***** Green Goblin (Norman Osborn) *****
Comments
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So with his yellow are the devs trying to bring Sentry back into style? Up to 64 CD's? His black looks really powerful even at low levels since it has he risk of being completely removed for the match so it is a nice balance. His pumpkin bombs are also a nice addition as depending on what you place them on. I think the key is to fire his black let I get fortified before firing off his pumpkins to do more damage. I still don't see myself using 64 CD so I don't know why I would want 5 in yellow other than that is how the LT work for me over the next 2 years0
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wymtime wrote:So with his yellow are the devs trying to bring Sentry back into style? Up to 64 CD's? His black looks really powerful even at low levels since it has he risk of being completely removed for the match so it is a nice balance. His pumpkin bombs are also a nice addition as depending on what you place them on. I think the key is to fire his black let I get fortified before firing off his pumpkins to do more damage. I still don't see myself using 64 CD so I don't know why I would want 5 in yellow other than that is how the LT work for me over the next 2 years
+60 is a helluva jump0 -
64 is the entire board, so it just means "all CDs," which is the same as Intimidation at 5 covers.0
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fmftint wrote:wymtime wrote:So with his yellow are the devs trying to bring Sentry back into style? Up to 64 CD's? His black looks really powerful even at low levels since it has he risk of being completely removed for the match so it is a nice balance. His pumpkin bombs are also a nice addition as depending on what you place them on. I think the key is to fire his black let I get fortified before firing off his pumpkins to do more damage. I still don't see myself using 64 CD so I don't know why I would want 5 in yellow other than that is how the LT work for me over the next 2 years
+60 is a helluva jump0 -
CrookedKnight wrote:I'm interested to see if the blue effect is just a stun or a hybrid of some sort, because otherwise there's no difference between one tile going off and three (unless you stagger the countdown timing with low-level Intimidate/Goblin King).
I've been wondering about this myself. Unless they each stun a non-stunned character, which I guess would be roughly equivalent to a team stun. For 10 AP and a 2 turn delay I guess that's not the most brutal thing, considering you're also giving up whatever of the other 5 effects you could have chosen.
Edit: Ooh ooh! If you're about to get hit with this, grab Cyclops and stun yourself right before it goes off!0 -
It is the whole board, I put 64 just to be super clear0
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CrookedKnight wrote:the gamble is in the fact that the ball might explode afterward.
I would watch so much more football.0 -
CrookedKnight wrote:I'm interested to see if the blue effect is just a stun or a hybrid of some sort, because otherwise there's no difference between one tile going off and three (unless you stagger the countdown timing with low-level Intimidate/Goblin King).
I'd imagine the old move stunned character to the back 'bug' was intended to fix this...I'd guess the new solution is to just make each CD a random stun.0 -
Maybe it's just that there's greater likelihood of a stun with three? Still, seems like a weaker skill considering the others will do greater damage if they all go off. Good guess on this being the reason for the stun-move-to-back thing, too.0
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It looks like at least 4 in black is a given for the shorter countdown tile. If the glider gets destroyed, is the power unusable?0
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Ozark Boatswain wrote:It looks like at least 4 in black is a given for the shorter countdown tile. If the glider gets destroyed, is the power unusable?
Yes0 -
So is that something they just forgot to add to the character details on the front page? That's a pretty important detail to leave out.
I'm assuming that downside was mentioned in the interview?0 -
danielrandkai wrote:So is that something they just forgot to add to the character details on the front page? That's a pretty important detail to leave out.
I'm assuming that downside was mentioned in the interview?
I also remember this from the interview page so I'm not sure if it was changed at the last minute or left out of the character description. Would really like to see some info on what each tile does on his purple too.0 -
his abilities are actually really good, pretty damn versatile, i'm predicting 5/3/5 for max damage build or 3/5/5 for support, but all his abilities are pretty damn good.0
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If you read the description closely it does say the move is lost if the countdown doesn't resolve, but you have to be looking for it.
As written, the move deals damage, disables itself, and then places a countdown that enables the move again when it hits 0. Therefore, if the countdown is destroyed before it hits 0, the move is never re-enabled.0 -
Cthulhu wrote:It is the whole board, I put 64 just to be super clear0
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simonsez wrote:Cthulhu wrote:It is the whole board, I put 64 just to be super clear
Well, this sandboxer has tested the abilities. One thing to keep in mind is that you can only target one tile, it will create 2 more CD tiles of the same color elsewhere, so you cannot mix color combinations. This is at max level and 5 covers btw.
Bombs: Deals 11k dmg to the current target for each bomb. (Edit: its 10k dmg)
Bombs: Stuns a random enemy for 2 turns per bomb.
Bombs: Destroys 4 random tiles and deals damage per bomb.
Bombs: Steals 3 AP of 3 random colors per bomb.
Bombs: Creates a yellow protect tile of around 1400 per bomb.
Bombs: Creates a black strike tile of about 1400 per bomb.0 -
thetimelord wrote:simonsez wrote:Cthulhu wrote:It is the whole board, I put 64 just to be super clear
Well, this sandboxer has tested the abilities. One thing to keep in mind is that you can only target one tile, it will create 2 more CD tiles of the same color elsewhere, so you cannot mix color combinations. This is at max level and 5 covers btw.
Bombs: Deals 11k dmg to the current target for each bomb.
Bombs: Stuns a random enemy for 2 turns per bomb.
Bombs: Destroys 4 random tiles and deals damage per bomb.
Bombs: Steals 3 AP of 3 random colors per bomb.
Bombs: Creates a yellow protect tile of around 1400 per bomb.
Bombs: Creates a black strike tile of about 1400 per bomb.
If you wait for the right board, and have to fire off right after , most of these have been going off for me. The red is pretty great at ~30k damage for 10AP
So far, he's pretty fun. Definitely gonna use him for PVE goons.0 -
thetimelord wrote:Bombs: Steals 3 AP of 3 random colors per bomb.
Purple steals up to 27 ap?0
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