blue is incredibly situational. Add in CDs and at least she would work well against goons and a few other characters. She's already a bit of a glass cannon so I don't think making the blue a bit stronger would throw anything off balance.
seraphiel wrote: Straycat wrote: Mr_Sinister wrote: Straycat wrote: I have to agree with Vhailorx, I think health is incorporated to the character balance and design. Its not directly related and not consistent for all characters, but its there. Hulkbuster has a self damage ability, so his health could be a balance to that. Red hulk has a passive that helps if he takes damage. Thanos has an ability that puts him in front, and he can kill his teammates so he might be alone more often. Yes, they should be durable according to the comics, but they are probably designed with that in mind. If you look at just their health, you will see they mostly line up with their comic durability, but that doesn't mean they have no correlation to their moves. In general, true healers (wolverine family), invisible characters (prof x, miles), or strong passives (Dr strange, Hood) will have lower health. There are exceptions and its not completely balanced, but I think they put some thought into overall design. And as you say, she has armor and should have more health, but she also doesn't have an awesome kit, so she should have more health. Also, for all the complaints about having variants, the all new all different Marvel is pretty explicitly making variant characters. Its a way of keeping the audience with built in fans of a character while also updating it and being more diverse. If you are upset about diversity... I'll just say thats not cool. "If you don't like this character, you're a racist..." Good first half of your post, atrocious, childish second half. Well, thanks for saying the first half was good! My main point on the second half is that we can't really complain about getting variant characters in the game since the only new characters they are making are variants themselves. But I took exception to the "all tokenism" remark so I got a little preachy at the end. I'll stand by it tho, its not cool to be upset about diversity. I don't think that is atrocious or childish to say. All of the new heros are either women or non white, so if you are upset at the entirety of the All New All Different direction, there's probably a reason. You have misconstrued the original remark. I'm not upset about diversity. Tokenism and diversity are definitely not the same thing. Marvel already had an interesting and diverse set of characters. Just in X-Men they had pretty much the whole scope of humanity covered and that was the whole point: it didn't matter where anyone came from or what they looked like. An African woman could lead the team just as well as the white prettyboy, and probably better because she wouldn't be whining all the time. They could build on that. But instead, with some rare exceptions, they're just reusing the same powers, the same superhero names, the same costumes, and doing a clumsy (often offensively stereotypical) race-lift on them. As if these non-white non-males weren't creative enough to come up with their own superhero identities and had no choice but to assume someone else's.
Jarvind wrote: seraphiel wrote: But instead, with some rare exceptions, they're just reusing the same powers, the same superhero names, the same costumes, and doing a clumsy (often offensively stereotypical) race-lift on them. As if these non-white non-males weren't creative enough to come up with their own superhero identities and had no choice but to assume someone else's. There's something to be said for brand recognition. It's a lot easier for a character to catch on if they take up the mantle of one that's already recognized. Just click around the Marvel wiki for a bit and look at how many hundreds of throwaway characters are in there that get axed after a few issues, never to be heard from again. I agree that Marvel has probably gone a bit overboard on the whole "let's make a black/female/anythingotherthanwhiteguy version of every character" thing, but it does make sense to do it the way they are if they want to be sure the more diverse set of characters have an automatic baseline audience and don't just get dismissed and forgotten.
Mr_Sinister wrote: Straycat wrote: If you are upset about diversity... I'll just say thats not cool. "If you don't like this character, you're a racist..." Good first half of your post, atrocious, childish second half.
Straycat wrote: If you are upset about diversity... I'll just say thats not cool.
Quebbster wrote: I got a Selfless Intervention teamup in PvP last night. Looks like a good option - for 8 AP, you deal some damage and send an enemy Airborne without having to send one of your team Airborne too.
notamutant wrote: Quebbster wrote: I got a Selfless Intervention teamup in PvP last night. Looks like a good option - for 8 AP, you deal some damage and send an enemy Airborne without having to send one of your team Airborne too. Or for the same amount of AP, you can stun the entire enemy team for a turn, and another guy for 5 turns. And be able to send the team up out again just a few hours later.