Who should be next in line for balancing?

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Comments

  • I think her black and her blue are both fine. It's her steal that is off balanced.
  • The 4th skill in any countdown ability should be a match protection ability.

    Any friendly countdowns should be a minimum of 3.

    Instant, fair boost that keeps everything balanced.
  • Unity wrote:
    We also should be focusing more on buffing and adding characters than destroying others.

    This.

    After the balancing list is done, I so no reason to balance any other character in the game. Adding more characters should be the focus. Buffing would be good but I feel adding more characters would diversify the field more. Another utility character like OBW with the same HP should make game more on preference and play style other than "That's all we got".
  • mouser
    mouser Posts: 529 Critical Contributor
    Ok here's my argument for buff iron man / nerf OBW.

    OBW pink lvl 5- 11ap cost
    Steals 4 of every ap color = potential 24ap
    NO NEGATIVE EFFECT

    IM40 - yellow lvl 5 - 14ap cost
    Steals 12 assorted ap
    Stuns self for 2 turns.

    If the argument is made that the skills should be left at lvl 3, I make the argument no skills should have negative effect by levelling it.


    Edit: note that OBW's also STEALS ap, while IM40 merely generates AP.

    Why should IM40 have higher AP generation then OBW in the first place is my question? He hits harder then OBW, has offensive skills, his AP generation directly feeds those skills, and has a high amount of HP to tank some hits. OBW is squishy and has no offensive skills other then double-hit on a strike tile.

    I see them as completely different types of characters.

    Also, FWIW one almost never gets the maximum possible AP steal with OBW.
  • Ok here's my argument for buff iron man / nerf OBW.

    OBW pink lvl 5- 11ap cost
    Steals 4 of every ap color = potential 24ap
    NO NEGATIVE EFFECT

    IM40 - yellow lvl 5 - 14ap cost
    Steals 12 assorted ap
    Stuns self for 2 turns.

    If the argument is made that the skills should be left at lvl 3, I make the argument no skills should have negative effect by levelling it.


    Edit: note that OBW's also STEALS ap, while IM40 merely generates AP.


    Obw does NOT need to be nerfed 75% of people dont even have her purple at 5. Most people build her 3/5/5. And people rarley have 4ap of each color anyway.
  • Aside from what's listed in the funbalance queue, I'm gonna agree with all the two ability people getting a third ability. I'd also like an additional 2* and 3* character with healing abilities. Add one of each and you'll see Spidey and OBW usage drop.

    As stated, OBW is only great with strike tiles and a team that lets her match all her colors. This has the drawback of opening her up to fire and if you're not careful getting her nuked. I would like IM40 to get a slight buff. Make his powers not drain other AP or take away the recharge stun. Let's face it, two turn countdowns can be easily taken care of so his recharge can easily be a waste of AP.
  • Unknown
    edited February 2014
    OBW is not OP.

    I run a wolverine** and Daken team that just eats her every time. Can't count the practice i have of taking Down the obw + Thor. And there Are better teams Than wolverine n Daken.

    It's just learning to play against her, but granted - she Can be annoying.

    If there were more group healers she wouldn't be used as often.

    I Would love to see a third power on more of the two-power heroes. Especially venom and bullseye. They've already promised one the rags.
  • farlus
    farlus Posts: 119 Tile Toppler
    As a 2* player working on the transition into 3*, I am one of those that tries to always keep OBW in my lineup, and I agree with most of the people here saying she does not need a nerf. She works well in my lineup, but I don't fear fighting a team that has her on it. I can usually kill her off before she gets off a recon, and if she gets off a recon it's not the end of the game, it just screws up my gameplan and I have to adjust. She won't solely take out a team, and even with the strike tile double dipping you need a good number of tiles out before you truly start doing a lot of damage, with Astonishing Wolverine it's at least 2-3 applications of Feral Claws (which I don't even pair her with Wolverine much since the Thorverine nerf). Long story short, yes she can *eventually* get really powerful, but no matter what it'll take a while to get there. She's someone helpful to you as a player, and not a deterrent as an opponent - many characters lie in either (or neither) of those categories, but few are in both... so I think that should be some sign that she is fairly balanced.
  • MarvelMan wrote:
    To some degree I concur with the OP that OBW needs some tweaking. Playing in the Blind Justice and Double Shot tourneys at a mid to high 2* level EVERY team includes OBW, which points to a similar issue as Thorverine: over use.

    As you move up in MMR you are going to see a different picture, which is almost all 3* teams are playing with Spidey.

    Currently OBW and 3* Spidey are the only good healers in the game, and they have the best overall "support" role......OBW can steal AP and heal, while Spidey can stun, heal, and mitigate damage.

    If there were more covers filling these roles, you would see these two characters less. As it stands now, it's all we got.

    As far as the OP.....definitely Spidey needs funbalancing next imo. OBW is not OP in the way Spidey is. You can't trivialize lvl 240 encounters and PvP with OBW like you can with Spidey.

    I just hope the nerf bat comes softly for Spidey like it did for Thor and Wolverine and not the nerf hammer that was applied to Rags. This coming from a player that has never really used Spidey at all (mine is only 2/2/5)
  • Yes but Spidey is 3* and OBW is 2*. He is supposed to be better than OBW! if you nerf Spidey, OBW should be nerfed as well. They are both essentially support characters and are not the heavy hitters of your team. I personally hate OBW. I have been messed up way more by her aggressive recon than I have ever been by Spideys stun lock. I'd rather they focus on making IM40 not suck though. Any power that drains AP from your own team is no good.
  • zaymac wrote:
    Yes but Spidey is 3* and OBW is 2*. He is supposed to be better than OBW! if you nerf Spidey, OBW should be nerfed as well. They are both essentially support characters and are not the heavy hitters of your team. I personally hate OBW. I have been messed up way more by her aggressive recon than I have ever been by Spideys stun lock. I'd rather they focus on making IM40 not suck though. Any power that drains AP from your own team is no good.
    Your logic is slightly off. OBW's best ability doesn't cost 2. That's why Spidey needs nerfed, while OBW is fine. IM40 is reasonable as is though I'm always for more buffing (if only to reduce the negativity in the forum).

    The best answer to OBW is to field a character that needs purple. I use BWGS and rarely ever get hit by recon b/c I'm constantly gathering my own purple.
  • I'm not necessarily gonna say she has to be nerfed to balance her.
    I just see IM40 and her abilities as similar abilities but 2* vs 3*.

    I'm much more in favor of buffing rather than nerfing. We are getting an attack / utility character soon so maybe that helps to a degree.

    @whoever said keep at 3
    I already made the point of skills being left at 3. A skill moving from 3 to 4 to 5 should be better at each step. Not preferred as a 3 even when looking at it on its own merits, all other skills aside, most people would leave it at 3. Then you throw in the other skills that are obviously better. 3 yellow is obvious choice even when compared against 2 lackluster skills. There's a big problem there to me.

    @whoever said adding more characters are better than buffing
    They are gonna be adding approximately 1 new cover / month exception if maybe some special occasion which we haven't seen before. That's not gonna change. No reason not to want to improve the 2 ability covers and covers like IM40 and bagman on the side.
  • I agree IM40 needs work, but I wouldn't put him in the same class as OBW. IM40 is a tank and OBW is utility. IM40 is pretty well balanced. High hit points, good damage, and ap generation work well together. If anything I'd lower the cost of his abilities slightly or reduce the negative effects.
  • zaymac wrote:
    Yes but Spidey is 3* and OBW is 2*. He is supposed to be better than OBW! if you nerf Spidey, OBW should be nerfed as well. They are both essentially support characters and are not the heavy hitters of your team. I personally hate OBW. I have been messed up way more by her aggressive recon than I have ever been by Spideys stun lock. I'd rather they focus on making IM40 not suck though. Any power that drains AP from your own team is no good.

    I was critical of Thorverine and still critical of the Black Thorverine combo. The crux of my angst is simple. The 2* are much better than 3*. Thor and OBW are great! Simple argument is 2* are better than 3*. 4* are legendary but are avoided like the plague. The balance is too one sided.I love the game but irks me as it seemingly encourages people to not to buy covers.

    Spider-Man should be better than Thor. Better balance not nerfing.
  • zaymac wrote:
    Yes but Spidey is 3* and OBW is 2*. He is supposed to be better than OBW! if you nerf Spidey, OBW should be nerfed as well. They are both essentially support characters and are not the heavy hitters of your team. I personally hate OBW. I have been messed up way more by her aggressive recon than I have ever been by Spideys stun lock. I'd rather they focus on making IM40 not suck though. Any power that drains AP from your own team is no good.

    Just as an FYI, the only reason OBW seems more annoying than Spidey is because the computer AI sucks. If you were actually playing against another person, that person would be preferentially matching blues and locking down your entire team, and you would find Spidey to be 10x more annoying than OBW, trust me. OBW seems better because the computer will match purple which people don't usually want, and then the next thing you know your AP is being stolen.
  • Riggy wrote:
    The best answer to OBW is to field a character that needs purple. I use BWGS and rarely ever get hit by recon b/c I'm constantly gathering my own purple.
    Or just take it so that she doesn't, even as an off color. It's not a great hardship for the handful of turns it'll be before she's dead.

    If the board's 50% purple at the start and you're sure you can't deny, just make a point of taking nothing you're not immediately going to use for a couple of turns. Match environment if you have to. The AI will use it as soon as it can and get nothing off you.
  • I think OBW is ok where she is. Not overpowered, but she can be an annoyance so I take her out first. Problem solved. I never bothered to level mine very far so I don't use her.
    I don't really think Spidey *needs* a nerf but that's because mine is 4/5/4 and crucial to my lineup. I don't see how anyone could win level 240 fights in PVE without him. Not consistently anyway. I don't understand why people are crying for him to be nerfed so badly. I never avoided fights with him, even before he was in my lineup. It's been said before: the AI almost never effectively uses the stun lock. I hope the funbalancing is reasonable and fair like Thorverine, otherwise I'll have to bench him. He's taken months to build, I don't see myself doing it again anytime soon.
    I'm one of the rare few who actually like IM40. He feeds AP to Spidey and my third character, who almost always is a damage dealer with red and green abilities. It doesn't bother me that he stuns himself for a couple rounds. Odin forbid I had to use his yellow and he was the last man standing. I would like to see the cost come down on his red and blue though. The AP drain is ok since those abilities are pretty much finishing moves.

    All that being said.....more buffs, less nerfs. It's not fair to the people who invest the time or money (or both) to build a character only to have him/her rendered obsolete. I'm not about to invest any money on this game, not with all this glumbalancing going on.
  • Unknown
    edited February 2014
    OBW does not need nerfing for only one reason:

    The only reason anyone uses her is her healing.

    She could be Red/ Green / Yellow and if one of those had healing, she'd still be used.
    Her purple could be entirely removed or her black's passive steal removed....if she still heals she'd still be used.
    The main reason you are now seeing even more OBW's than previously is A-Wolvie's healing nerf.

    The only REAL solution to removing the overuse of OBW is simply: Create more healers.

    Now as to whom I believe need's a look at (that isn't on the list already)
    #1 Bagman (He's a frigging iso trap hero for new players who don't realize how bad he is yet)

    #2 All Heroes that only have 2 abilites. Those two abilities either have to be ridiculous or the character will not be used.
  • You guys saying spider-man doesn't need a nerf are cray.
  • You guys saying spider-man doesn't need a nerf are cray.

    The only people saying he doesn't need a nerf owned a maxed blue one.