jobob wrote: I'm trying to like Banner, but so far... I'm just not feeling it. I see potential... but there's one thing that really annoys me: his match damage (especially as Hulk) should be higher. Since his green is fairly lackluster, the match damage should really be his big feature. And, his best use is as a tank... but the problem with that is that you likely have other stonger 5* that came out before him, so he doesn't really tank. I'm lucky if I get him tanking 1 color as Hulk. The way I would fix it would be by only giving him high match damage in 2 colors (as opposed to 3), but increase the match damage for those two by 50%. That way he can do a lot more damage on his matches, and he will tank even if you have a 5* at a higher level.
Hyposphere6234 wrote: I know I'm still trying to max out my 3*s and that it will be probably another two years before my next Banner cover. I just can't help find amusement in people complaining about an unpredictable character who reacts out of anger by making a snap decision match (Yes, AI) that benefits him at the time, instead of sitting back for a couple of minutes to consider what would be more viable for the player after he's taken his turn.
notamutant wrote: Focusing solely on the thematic element of the Hulk, which does vary from version to version of the Hulk of course, you are potentially off here. The Hulk is not just some angry monster that doesn't calculate every action he takes in incredible detail. The first time this was ever fully elaborated was by Cho during the World War Hulk comic run. In it, Cho confronted the Hulk when he was on a rampage, and while the Hulk claimed that he was going to make everyone pay for what they did to him, Cho told him that Banner was still inside him, calculating every move in advance, which is why no one died despite the dozens of buildings that the Hulk took down, along with helicopters. There is a genius level intellect operating behind the outward anger of the Hulk, making him a far superior tactician than is expressed in some other versions of the Hulk. It is hard to tell exactly which version of the Hulk they were hoping to create here, but it is possible that the Hulk can plan out in advance, and not waste 4 matches thematically.
Sky7331 wrote: Something must have happened when you guys patched Amadeus Cho (4* Hulk). He is not the same person as Bruce Banner, and a 3 HULK team should be possible, ie.: Red Hulk (Thunderbolt Ross) 4*. Bruce Banner 5* or Hulk 3* Amadeus Cho 4*. Please fix this!
Sky7331 wrote: Is that how the comic goes?
Cthulhu wrote: Updated to include the revisions made recently. let me know if I missed anything! Cthulhu
iron-n-wine wrote: Unless I am mistaken - they have upped his base damage for the Green, as I'm sure this used to be about 1100 damage, and now is 2093 Smash - 9 AP The Hulk is ANGRY! SMASH! Hulk deals 2093 damage to the enemy team.
Mr_Sinister wrote: He's useless as banner and more uselesss as hulk. He needs fixing because I think he replaced cap as the worst 5*. Please rework him because the concept you've created is awesome and I want to like him. As is he is garbage tier.