v2.0 Release Notes *Updated (4/28/17)

2456712

Comments

  • ifsandbuts
    ifsandbuts Posts: 51 Match Maker
    @Hibernum_JC

    Would you please provide some answers on the following re: QB?

    "the progression rewards cap out and the amount of Mana Runes you will get from prolonged play will no longer be as high as they used to be."

    I don't play QB for prizes. I play it to grind PW levels. It seems like this is going to slow that down for folks (especially new folks.) 300 runes per battle seems fair and really helps new players. In fact, the first few months I played ONLY QB because I was afraid to compete against players who had a head start on me.

    So please answer:

    1.)What exactly will the progression rewards be?

    2.) How much less than 300 runes do you plan on giving per win after the progression is met? 

    Regarding #2, I'll be honest. At this point the only thing that is keeping me playing is acquiring and leveling PWs. If you tell me it is going to be some pittance like 25-50 runes per win, you are going to alienate the tinykitty out of many of your midlevel players.

  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    is it that I get 1 free deck(same as what I get now)?
    and then the 2nd deck slot can be unlocked for
    200 crystals each per planeswalker. that's 1000
    crystals just to get alternate decks for nop?

    HH
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    @Hibernum_JC Yes, that makes more sense now, thanks. This sounds like a positive change.
  • qubyts
    qubyts Posts: 10 Just Dropped In
    @Hibernum_JC you squeezed around my question by saying that you understand and changes weren't made on a whim but you didn't answer it. Will the people that bought Baral for what it is today get refunded or compensated? I'll gladly turn over the card as it won't be worth the $$ paid.
  • Shadoze
    Shadoze Posts: 16 Just Dropped In
    qubyts said:
    Hi @Hibernum_JC. Could you please clarify your position on the refund for the Baral nerf? I shure af wouldn't have paid for the nerfed one. Am i gonna have to go directly to google to get it?
    I would like to know this as well. I paid for a card with specific abilities. I would not pay for the new version of the card as it does not work for my play style or deck!
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
    edited April 2017
    hawkyh1 said:
    is it that I get 1 free deck(same as what I get now)?
    and then the 2nd deck slot can be unlocked for
    200 crystals each per planeswalker. that's 1000
    crystals just to get alternate decks for nop?

    HH
    This is the way it works:

    You get 1 slot, just like you have right now, with every Planeswalker.

    You can pay 200 Crystals at any time to unlock a new deck slot. When you reach level 60 with the Planeswalker, you can unlock another deck slot for 45,000 runes. You do not need to have purchased the one for 200 Crystals to be able to purchase the one for 45,000 runes, however.

    You need to pay these costs PER Planeswalker.

    For events such as NOP, you do not need alternate deck slots. When you assign your Planeswalker to the node, you'll create a deck for the event (you can copy from a deck in your deck slots, or you can build a whole new one) and that is the deck that will be used in the event. If you want to change the deck for the event, you don't modify the deck that's on your Planeswalker, you modify the deck that's in the event.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    edited April 2017
    Wait, you get a deck slot per planeswalker per event?

    Cool, now I don't need to buy any deck slots at all!
  • Infested
    Infested Posts: 98 Match Maker
    Hate to say it, but if you are asking for a refund you are best to go through google or apple. You will not be getting one here or they would have announced it already.
  • qubyts
    qubyts Posts: 10 Just Dropped In
    I figured that but it would be nice to have an official statement from the developers regarding this.
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
    shteev said:
    Wait, you get a deck slot per planeswalker per event?

    Cool, now I don't need to buy any deck slots at all!
    There are still reasons to get deck slots!

    You can think of deck slots as a sort of preset for different events. For example, in NOP, you might prefer a specific deck for Kiora, but for a different event you might prefer a completely different deck. They do end up saving you quite a bit of time.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    ... is the forum falling over because everyone is posting in this thread? :)
  • toastie
    toastie Posts: 119 Tile Toppler
    toastie said:
    Can we get a clarification on the Baral change: Does he still give mana to spells in your hand when he enters the battlefield? If so 3 or 4?
    Baral no longer gives mana to spells in your hand when he enters the battlefield. His new text reads:
    "At the beginning of your turn, each spell in your hand gains 4 mana.
    When you cast a spell, you draw 1 card."

    I looked at several options when rebalancing Baral, and this one was the most consistent. It's still very strong, and the upside of this version is that each spell in your hand gains 4 mana each turn (as opposed to gaining 3 once) so you can still use it with your costlier spells and ramp up to them.

    As an example, I looked at having Baral give 2 mana instead of 3, using his current card text. While it worked at lowering the effective power of the card, there are still enough 2 mana spells that the larger issue, which is the looping problem, was not resolved, and as such I couldn't change it to that. The other issue is that keeping him able to loop creates a different problem in that it restricts design space. If we can't make more 2 or less mana spells because of Baral, it becomes better to change him so that these spells can exist. I understand some of you are undeniably upset at the change, but it's important to note that this change is not just done on a whim - the card is an actual problem, and when it ruins the game for players it absolutely has to be changed.
    I don't hate the changes, I actually think that overall it will be a huge improvement to the game, but the lack of mana gain on EtB seems like a HUGE drop in his power, and makes me question him being worth $30. I'll try him out though.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Nitymp said:
     Your opponents will always play against the latest version you've made, but there are no restrictions to how many times you may edit your deck. You can change it every time you play a match, if you want!


    So still can play against troll decks then?

    Any word on whether matchmaking will be fixed or would I still just play against Killwind and Mersicide constantly? 
    Yup, all the troll decks. Just like we already face right now since certain players already know their decks are commonly faced, and they know they can do the event with their decks one way, then change them once the nodes are completed to a much more troll deck till they are ready to come back and clear the next set of nodes. These people have an obvious advantage.

    Certain players in that regular list have already admitted to making all decks infinite loop Baral decks for us all to face in our events, so the fact that known opponents would continue to troll us as they already do should be no surprise.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    So, I just realized that "you receive one free deck slot per planeswalker" does not mean in addition to the default one we already start with.

    I thought we were literally receiving one for free, so that we'd have two for each pw without having to pay for them, and that numbers three and four would cost us.

    Slightly less enthusiastic.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    edited April 2017
    @Nitymp @wereotter
    Going off of the following quote from the Pre-Release Notes, all edited decks will still need to fall within the event restrictions:
    2 - Ensure that your deck fits within the deck building restriction for the event.
    In addition, the development team does have a fix for Matchmaking coming. I don't know when exactly it will be arriving, since it won't be in this upcoming patch, but rest assured that they are actively working on addressing that issue.
  • wink
    wink Posts: 136 Tile Toppler
    Regarding Event Decks--this is what I really HOPE is happening: 

    1) You enter and Event Deck (call it deck1)
    2) You use deck1 to play.
    3) After playing, you change up the deck (call it deck2)
    4) When opponents play you, the encounter that last deck you USED, i.e. deck1
    5) The next time you play, you use deck2.
    6) From then on, opponents face deck2 instead of deck 1

    Can you confirm that this is what is happening? Or if it isn't what's happening, can you change it to that? This system would keep players from trolling or griefing other players as it limits player to face only decks that have been actually USED to play the event.
  • Infested
    Infested Posts: 98 Match Maker
    There has been a large reduction to the reward system of the game in the last two updates. With the QB changes the player base is finding a lack of competitive objectives to strive for (no reason to be top tier in events, trial of the planes walkers are a grind and come at a cost). Are there any changes planned in the future to return competition back into the game? With the above noted will there be any kind of end game added (trials are not considered end game by the majority of your player base and is often viewed as a waste of their effort and currency)?
  • qubyts
    qubyts Posts: 10 Just Dropped In
    I figured that but it would be nice to have an official statement from the developers regarding this.
  • toastie
    toastie Posts: 119 Tile Toppler
    toastie said:
    Can we get a clarification on the Baral change: Does he still give mana to spells in your hand when he enters the battlefield? If so 3 or 4?
    Baral no longer gives mana to spells in your hand when he enters the battlefield. His new text reads:
    "At the beginning of your turn, each spell in your hand gains 4 mana.
    When you cast a spell, you draw 1 card."

    I looked at several options when rebalancing Baral, and this one was the most consistent. It's still very strong, and the upside of this version is that each spell in your hand gains 4 mana each turn (as opposed to gaining 3 once) so you can still use it with your costlier spells and ramp up to them.

    As an example, I looked at having Baral give 2 mana instead of 3, using his current card text. While it worked at lowering the effective power of the card, there are still enough 2 mana spells that the larger issue, which is the looping problem, was not resolved, and as such I couldn't change it to that. The other issue is that keeping him able to loop creates a different problem in that it restricts design space. If we can't make more 2 or less mana spells because of Baral, it becomes better to change him so that these spells can exist. I understand some of you are undeniably upset at the change, but it's important to note that this change is not just done on a whim - the card is an actual problem, and when it ruins the game for players it absolutely has to be changed.
    I don't hate the changes, I actually think that overall it will be a huge improvement to the game, but the lack of mana gain on EtB seems like a HUGE drop in his power, and makes me question him being worth $30. I'll try him out though.