v2.0 Release Notes *Updated (4/28/17)
Comments
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Sorry to ask what others are asking. I'm confused by the terminology with the event decks.
Is it one deck per PW per Event
or
one deck per node in an event.
example. RaTC - There are 9 nodes. If I want to play 9 different Kiora decks in the event will I be able to save 9 different Kiora decks to these nodes?0 -
murtagon said:Sorry to ask what others are asking. I'm confused by the terminology with the event decks.
Is it one deck per PW per Event
or
one deck per node in an event.
example. RaTC - There are 9 nodes. If I want to play 9 different Kiora decks in the event will I be able to save 9 different Kiora decks to these nodes?
Note that the decks do reset every time the event ends, so you'll have to reset them every time the event starts.0 -
Hibernum_JC said:murtagon said:Sorry to ask what others are asking. I'm confused by the terminology with the event decks.
Is it one deck per PW per Event
or
one deck per node in an event.
example. RaTC - There are 9 nodes. If I want to play 9 different Kiora decks in the event will I be able to save 9 different Kiora decks to these nodes?
Note that the decks do reset every time the event ends, so you'll have to reset them every time the event starts.
Excellent thank you! While I am not fond of the economic changes I do like how these changes sound. While I see some folk disappointed with Baral I think he is going to be nearly as broken with the new changes. However he will not trigger a 25 minute turn now so that is great news. Now he is just an insane threat versus an insane threat that you have no chance of dealing with.0 -
Did it occur to you at any time when implementing the deck slots to make them work in the player's best interests?
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Its funny how they always twist the facts to justify changes made for their own benefit. Instead of giving us things to spend runes your solution is to make them much less accessable? Genius.
QBs were not new players friendly? Please dont lie. Thats actually the opposite. It was after BFZ was released and the current QB structure was implemented that i had success in building up my collection and finally be able to level up my pws at a satisfying pace. I was struggling before. I now played every cycle and finished in the top 10. That was new player friendly. You know what is not new player friendly? The lousy events with lousy rewards that you seem so proud to have impleneted (you dont really read the feedback do you) and which you have basically turned the QB into now. I now have to set aside time every day, if i want to get whatever the progression rewards for it are going to be, instead of going for just one qb once in a while when i had the time. You give lame excuses but how about admitting why you are really changing qb: because it is giving better rewards to players and you dont want that.
I feel sorry for the new players. Good luck to you. But even thats not gonna be enough if you keep playing this game.6 -
Regarding events decks, what if i played my event games then in between node refreshed i changed my event deck with non event cards. The players facing that will still be facing a troll deck.0
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@Hibernum_JC So for clarity - if an event node achievement is "summon 5 vehicles", you will not be able to enter a deck that contains NO vehicles? but you could still concievably add a vehicle to 9 other troll cards and still ruin the matchmaking..
//Removed Insults -Brigby0 -
I like this patch so far. Of course, not everything is gold but a lot of user-friendly things seem to come and that is great. I read in someone's post that new players can't grind runes anymore, because quick battle is gone... That's not true, you can easily grind in story mode, if you want to.
Training ground looks great to me.
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@losdamianos
What you want me to say lol. I called it. The intention was to remove guaranteed mythics and they obviously went for the one hemorrhaging them the most first.
Wish they had gone with the gentle slope solution instead and gave out mana jewels as rewards to replace mythics like for events though.
As stated already by others, the guarantees rare was/is a lifeline for many low-mid tier players, so it's quite the step backward to help newer players if that's their intention. We'll have to see their crystal rewards for the new format I guess.
On a personal level, I will now have less things to play in the game and would like to make another pitch to make trials more playable than just once a day. Everyone here thinks it's a bad deal anyway. It's not like they'll protest... Right?1 -
AngelForge - QB is also a source of three guaranteed rares, crystals, and card packs for hundreds of players each week. That is the real loss (and likely the developer's real motivation).2
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And for anyone saying QB is only for experienced players - that is ridiculous. I only started QB after completing story mode and by that time, had a few higher level walkers who were more than capable of getting into top 150.
This is about restricting the flow of free content. Just like every other change to the reward system within the last 30 days.7 -
Trading Mana runes for crystals or jewels? Was that never considered as an option to improve the game? To keep players interested in playing.0
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spesler said:AngelForge - QB is also a source of three guaranteed rares, crystals, and card packs for hundreds of players each week. That is the real loss (and likely the developer's real motivation).
I would also not like the fact, that my favorite playing mode would be deleted. Totally understandable.
I just don't like this false argument that the new players are losing there mana rune source.
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I need some more popcorn.
I dont think you are seeing the loopholes that I am seeing in all this. I will be talking to the guys in Extinction and Calamity about how these new changes will benefit them and how they can really step up their game.
While I am sad that they have discontinue QB, I wonder what all the hardcore players are going to do now with their loads of extra time. There is no real measure for the truly competitive players. Yes I know the PvP events where we theory craft our decks endlessly and prep them to beat ridiculous requirements in the hopes that we will win a mediocre prize.
Well as I am just the spirit of Killwind and not actually the real Killwind all I can say is Good luck.
//Removed Inappropriate Content -Brigby3 -
Losing the uncommon/rare and pack from QBs is a huge impact. Probably worse than the pack changes from last patch, at least for me. It was especially nice to be able to target a color preference and put more effort into those days. More than anything though, the mode was great filler for in between events, or if you're feeling more casual and don't want to be modifying decks.
As everyone else has said, it was actually pretty newbie friendly. As a new player starting this January, I assumed natural progression was intended to be Story --> QB --> Events. And that worked great. I was happy to get bonus runes from low placement in QB. Then I worked my up over time. So just like last patch it's simply a re-branding to provide the same thing, minus a motivating level of rewards.
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I've searched a bit and hope I'm not repeating someone else's comments, but was there any addressing of duplicate cards in the new update? I'll give the new changes a chance and see how they go but it would be nice to see if the exchange program was up for revamping on the horizon.0
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steamer said:I've searched a bit and hope I'm not repeating someone else's comments, but was there any addressing of duplicate cards in the new update? I'll give the new changes a chance and see how they go but it would be nice to see if the exchange program was up for revamping on the horizon.0
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Wow, these are big changes to the game. Aside from "reserving judgement" until we actually experience it, there seems to have been a ton of development work done into fleshing out all the missing bits and pieces of this game.
Not going to comment on QB, I only used it to master cards, practice with decks, and build runes.
JC, regarding Baral, I think you've made a superb design decision. If everyone would just take a step back and imagine that Baral was always like this (4 mana gain per turn for each spell in hand, draw 1 card per spell cast) then everyone would agree that he is an absolute powerhouse of a Mythic for any blue deck. Believe me, the only people crying for refunds are the players that only made the purchase to exploit the system. Otherwise why wouldn't you want this card? It is literally the best Blue chumper troop in the entire game.
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The QB change tells me that the mid-tier players like myself don't deserve rares ever unless we spend more than $10 USD or be lucky on joining the right coalition.0
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