Fightmastermpq said: I finished the event in 1st place in SCL8, with most of my clears taking less than 30 minutes. It was a huge improvement in time spent, but the difficulty was too easy. I never even used my 5* Panther with Thanos because every fight was basically over after a single Court Death.My T10 was still filled with soft-cappers though and what I would really like to see is an increase in enemy level with a decrease in the number of clears required. Make it harder - but keep the 30 minute clear times.Also, the number of screens you have to get through after a battle before you get to the next fight as just way too long - this is what slowed me down more than anything (I still believe largely due to my platform/device), but can't we get rid of some of this fluff???
This PvE mechanic screams for higher top end SCLs, whether that's re-adjusting the levels and rewards in the current 8 we have now, or coming out with more I don't really care, but the highest SCL should be tough for level 550/370 rosters and offer rewards that properly reflect the difficulty.
My hope is that this test demonstrated that they have the proper mechanics down for removing scaling from PvE, and emphasized the need to now address enemy level and rewards at each SCL.
cpeyton3535 said: ...Not sure why everyone is calling for the elimination of placement rewards. I honestly think of them as gravy. If I'm not feeling like optimal clears and a huge time commitment but I still get some ISO and tokens just for showing up I really don't see that as a bad thing. Make them a little less top heavy and a bit more generous, I absolutely support that, but no need to completely abolish them. I want more rewards, not less!
acescracked said: cpeyton3535 said: ...Not sure why everyone is calling for the elimination of placement rewards. I honestly think of them as gravy. If I'm not feeling like optimal clears and a huge time commitment but I still get some ISO and tokens just for showing up I really don't see that as a bad thing. Make them a little less top heavy and a bit more generous, I absolutely support that, but no need to completely abolish them. I want more rewards, not less! The people constantly clamoring to remove placement have an unrealistic vision that the current rewards given in T1, or T5 would become available to everyone in progression only.I would be for all for that pipe dream too but I don't believe in fairy tales.
Fightmastermpq said: Make it harder - but keep the 30 minute clear times.
Wumpushunter said: I see a great deal of people asking for either "mega" rewards for CL 8 or a new CL 9 with mega rewards. End game power creep will destroy a game fast. When 1/2 your players are progressing stupid fast and rest are crawling it becomes a game of haves and have nots.
Phumade said: Fightmastermpq said: Make it harder - but keep the 30 minute clear times. 100% agree with this point. As it currently stands, it can be hard to differentiate players. The margins are so tight that random factors like device responsiveness, a family conversation, pee break etc... can be the difference between placements. The difficulty needs to be tuned so that knowledge, skill, or experience should be the deciding factor in placement.
JaGo said: Personally, I like the system as is. During the experiment my 2 star essential went from 80ish levels at the start to the 140's for SCL 7 Really?? That's just the easiest comparison I could think of. The others were just bonkers and it's the first time since SCL's were introduced that I didn't just automatically join SCL 8. And honestly, my roster did not start accelerating until 4 clears in PVE awarded a total of 25 CP. it was abyssmally slow until they made that change. Now that it takes 5 clears( right? ) to max out progression for an event it slowed down again for me considerably . That combined with these huge jumps in "starting" levels caused me to just quit the event altogether. That's a first for me as well. It was exhausting and chewed through health packs like sand storm through paper mache. I understand the plight of the players with many champed 4 stars and 5's, but making it harder for the rest of us isn't the answer either.I wish I had a great suggestion that was fair to all of us, but I don't. I simply wanted to state my point of view.The 4 clear system and previous SCL 8 awards were perfect for me and I really want them back. It fit my busy schedule and accelerated my roster.Regards,-JaGo
JaGo said: Why should I have to drop down? It was working just fine. Why in the world would you say I don't deserve the rewards that were there to be attained? I play a couple hours a day, 7 days a week for the last 679 days with about $600 in cash spent during that time. I know the ones in 5 star land have spent more, but to say I don't deserve the rewards I have already been getting is an immensely asinine statement to make. If SCL 8 wasn't meant for me, then perhaps SCL 10 should already exist for those with greater rosters and beter rewards. To say the rewards in SCL 8 are just for the Elite is quite ridiculous being that I have hugely invested my time and money and feel what I have been receiving in rewards is fair and to take those away is unjust.-JaGo@Brigby
Fightmastermpq said: JaGo said: Personally, I like the system as is. During the experiment my 2 star essential went from 80ish levels at the start to the 140's for SCL 7 Really?? That's just the easiest comparison I could think of. The others were just bonkers and it's the first time since SCL's were introduced that I didn't just automatically join SCL 8. And honestly, my roster did not start accelerating until 4 clears in PVE awarded a total of 25 CP. it was abyssmally slow until they made that change. Now that it takes 5 clears( right? ) to max out progression for an event it slowed down again for me considerably . That combined with these huge jumps in "starting" levels caused me to just quit the event altogether. That's a first for me as well. It was exhausting and chewed through health packs like sand storm through paper mache. I understand the plight of the players with many champed 4 stars and 5's, but making it harder for the rest of us isn't the answer either.I wish I had a great suggestion that was fair to all of us, but I don't. I simply wanted to state my point of view.The 4 clear system and previous SCL 8 awards were perfect for me and I really want them back. It fit my busy schedule and accelerated my roster.Regards,-JaGo Unfortunately you were getting rewards that you never deserved. SCL8 is the absolute highest they currently have to offer, so obviously it's meant for the best rosters. If you couldn't handle the level 300 or whatever they were enemies that SCL8 was throwing at you, then you roster is not yet big enough to reap the best rewards. Drop down until you can deal with the difficulty and progress from there.
zodiac339 said:Players having a competitive edge in PVE because their lower tier roster somehow clears the content more efficiently that a higher tier roster is 1) impressive use of what the player has or 2) the fault of the Developers for not properly balancing the way scaling works at the higher levels. Don't expect the developers to punish lower tier players for the shortcomings of the developers because that, dear player, is far less fair that the scaling you face.