First, I’d like to congratulate you on champing a 4* so quickly - everyone here can agree it’s very impressive. But the fact that everyone is so surprised/impressed with this says a lot about progression (or lack of progression) in the game.
From parsing through OPs comments he/she plays about 2.5 hrs a day and spent “A few hundred, including 3 months of VIP. CAD, not sure how much American it would be” for a single champed 4*. IDK what the rest of OPs roster looks like but I’m sure there are lots of gaps considering there are 40+ 3* & 4* characters and a good portion are vaulted. This seems like a lot of effort not to mention time/money spent for a small portion of the game. The huge roster along with essential character requirements for PVE/PVP makes the game quite difficult for new players to get into as they probably can’t compete early on.
Again, I’m not discounting OPs achievement at all but just trying to point out the absurdity of progression in this game - it takes quite a bit of time, money not to mention RNG luck to progress.
Vhailorx said: Great point mrpuzzlequester:What does it say about a game when 220+ hours played + several hundred dollars spent = champing a single member of a 50-character tier that is not even the highest tier of play?
mrPuzzleQuester said: First, I’d like to congratulate you on champing a 4* so quickly - everyone here can agree it’s very impressive. But the fact that everyone is so surprised/impressed with this says a lot about progression (or lack of progression) in the game. From parsing through OPs comments he/she plays about 2.5 hrs a day and spent “A few hundred, including 3 months of VIP. CAD, not sure how much American it would be” for a single champed 4*. IDK what the rest of OPs roster looks like but I’m sure there are lots of gaps considering there are 40+ 3* & 4* characters and a good portion are vaulted. This seems like a lot of effort not to mention time/money spent for a small portion of the game. The huge roster along with essential character requirements for PVE/PVP makes the game quite difficult for new players to get into as they probably can’t compete early on. Again, I’m not discounting OPs achievement at all but just trying to point out the absurdity of progression in this game - it takes quite a bit of time, money not to mention RNG luck to progress.
Alsmir said: Well, I hate to be that guy, but money does make a huge difference.Quite recently, I made a fresh start on my phone (Steam player here), and after ~3 weeks of relaxed play I don't even have a 2* champ (close, though). Most importantly I'm struggling to even roster all the 2* and few other characters. Technically, you could just earn it by playing a lot, but not really. Rewarda for both progression and placement are super bad in low CLs, especially CP. Just the amount of 5* covers suggests a LOT of tokens opened.Honestly, congratulations, I hope you enjoy your newly champed characters.At the same time: that is not a typical new player experience, unless he spends a lot of money and dedicates a massive amount of free time.Edit.:More about new player experience.It's fine if you don't mind spending money. Roster slots will halt your progress really soon and you will get stuck for a long time.Low CLs give lousy rewards, especially cp and hp. You won't be earning much towards LTs or roster slots. You can either keep farming XP to slowly gain access to better CLs or you will get stuck.You get standard tokens instead elite, and standards get useless after first week of play. Newbie brackets help those commited enough to grind and it's easy to nail top places for extra covers, but without spending $$ you're stuck with not enough roster slots.Surely, dropping few hundred bucks fixes most problems, but how many players are willing to drop that kind of money for match-3 game they just discovered?