Rhycar said: All nodes should hit 0 instead of having 1-3 points always. With the new scaling, having a three-point node guarantees that strategy and speed will always come second to brainlessly tapping a node over and over again. It's bad design.
Starfury said: If I may add something:Spare us the trivially easy nodes - this is like LR seeds every day, forever. Obviously, I don't mind the free resources. But those non-scaling nodes really don't add anything to the gameplay except "tap half a dozen times to join the match -> make one move -> wait for animations to end -> tap half a dozen times to collect rewards". Rinse and repeat, 18 times a day, 126 times a week.As it is, they're literally nothing but a mind-numbing waste of everyone's time.
Fightmastermpq said: Starfury said: If I may add something:Spare us the trivially easy nodes - this is like LR seeds every day, forever. Obviously, I don't mind the free resources. But those non-scaling nodes really don't add anything to the gameplay except "tap half a dozen times to join the match -> make one move -> wait for animations to end -> tap half a dozen times to collect rewards". Rinse and repeat, 18 times a day, 126 times a week.As it is, they're literally nothing but a mind-numbing waste of everyone's time. All these nodes do for me is make me want to upgrade to a faster device. My 2-year old Android is putting me at an unnecessary disadvantage.
sh81 said: ZeroKarma said: I seriously enjoyed this PvE, and my ally mates were exceptionally positive as well. I really hope this doesn't go away. I'm already dreading Strange Sights and a Sandman essential node where the enemies are level 450. Like that makes any sense. It works for 5* players and nobody else (and be honest, are the rewards appropriate for you?).
ZeroKarma said: I seriously enjoyed this PvE, and my ally mates were exceptionally positive as well. I really hope this doesn't go away. I'm already dreading Strange Sights and a Sandman essential node where the enemies are level 450. Like that makes any sense.
Sm0keyJ0e said: Rhycar said: All nodes should hit 0 instead of having 1-3 points always. With the new scaling, having a three-point node guarantees that strategy and speed will always come second to brainlessly tapping a node over and over again. It's bad design. Also agree with this. D3/Demi has basically stated they do not want players grinding endlessly on a low-point node, but that's exactly what's happening. A user in my current bracket is doing just this: grind hard node down 2 hours before sub end, hit hard node (it's just goons) repeatedly on end for 3 pts a pop. There is no strategy here--just someone who has an inordinate amount of free time on their hands.Otherwise I really enjoyed these last two tests and I hope they are made permanent.
sh81 said: I did 8 last time, 7 this, result is the same. Im way down the pack despite playing as optimally as I can (as I always try to do).Ordinarily Im knocking on the door of T10 (SCL8), sometimes being successful.Under test conditions Ive been no where near.As Ive said, Ive no problem dropping levels to suit my roster, providing the rewards at that level are appropriate for that roster.SCL scaling without a reward overhaul simply doesnt work for the majority of the player base (and Ill maintain, even the 5*s wont be getting rewards appropriate to their rosters either, they will just have an easier time scooping them up).Frankly, a reward overhaul in and of itself is long over due with or without scaling.
broll said: sh81 said: I did 8 last time, 7 this, result is the same. Im way down the pack despite playing as optimally as I can (as I always try to do).Ordinarily Im knocking on the door of T10 (SCL8), sometimes being successful.Under test conditions Ive been no where near.As Ive said, Ive no problem dropping levels to suit my roster, providing the rewards at that level are appropriate for that roster.SCL scaling without a reward overhaul simply doesnt work for the majority of the player base (and Ill maintain, even the 5*s wont be getting rewards appropriate to their rosters either, they will just have an easier time scooping them up).Frankly, a reward overhaul in and of itself is long over due with or without scaling. As a 4* transitioner do you think T10 is a reasonable goal in an SCL that's containing most of the 4* community? You shouldn't have been getting T10 in SCL8 before but the system favors those who have time on their hands (and specific time at that). That's what should be addressed. I can almost never hit T10 because my time doesn't work with any of the PvE time windows. So because of this broken time system you were getting rewards in the T10 when your roster isn't at a point where it should get T10 playing againist 4* and 5* players.The obvious fix to both of these is get rid of placement in PvE. I'll continue to beat that dead horse till someone listens.
Beer40 said: broll said: sh81 said: I did 8 last time, 7 this, result is the same. Im way down the pack despite playing as optimally as I can (as I always try to do).Ordinarily Im knocking on the door of T10 (SCL8), sometimes being successful.Under test conditions Ive been no where near.As Ive said, Ive no problem dropping levels to suit my roster, providing the rewards at that level are appropriate for that roster.SCL scaling without a reward overhaul simply doesnt work for the majority of the player base (and Ill maintain, even the 5*s wont be getting rewards appropriate to their rosters either, they will just have an easier time scooping them up).Frankly, a reward overhaul in and of itself is long over due with or without scaling. As a 4* transitioner do you think T10 is a reasonable goal in an SCL that's containing most of the 4* community? You shouldn't have been getting T10 in SCL8 before but the system favors those who have time on their hands (and specific time at that). That's what should be addressed. I can almost never hit T10 because my time doesn't work with any of the PvE time windows. So because of this broken time system you were getting rewards in the T10 when your roster isn't at a point where it should get T10 playing againist 4* and 5* players.The obvious fix to both of these is get rid of placement in PvE. I'll continue to beat that dead horse till someone listens. I disagree with getting rid of placement simply because getting a 3* cover (instead of a 4* for higher placement) is still better to me than getting nothing. None of the start times work for me either and I like to play here and there throughout the day, rather than a bunch twice per day. I'm assuming you believe if they get rid of placement, then they'll offset that by increasing the progression rewards? That would be ok...but I don't believe they'd do that and we'd just end up with less rewards.
DrDevilDinosaur said: Did I play a different event? This was horrible - scaling was worse than normal.Just switch it back, it wasn't perfect but every time Demi tries to tweak something they just manage to break it instead. Just please stop fiddling.