monsieurmojo wrote: OneLastGambit wrote: I disagree slightly here. at 5 covers he will transform with just 6 green ap. The transform tile will proc beforeany green user might fire an ability so even if AI collects more green the transform tile will still proc before he can use it up. No, I understand this, Gambit! I'm actually looking forward to pulling that 5th green cover many years down the road from now, just to get that cost down. What I'm saying is just that, since AI Banner will prioritize blue, then black, then purple, then TU matches before green--and because the blue, even at five covers, is still such a poor generator of green--an AI controlled Banner is far too unlikely to ever even get the green in the first place. Even if he *does* get it, the moment Hulk gets another match, he's going to use it on that pathetic AOE. There needs to be a better method of green generation to make him even worth an ISO investment for anything outside of PvE.
OneLastGambit wrote: I disagree slightly here. at 5 covers he will transform with just 6 green ap. The transform tile will proc beforeany green user might fire an ability so even if AI collects more green the transform tile will still proc before he can use it up.
Jaedenkaal wrote: I don't believe that's how AI match logic works. As far as I know the AI prioritizes matches with only the following checks: 1) Make a match 4 in a color needed to fire a power 2) Make a match 4 in any color 3) Make a match 3 in a color needed to fire a power 4) Make a match 3 in any color If there's more than one match available within the current check, it makes one randomly. Tile damage is not taken into account.
cyineedsn wrote: Jaedenkaal wrote: I don't believe that's how AI match logic works. As far as I know the AI prioritizes matches with only the following checks: 1) Make a match 4 in a color needed to fire a power 2) Make a match 4 in any color 3) Make a match 3 in a color needed to fire a power 4) Make a match 3 in any color If there's more than one match available within the current check, it makes one randomly. Tile damage is not taken into account. I think you are mostly, right, but #3 is "Make a match 3 using a color where a character has strong tile damage", which also translates into the colors needed to fire a power. You can see this more clearly during the 4* crash of the titans when the AI will prioritize getting colors for their passive despite never being able use the AP. So yeah, unless you are also using a character that has green as one of their powers, the AI will endlessly match blue black and purple before getting around to getting green
OneLastGambit wrote: Also doesn't AI prioritise team up before any other colour when it has a team up power to use?
Ozark Boatswain said: It's fun to play Mystique against this guy. Hulk makes a match without gaining AP, but Mystique still manages to steal AP from it.
Dayv said:On top of that, as others mentioned here months back, while his numbers in this thread for his active green as Hulk are ok (and only ok), they don't appear to have ever been improved in the game, or they reverted before I champed him. My Hulk at level 451 does less than 6000 damage for 9 green AP, which is really, really underpowered for someone not generating extra green at the time they can use it.
Dayv said: OK, I may have been wrong here, I just tested it again and at level 451 it does 8476 damage to the enemy team. I'm confused now, does it do decreased damage sometimes? Maybe this is an intermittent bug?
Anon said: I have him at 0/2/0 and he's absolutely awful at these levels.
sambrookjm said: Anon said: I have him at 0/2/0 and he's absolutely awful at these levels. I have him, and he's absolutely awful at all levels. The "Booster Banner/Non-Boosted Hulk" is the icing on the cake. I wonder if the other transforming 5-stars will also have this bug. They seem to get the 4-stars right (as shown by Cloak and Dagger in the Venom Bomb event where Banner's boosted.)