Vector Mangler wrote: Group healing is so insanely useful in the world of limited health packs that any character with a group heal is going to be super popular no matter what. If they added a group heal to 1* Hawkeye tomorrow and didn't change anything else, he'd still rocket up the charts in terms of popularity. You'd see him everywhere on low level teams.
Tolken wrote: OBW does not need nerfing for only one reason:The only reason anyone uses her is her healing. She could be Red/ Green / Yellow and if one of those had healing, she'd still be used. Her purple could be entirely removed or her black's passive steal removed....if she still heals she'd still be used. The main reason you are now seeing even more OBW's than previously is A-Wolvie's healing nerf. The only REAL solution to removing the overuse of OBW is simply: Create more healers. Now as to whom I believe need's a look at (that isn't on the list already) #1 Bagman (He's a frigging iso trap hero for new players who don't realize how bad he is yet) #2 All Heroes that only have 2 abilites. Those two abilities either have to be ridiculous or the character will not be used.
timber wrote: I said this in the thread when Thorverine was first nerfed, but I thought that was a mistake. Were they good? Sure. Were they overused? For now. The bottom line was that they were overused because there were so few characters to really choose from. At the time of their nerf there was 30 characters? Of those 30, 2 were 4* so most people didn't have them or didn't have them powered up. Most of the 1* aren't usable in tournaments outside of maybe BW & M Storm combo. And the game hasn't been around long enough for most people to have 3* characters or had time to level them up. So of course there would be some 2* characters that rose to the top. If they had waited a year and those characters were still dominating, then they should look into "funbalancing" them. But it was way too early to make that call. Especially since even at level 85 they were both very beatable. If they want to buff some characters, fine. But nerfing should be the last possible resort. Adding new characters is the best way to get diversity in the team building. And that's what should be the focus.
zaymac wrote: Yes but Spidey is 3* and OBW is 2*. He is supposed to be better than OBW! if you nerf Spidey, OBW should be nerfed as well. They are both essentially support characters and are not the heavy hitters of your team. I personally hate OBW. I have been messed up way more by her aggressive recon than I have ever been by Spideys stun lock. I'd rather they focus on making IM40 not suck though. Any power that drains AP from your own team is no good.
Gambit002 wrote: Obviously the only people that want Spidey nerfed don't have him. But seriously, what is the big deal anyway? Are you losing to teams with him? If you can't beat teams with Spidey then you either: a) have a weaker team than the one you're battling b) have a weaker mind than the AI So....which is it?
Unity wrote: If she gets nerfed because of some of you, im going to be pissed. It's like everytime someone "complains" they "balance" the game which makes it WORST. Ragnok sucks now, Thor sucks now, Wolverine kind of sucks, Classic storm sucks now, Invisible woman still sucks after buff, Spiderman is going to suck after nerf. And when is moonstone going to get her f*cking buff devs! ? Her powers vs ap cost are almost ridiculous. -.-
soenottelling wrote: The questions for obw are: 1. Does her ap.stealing fit the ap stolen per an ap ratio d3 is looking for and 2: is the strike tile double dip something they wanted. I don't know, but @8 purple she grabs 3 ap of 5 colors for 8/15 for a 1.875 ap stolen.to.ap used ratio. That doesn't seem exorbitant at a glance. The heal is fine and there really are no healing comparisons. So the last power is espionage. To me, the issue isn't double dipping on strike tiles but on how MUCH she can possibly double dip. A boosted patch dropping 6 300 damage strike tiles and her damage output is insane. Easy way to stop this is to simply cap how high she can double dip or to change the power to not double dip bit do more base damage. So to me,.the only appropriate nerf if any would be to lower the MAX output of her double dipping on strike tiles. That said, she is a defensive liability unless the opponent cascades purple early and she gets a steal or two out. Offensively she outs herself out there in order to match which I think is a fair tradeoff for non-support like damage, though that damage might need a little trimming at the top. She sees so much use because black and purple.are rather scarce.colors.
Unity wrote: Obw widow doesnt even steal much ap because other teams usually have not colled alot. The trick to beating her is to A. Have your own obw, to steal it back B. Knock her out asap ( kind of like storm ) C. Match all blue, and purple tiles yourself. D. Stfu because she is NOT going to be nerfed because of winners like you.
Gambit002 wrote: Well since you avoided my question I guess it's option b and you're getting outwitted by the AI. Congratulations, mouth-breathers! I have never, not ONCE had an opponent stun lock me into a loss. If you do it's your own fault. Don't make my character weaker just so you can have a better chance of beating me.