v2.0 Release Notes *Updated (4/28/17)
Comments
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madwren said:Hibernum_JC said:Hey folks, I know it's been a while since I've been on here but I've been so busy it's been difficult!
I just want to come here and clarify certain points that I've seen pop up in the thread.
1- You can play as much as you want in the Training Grounds, and still earn Runes with every single victory. The main difference is that it no longer is a competitive event, but more of a place where you can go and practice and play. You can still grind Mana Runes in the mode, and you can play with any cards you want and any decks you want.
2- I think there might be a bit of a confusion with Event Decks. Essentially, once you designate a Planeswalker to a node, you can then freely change it's assigned deck as MUCH as you want during the event. Your opponents will always play against the latest version you've made, but there are no restrictions to how many times you may edit your deck. You can change it every time you play a match, if you want!
3- A few other things I'd like to point out that I know might get overlooked in the notes: Fabricate no longer trails animations. I know a LOT of you were complaining about this (and rightly so!) and while it took us a bit of time to fix it, it finally is fixed, so you can play with Fabricate decks without waiting for the animations to complete. The menus are not also MUCH more responsive and fast, which hopefully will give you folks a much better experience overall.
I'll keep reading and answering what I can when it comes up.
great news on fabricate!
Basically, when you go in a node for an event, you set a deck for this node. Essentially, this is a free deck slot per node in each event. When you go into the node, you can change the deck you have assigned for this node as much as you want. You can also copy a deck from one of your planeswalker deck slots to the event deck slot for quick entry. The game no longer looks at your other Planeswalkers and takes the deck from them, it uses the decks players set in the events in the nodes as opponents. The term "Event Deck" basically just means "Deck slot for this node that will disappear at the end of the event".
Does this make more sense?toastie said:Can we get a clarification on the Baral change: Does he still give mana to spells in your hand when he enters the battlefield? If so 3 or 4?
"At the beginning of your turn, each spell in your hand gains 4 mana.
When you cast a spell, you draw 1 card."
I looked at several options when rebalancing Baral, and this one was the most consistent. It's still very strong, and the upside of this version is that each spell in your hand gains 4 mana each turn (as opposed to gaining 3 once) so you can still use it with your costlier spells and ramp up to them.
As an example, I looked at having Baral give 2 mana instead of 3, using his current card text. While it worked at lowering the effective power of the card, there are still enough 2 mana spells that the larger issue, which is the looping problem, was not resolved, and as such I couldn't change it to that. The other issue is that keeping him able to loop creates a different problem in that it restricts design space. If we can't make more 2 or less mana spells because of Baral, it becomes better to change him so that these spells can exist. I understand some of you are undeniably upset at the change, but it's important to note that this change is not just done on a whim - the card is an actual problem, and when it ruins the game for players it absolutely has to be changed.
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@Hibernum_JC
Would you please provide some answers on the following re: QB?
"the progression rewards cap out and the amount of Mana Runes you will get from prolonged play will no longer be as high as they used to be."
I don't play QB for prizes. I play it to grind PW levels. It seems like this is going to slow that down for folks (especially new folks.) 300 runes per battle seems fair and really helps new players. In fact, the first few months I played ONLY QB because I was afraid to compete against players who had a head start on me.
So please answer:
1.)What exactly will the progression rewards be?
2.) How much less than 300 runes do you plan on giving per win after the progression is met?
Regarding #2, I'll be honest. At this point the only thing that is keeping me playing is acquiring and leveling PWs. If you tell me it is going to be some pittance like 25-50 runes per win, you are going to alienate the tinykitty out of many of your midlevel players.
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is it that I get 1 free deck(same as what I get now)?
and then the 2nd deck slot can be unlocked for
200 crystals each per planeswalker. that's 1000
crystals just to get alternate decks for nop?
HH1 -
@Hibernum_JC Yes, that makes more sense now, thanks. This sounds like a positive change.
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@Hibernum_JC you squeezed around my question by saying that you understand and changes weren't made on a whim but you didn't answer it. Will the people that bought Baral for what it is today get refunded or compensated? I'll gladly turn over the card as it won't be worth the $$ paid.0
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qubyts said:Hi @Hibernum_JC. Could you please clarify your position on the refund for the Baral nerf? I shure af wouldn't have paid for the nerfed one. Am i gonna have to go directly to google to get it?
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hawkyh1 said:is it that I get 1 free deck(same as what I get now)?
and then the 2nd deck slot can be unlocked for
200 crystals each per planeswalker. that's 1000
crystals just to get alternate decks for nop?
HH
You get 1 slot, just like you have right now, with every Planeswalker.
You can pay 200 Crystals at any time to unlock a new deck slot. When you reach level 60 with the Planeswalker, you can unlock another deck slot for 45,000 runes. You do not need to have purchased the one for 200 Crystals to be able to purchase the one for 45,000 runes, however.
You need to pay these costs PER Planeswalker.
For events such as NOP, you do not need alternate deck slots. When you assign your Planeswalker to the node, you'll create a deck for the event (you can copy from a deck in your deck slots, or you can build a whole new one) and that is the deck that will be used in the event. If you want to change the deck for the event, you don't modify the deck that's on your Planeswalker, you modify the deck that's in the event.
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Wait, you get a deck slot per planeswalker per event?
Cool, now I don't need to buy any deck slots at all!
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Hate to say it, but if you are asking for a refund you are best to go through google or apple. You will not be getting one here or they would have announced it already.0
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I figured that but it would be nice to have an official statement from the developers regarding this.0
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shteev said:Wait, you get a deck slot per planeswalker per event?
Cool, now I don't need to buy any deck slots at all!
You can think of deck slots as a sort of preset for different events. For example, in NOP, you might prefer a specific deck for Kiora, but for a different event you might prefer a completely different deck. They do end up saving you quite a bit of time.0 -
... is the forum falling over because everyone is posting in this thread?
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Hibernum_JC said:toastie said:Can we get a clarification on the Baral change: Does he still give mana to spells in your hand when he enters the battlefield? If so 3 or 4?
"At the beginning of your turn, each spell in your hand gains 4 mana.
When you cast a spell, you draw 1 card."
I looked at several options when rebalancing Baral, and this one was the most consistent. It's still very strong, and the upside of this version is that each spell in your hand gains 4 mana each turn (as opposed to gaining 3 once) so you can still use it with your costlier spells and ramp up to them.
As an example, I looked at having Baral give 2 mana instead of 3, using his current card text. While it worked at lowering the effective power of the card, there are still enough 2 mana spells that the larger issue, which is the looping problem, was not resolved, and as such I couldn't change it to that. The other issue is that keeping him able to loop creates a different problem in that it restricts design space. If we can't make more 2 or less mana spells because of Baral, it becomes better to change him so that these spells can exist. I understand some of you are undeniably upset at the change, but it's important to note that this change is not just done on a whim - the card is an actual problem, and when it ruins the game for players it absolutely has to be changed.0 -
Nitymp said:Hibernum_JC said:Your opponents will always play against the latest version you've made, but there are no restrictions to how many times you may edit your deck. You can change it every time you play a match, if you want!
Any word on whether matchmaking will be fixed or would I still just play against Killwind and Mersicide constantly?Certain players in that regular list have already admitted to making all decks infinite loop Baral decks for us all to face in our events, so the fact that known opponents would continue to troll us as they already do should be no surprise.0 -
So, I just realized that "you receive one free deck slot per planeswalker" does not mean in addition to the default one we already start with.
I thought we were literally receiving one for free, so that we'd have two for each pw without having to pay for them, and that numbers three and four would cost us.
Slightly less enthusiastic.
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@Nitymp @wereotter
Going off of the following quote from the Pre-Release Notes, all edited decks will still need to fall within the event restrictions:2 - Ensure that your deck fits within the deck building restriction for the event.In addition, the development team does have a fix for Matchmaking coming. I don't know when exactly it will be arriving, since it won't be in this upcoming patch, but rest assured that they are actively working on addressing that issue.2 -
Regarding Event Decks--this is what I really HOPE is happening:
1) You enter and Event Deck (call it deck1)
2) You use deck1 to play.
3) After playing, you change up the deck (call it deck2)
4) When opponents play you, the encounter that last deck you USED, i.e. deck1
5) The next time you play, you use deck2.
6) From then on, opponents face deck2 instead of deck 1
Can you confirm that this is what is happening? Or if it isn't what's happening, can you change it to that? This system would keep players from trolling or griefing other players as it limits player to face only decks that have been actually USED to play the event.1 -
There has been a large reduction to the reward system of the game in the last two updates. With the QB changes the player base is finding a lack of competitive objectives to strive for (no reason to be top tier in events, trial of the planes walkers are a grind and come at a cost). Are there any changes planned in the future to return competition back into the game? With the above noted will there be any kind of end game added (trials are not considered end game by the majority of your player base and is often viewed as a waste of their effort and currency)?0
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I figured that but it would be nice to have an official statement from the developers regarding this.0
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Hibernum_JC said:toastie said:Can we get a clarification on the Baral change: Does he still give mana to spells in your hand when he enters the battlefield? If so 3 or 4?
"At the beginning of your turn, each spell in your hand gains 4 mana.
When you cast a spell, you draw 1 card."
I looked at several options when rebalancing Baral, and this one was the most consistent. It's still very strong, and the upside of this version is that each spell in your hand gains 4 mana each turn (as opposed to gaining 3 once) so you can still use it with your costlier spells and ramp up to them.
As an example, I looked at having Baral give 2 mana instead of 3, using his current card text. While it worked at lowering the effective power of the card, there are still enough 2 mana spells that the larger issue, which is the looping problem, was not resolved, and as such I couldn't change it to that. The other issue is that keeping him able to loop creates a different problem in that it restricts design space. If we can't make more 2 or less mana spells because of Baral, it becomes better to change him so that these spells can exist. I understand some of you are undeniably upset at the change, but it's important to note that this change is not just done on a whim - the card is an actual problem, and when it ruins the game for players it absolutely has to be changed.0
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