FierceKiwi wrote: 4-tiles at 5 purple for Green. Red/Yellow/Black are the only colors that improve any after 3 colors (and those only by about 10% which seems crazy low).
Ozark Boatswain wrote: FierceKiwi wrote: 4-tiles at 5 purple for Green. Red/Yellow/Black are the only colors that improve any after 3 colors (and those only by about 10% which seems crazy low). Thanks. It looks like any build above 4/4/3 will be fine.
CloudTactics wrote: Bomb review aside, I have a very high opinion of GG. I will still climb with OML due to his true heals, but if I see a scary team, (I keep getting lvl 500+ OML-phoenix-black Spiderman), GG is my go to. While I still wreck that team with my OML team, my GG team does it better and faster. GG is THE character to use if you must win a particular pvp match. Can't comment on pve.
udonomefoo wrote: Pulled GG yesterday from the leg token I got from Groot's pve. At first I was disappointed because I still need an OML yellow, but at least I didn't get GG yellow.
Thanos wrote: BlackBoltRocks wrote: From the "interview" about Green Goblin: "Err...why would Cap hate getting his Red and Blue AP back? And I'm shocked they didn't mention that you can protect Starlord's countdowns. After all, everyone goes well with Starlord, right? Sarcasm me thinks.
BlackBoltRocks wrote: From the "interview" about Green Goblin: "Err...why would Cap hate getting his Red and Blue AP back? And I'm shocked they didn't mention that you can protect Starlord's countdowns. After all, everyone goes well with Starlord, right?
Jim_MatriX_cz wrote: He is fun to play with. Unfortunately as you play with 5* mostly against 5*, his weak point is, that he is the only 5* who doesn't heal or regenerate/reborn, so his HP are running down quickly and you will be healing him every second battle. And I still can not find really good partner to him...
Quebbster wrote: Jim_MatriX_cz wrote: He is fun to play with. Unfortunately as you play with 5* mostly against 5*, his weak point is, that he is the only 5* who doesn't heal or regenerate/reborn, so his HP are running down quickly and you will be healing him every second battle. And I still can not find really good partner to him... Back in Black Spider-man doesn't heal or regenerate/reborn, does he? He does have invisibility to protect him though...
D4Ni13 wrote: Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Reduce up to 64 Level 5: Reduce up to 64 random friendly Countdown tiles by 1 turn and(PASSIVE) Fortify 3 random friendly Countdown tiles. Max Level Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 5: Reduce up to 64 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Typo at level 4 (not maxed). Are you sure that's a 64 an not a 6?
D4Ni13 wrote: Level 4: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect.Level 5: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect, all of Green Goblin’s pumpkin bombs get stronger. Max Level Level 3: Creates 3 3-turn Countdown tiles with chosen color determining the tiles’ effect. Level 4: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect, all of Green Goblin’s pumpkin bombs get stronger.Level 5: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect, and Yellow, Red and Black pumpkin bombs get stronger! Which one is true?
bbf2 wrote: Does anyone have a screenshot or video of him firing his purple? I kind of want to see what it looks like when you choose what color you want to use