Cthulhu wrote: Thank you for posting the stats, i was just about to finally get to this. Next character i should be able to post the stats a day or two before the character releases. Also thank you all for the feedback, I'll discuss with the team.
Quebbster wrote: Can her red remove special tiles that aren't locked?
Anon wrote: Cthulhu wrote: Thank you for posting the stats, i was just about to finally get to this. Next character i should be able to post the stats a day or two before the character releases. Also thank you all for the feedback, I'll discuss with the team. Fingers crossed for this next character! coughrogueorgambitcough
Vhailorx wrote: Have to disagree phumade. (1) I don't see how new characters are (post release) any more available to players than older 4*. It's all rng and players have very little control over which 4*s they will cover first. (2) as you said: IF her powers had affected cooldown tiles, she would would be a lot better. But they didn't! (3) powers that are cheap "if you boost" are not cheap! (4) i cannot overdtate how big a weakness her health is. At level 270 she has less health than most 3*s at lecel 185 or so. Even if her skillset was as good as the average 4*, why would you accept a 30% health handicap? She will invite attacks in pvp and will die to a bad cascade against overleveled pve opponents.
spectator wrote: 2% or less of the population base will get 5 covers on release pve. Im not even going to go into PVP placement and progression for newer players.....
seraphiel wrote: On top of being a meh set of powers it's more of Marvel's "All Rehashed, All Tokenism" thing.......
Vhailorx wrote: Polares: There is absolutely a connection between ability set strength and health pool, it's just not a direct link. This is a fundamental assumption of any discussion about character balance. If one character could have the best health pool and the best skill set, and the best match damage in the game, that character would be the only character worth having.
fanghoul wrote: I think if the lockdown works the way I think it does, this might mean getting multiple match-5s for a single use of her blue. If you paired her with Prof-X then, you might have some real damage going on. Actually, if you add Patch in there too, with his green maxed, you could probably at least kill a character with 9 green and 9 blue.
Straycat wrote: I have to agree with Vhailorx, I think health is incorporated to the character balance and design. Its not directly related and not consistent for all characters, but its there. Hulkbuster has a self damage ability, so his health could be a balance to that. Red hulk has a passive that helps if he takes damage. Thanos has an ability that puts him in front, and he can kill his teammates so he might be alone more often. Yes, they should be durable according to the comics, but they are probably designed with that in mind. If you look at just their health, you will see they mostly line up with their comic durability, but that doesn't mean they have no correlation to their moves. In general, true healers (wolverine family), invisible characters (prof x, miles), or strong passives (Dr strange, Hood) will have lower health. There are exceptions and its not completely balanced, but I think they put some thought into overall design. And as you say, she has armor and should have more health, but she also doesn't have an awesome kit, so she should have more health. Also, for all the complaints about having variants, the all new all different Marvel is pretty explicitly making variant characters. Its a way of keeping the audience with built in fans of a character while also updating it and being more diverse. If you are upset about diversity... I'll just say thats not cool.