pheregas wrote: It's a new 1* character to replace Yelena. Puny Banner
Cthulhu wrote: Pre-release ability précis: Deal Damage - 0 AP - (PASSIVE) If less then 7 of certain color tile is on the board, deal damage and transform 1 random basic tile to same color. Special Tile - 7 AP - Create 3 special tiles and an additional special tile for each non-downed ally. Stun/Special Tile - 0 AP - (PASSIVE) If collecting a specific color of AP that does not contribute to this heroes powers, create a special tile that will cause massive damage.
anishwatman wrote: Cthulhu wrote: Pre-release ability précis: Deal Damage - 0 AP - (PASSIVE) If less then 7 of certain color tile is on the board, deal damage and transform 1 random basic tile to same color. Special Tile - 7 AP - Create 3 special tiles and an additional special tile for each non-downed ally. Stun/Special Tile - 0 AP - (PASSIVE) If collecting a specific color of AP that does not contribute to this heroes powers, create a special tile that will cause massive damage. Let me get this straight. He s going to deal MASSIVE damage on the colors he s not tanking??? JG/OML/IM/Cap all going 2 get a side kick 2 cover their weak spot???? Seriously questioning the design of this...
Cthulhu wrote: Pre-release ability précis: Stun/Special Tile - 0 AP - (PASSIVE) If collecting a specific color of AP that does not contribute to this heroes powers, create a special tile that will cause massive damage.
We_are_Venom wrote: anishwatman wrote: Cthulhu wrote: Pre-release ability précis: Deal Damage - 0 AP - (PASSIVE) If less then 7 of certain color tile is on the board, deal damage and transform 1 random basic tile to same color. Special Tile - 7 AP - Create 3 special tiles and an additional special tile for each non-downed ally. Stun/Special Tile - 0 AP - (PASSIVE) If collecting a specific color of AP that does not contribute to this heroes powers, create a special tile that will cause massive damage. Let me get this straight. He s going to deal MASSIVE damage on the colors he s not tanking??? JG/OML/IM/Cap all going 2 get a side kick 2 cover their weak spot???? Seriously questioning the design of this... You want a useless 5*? It's supposed to be strong, that's the point.
anishwatman wrote: U cannot have a passive which works for 5 colors.
Stun/Special Tile - 0 AP - (PASSIVE) If collecting a specific color of AP that does not contribute to this heroes powers, create a special tile that will cause massive damage.
anishwatman wrote: My point is missed. Except Purple, this char works well in all other colors. This is new territory for 5 * in a sense this is designed as a support character with 2 passives. If you have less than 7 of any color read RGY, you trigger a passive like the daken bomb and then u do AP generation and trigger the Purple. If some character survives this, then you usethe other character to finish him off.. New winfinite in the making??? U cannot have a passive which works for 5 colors.
Cthulhu wrote: create a special tile that will cause massive damage.
Mawtful wrote: If it is Banner/Hulk, then the obvious choice for specific colour AP is Green, to represent gamma radiation. I think that the passive won't trigger on every match, but only after the Green AP pool reaches a certain threshold. This way, the Blue passive deals damage and creates green tiles, but you need to match green tiles away in order to keep that passive going, but if you gather up enough Green, then the purple passive will start the countdown on transformation.
simonsez wrote: Feels like it was just yesterday that I rostered a new character...
SnowcaTT wrote: Yep, love how many 5*'s are coming out quickly and diluting the pool when the only way to get them is a very slow RNG. I'm sure I'll get it soon enough and it can be rostered at level 255 forever right there with my six other 5*'s that have two covers or less. Fantastic.
simonsez wrote: Exactly... unless they bump the overall pull rate again, or split off a 3rd token type, adding more 5*s means that a good proportion of players will literally never fully cover any 5*, even if they get all the progression CP available.