Szamsziel said: Can we also discuss what a event decks restrictions?Few examples: Cast no supports - what about pw when you have to add supports just because pw limits?Cast no more than 2 supports - how many in decks will be appropriate? Energize x - how many cards or pw abilities are required?Win with 90 life - so no Sorin allowed?Adding such limitations is bad for game. But it's nothing new isn't it?
With the new QB, how many runes will we get per win? Also, (for clarification on the screenshot) is it 1 ribbon per win @Hibernum_JC?
tfg76 said: like the sound of this! We haven't had deck building restrictions yet, and to me, it's much better to say "play with at least three werewolves in your deck" than "play 3 werewolves", since the latter leads to such strange gameplay.
madwren said: tfg76 said: like the sound of this! We haven't had deck building restrictions yet, and to me, it's much better to say "play with at least three werewolves in your deck" than "play 3 werewolves", since the latter leads to such strange gameplay. I wanted to point out that this is a great way to reframe objectives so that they encourage use of cards from new sets, without causing tedious matchups where people spend most of their time stalling so that they can get their Nth vampire out.
Hibernum_JC said: With the new QB, how many runes will we get per win? Also, (for clarification on the screenshot) is it 1 ribbon per win @Hibernum_JC? It is 1 ribbon per win, and you now get 100 Runes per win in Training Grounds.Essentially, doing 4 wins per day nets you a very healthy amount of runes + 15 Crystals. Doing the first 3 wins nets you more Runes than before if you did 3 wins in Quick Battle, but it drops off after that. Getting 3 wins is a very low investment and will greatly help newer players get more Runes quickly.
naphomci said: Hibernum_JC said: With the new QB, how many runes will we get per win? Also, (for clarification on the screenshot) is it 1 ribbon per win @Hibernum_JC? It is 1 ribbon per win, and you now get 100 Runes per win in Training Grounds.Essentially, doing 4 wins per day nets you a very healthy amount of runes + 15 Crystals. Doing the first 3 wins nets you more Runes than before if you did 3 wins in Quick Battle, but it drops off after that. Getting 3 wins is a very low investment and will greatly help newer players get more Runes quickly. I have to ask: did you actually read what you wrote? This might be one of the most nonsensical posts I've seen. Let's examine it:1st round - Old: 300, New: 2502nd Round - Old: 300, New: 350, total - Old: 600, New: 6003rd Round - Old: 300, New, 450, total - Old: 900, New: 10504th Round - Old: 300, New 15 crystals, total - Old: 1200, New 1050 runes + 15 crystals5th Round - Old: 300, New 100, total - Old: 1500, New 1150 + 15 crystals.The only time this new system "will greatly help newer players get more Runes quickly" is if they played precisely 3 rounds. Your statement is a plain mathematically falsehood.
shteev said: madwren said: tfg76 said: like the sound of this! We haven't had deck building restrictions yet, and to me, it's much better to say "play with at least three werewolves in your deck" than "play 3 werewolves", since the latter leads to such strange gameplay. I wanted to point out that this is a great way to reframe objectives so that they encourage use of cards from new sets, without causing tedious matchups where people spend most of their time stalling so that they can get their Nth vampire out. Whoah! Once again we're making assumptions here. What's more likely, that D3 have changed the code on objectives? Or that they're just being slightly unspecific with their language in this thread, and the objectives will work in exactly the same way as before?
So as of now, the only restrictions on nodes are Planeswalker-color based. There are no restrictions on putting specific cards, card types, etc in decks.
Hibernum_JC said: I also have other good news to share with you guys.
IHibernum_JC said: I also have other good news to share with you guys.The potential exploit you warned us about yesterday with Event Decks (setting a troll deck when stopping playing) has been fixed.You now will only match against your opponent's last PLAYED deck, not set deck. This means that for you to match against a troll deck, your opponent needs to have played with it (and most likely denied themselves objectives, which is good for you in the long run).We'll continue to improve the matchmaking as things unfold, but I just wanted to make sure this was noted so that it can alleviate some of your concerns.
Hibernum_JC said: naphomci said: Hibernum_JC said: With the new QB, how many runes will we get per win? Also, (for clarification on the screenshot) is it 1 ribbon per win @Hibernum_JC? It is 1 ribbon per win, and you now get 100 Runes per win in Training Grounds.Essentially, doing 4 wins per day nets you a very healthy amount of runes + 15 Crystals. Doing the first 3 wins nets you more Runes than before if you did 3 wins in Quick Battle, but it drops off after that. Getting 3 wins is a very low investment and will greatly help newer players get more Runes quickly. I have to ask: did you actually read what you wrote? This might be one of the most nonsensical posts I've seen. Let's examine it:1st round - Old: 300, New: 2502nd Round - Old: 300, New: 350, total - Old: 600, New: 6003rd Round - Old: 300, New, 450, total - Old: 900, New: 10504th Round - Old: 300, New 15 crystals, total - Old: 1200, New 1050 runes + 15 crystals5th Round - Old: 300, New 100, total - Old: 1500, New 1150 + 15 crystals.The only time this new system "will greatly help newer players get more Runes quickly" is if they played precisely 3 rounds. Your statement is a plain mathematically falsehood. Here's the thing - your math is a bit off.1st round: 100 for winning + 250 as a reward (total 350)2nd round: 100 for winning + 350 as a reward (total 350 + 450 = 800)3rd round: 100 for winning + 450 as a reward (total 550 + 800 = 1350)4th round: 100 for winning (total 1450)5th round: 100 for winning (total 1550)Rewards get lower compared to the old Quick Battle after the 5th round (plus you get Crystals at 4, which is a good steady income of it).
Hibernum_JC said: I also have other good news to share with you guys.The potential exploit you warned us about yesterday with Event Decks (setting a troll deck when stopping playing) has been fixed.You now will only match against your opponent's last PLAYED deck, not set deck. This means that for you to match against a troll deck, your opponent needs to have played with it (and most likely denied themselves objectives, which is good for you in the long run).We'll continue to improve the matchmaking as things unfold, but I just wanted to make sure this was noted so that it can alleviate some of your concerns.