v2.0 Release Notes *Updated (4/28/17)
Comments
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Hibernum_JC said:
Essentially, doing 4 wins per day nets you a very healthy amount of runes + 15 Crystals.2 -
Hibernum_JC said:I also have other good news to share with you guys.
The potential exploit you warned us about yesterday with Event Decks (setting a troll deck when stopping playing) has been fixed.
You now will only match against your opponent's last PLAYED deck, not set deck. This means that for you to match against a troll deck, your opponent needs to have played with it (and most likely denied themselves objectives, which is good for you in the long run).
We'll continue to improve the matchmaking as things unfold, but I just wanted to make sure this was noted so that it can alleviate some of your concerns.
@Hibernum_JC
It's great to hear that feedback is listened to. I really hope this highlights the usefulness of early communication, and fixing something before release = cheaper. Furthermore, the community can give even more directed feedback if some of us are beta testing (major) updates.
I'm assuming the development team is relatively small and strapped for manpower. However, I think that there are MANY on this forum who would gladly want to be involved in the testing process. This will give advanced feedback on any bugs or potential issues BEFORE they are released to the public.
Moreover, this may alleviate some of the strain on your own manpower: one person to organize the external testers, get a bunch of stress testing.
Also, this would provide some much needed positive PR. Evangelists are hard to come by, but have huge impact. Look at all the YouTube "celebrities". You can help foster that, if you so choose.
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Regarding runes:
Origin story episode 1 with 3 lvl AI with sloppy deck gives you 100 runes
Pretty boring (after few runs) heroic encounters gives you 250 runes
Fight with equal lvl deck created by players ( in which you can loose) gives you 100 runes.
Is it just me or I see the bad reward/risk scenario?0 -
Hibernum_JC said:I also have other good news to share with you guys.
The potential exploit you warned us about yesterday with Event Decks (setting a troll deck when stopping playing) has been fixed.
You now will only match against your opponent's last PLAYED deck, not set deck. This means that for you to match against a troll deck, your opponent needs to have played with it (and most likely denied themselves objectives, which is good for you in the long run).
We'll continue to improve the matchmaking as things unfold, but I just wanted to make sure this was noted so that it can alleviate some of your concerns.0 -
If no valid deck found if player not in (Killwind, Merciside) select random deck (Killwind, Merciside) else "starting encounter error"2
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Hibernum_JC said:
Doing the first 3 wins nets you more Runes than before if you did 3 wins in Quick Battle, but it drops off after that. Getting 3 wins is a very low investment and will greatly help newer players get more Runes quickly.
To everyone else jumping on him for this statement, it's not necessarily wrong. He didn't say that this will help *every* new player earn runes more quickly, just that overall it will help new players. There nothing inconsistent about a change being bad for the dozens or hundreds of players at the top while being good overall when you take into account the effect on the other thousands of players.0 -
So a question, while I get the change for Baral and can see its potential and it's still quite powerful... if the following can be answered. Does investigate resolve before the new Baral ability triggers? Because strategy wise this is a huge factor in deck design regarding his add 4 mana to each spell in hand at the beginning of the turn. If investigate resolves after the Baral mana delivery, that's going to be a real bummer.0
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Justyce said:As a way to help us get rares can you start selling rare packs0
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Delnai said:0
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A reminder that the 250 rune heroic Encounters are still there if rune grinding is your intention.0
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losdamianos said:Hibernum_JC said:
Essentially, doing 4 wins per day nets you a very healthy amount of runes + 15 Crystals.
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Ohboy said:A reminder that the 250 rune heroic Encounters are still there if rune grinding is your intention.2
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Ohboy said:A reminder that the 250 rune heroic Encounters are still there if rune grinding is your intention.0
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losdamianos said:Ohboy said:A reminder that the 250 rune heroic Encounters are still there if rune grinding is your intention.
Or testing your mettle against actual player decks of varying design since a lot of story mode decks are either ridiculously easy, or artificially inflated to a difficulty level very unfriendly to new players.
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Can we get the option to buy runes now and not just in special packs.0
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Hibernum_JC said:
You can save 9 different Kiora decks (one per node).Hibernum_JC said:I also have other good news to share with you guys.
The potential exploit you warned us about yesterday with Event Decks (setting a troll deck when stopping playing) has been fixed.
Any chance something might be done about this one?
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shteev saidGood to know that you'd like to fix some exploits for us. How do you feel about the exploit of deliberatly using low level PWs in events to gain an advantage over players who have levelled theirs up to max? I met a player exploiting the system today with a level 37 Tezz 2 (running Herald of Anguish, if you please), whilst i was exploiting the system running a level 30 Tezz 1.
Any chance something might be done about this one?
Only way I can see is to make virtual 60 lvl pw on each node.0 -
Szamsziel said:shteev saidGood to know that you'd like to fix some exploits for us. How do you feel about the exploit of deliberatly using low level PWs in events to gain an advantage over players who have levelled theirs up to max? I met a player exploiting the system today with a level 37 Tezz 2 (running Herald of Anguish, if you please), whilst i was exploiting the system running a level 30 Tezz 1.
Any chance something might be done about this one?
Only way I can see is to make virtual 60 lvl pw on each node.
IMO, in the top tier, (be it Platinum, or even a new one which should probably already have been introduced into the game), it should be assumed that players are not newbies and do not have restricted access to resources.
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This whole scarcity of runes thing is a red herring. Heroic encounters remain one of the best ways to grind runes (they don't seem to have eliminated that yet.)
Getting rid of QB has done two things which the devs like:
1. Simplified management of the code base (now uses event structure like everything else).
2. Reduction in free content available to players (specifically card packs, guaranteed rares and mythics).
Let's not waste anymore time arguing about runes. It is just misdirection.2
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