***** Green Goblin (Norman Osborn) *****
Comments
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laughingMAN wrote:Not sure this has been mentioned, but if you play him with Scarlet Witch always put him in the last (far right) slot. His passive will proc AFTER witch, meaning you get her countdown fortified on the same turn it's created.
Hmm... I wonder if placement would allow you to get around the fortification problem mentioned with Flame Jet, too. I need to start playing around with Goblin.0 -
amusingfoo1 wrote:laughingMAN wrote:Not sure this has been mentioned, but if you play him with Scarlet Witch always put him in the last (far right) slot. His passive will proc AFTER witch, meaning you get her countdown fortified on the same turn it's created.
Hmm... I wonder if placement would allow you to get around the fortification problem mentioned with Flame Jet, too. I need to start playing around with Goblin.0 -
so going from 3 to 4 purple does nothing? weird design.
edit: never mind - cds go from 3-turn to 2-turn. brainfart.0 -
TxMoose wrote:so going from 3 to 4 purple does nothing? weird design.
edit: never mind - cds go from 3-turn to 2-turn. brainfart.
Green, blue and purple just scale at 3 covers (and then all at 4 when countdowns go from 3 to 2), they don't scale at all at 5 covers which is odd. Red, yellow, black on the other hand scale at every level.
Those colors (G,Blue,P) have already less stellar abilities so I don't understand why they don't scale again at 5 (I guess nobody uses anything but red, but it would make a stronger case for blue if it stunned for 4 turns, or purple if it drained from 5 random colors at 5 covers, basically getting all the other team's AP )0 -
After a long spell with no 5-star draws, the RNGods were kind to me and I got two Green Goblin covers in a row, making 6 total. So I decided to level him up to 345.
In the process I thought it would be a good idea to write down his power damage and effects every 15 levels, for players who are in the same boat to decide whether it's worth it for them to level him up.
It also provides an interesting look into how 5-star power damage scales. In general, after 300, gaining 15 levels grants a +12% increase in effectiveness. The small depression from 315-330 is made up for by a big jump in match damage.
My Trick or Treat is only at 2 covers, but values at a different number of covers could be determined by comparing them to the 255 values at the same ratio.
Goblin Glider
255 - 3211 / 3848 / 4485 / 4962 / 5599
270 - 3350 / 4014 / 4679 / 5177 / 5842
285 - 3563 / 4270 / 4976 / 5506 / 6213
300 - 4000 / 4793 / 5587 / 6182 / 6975
315 - 4525 / 5423 / 6320 / 6993 / 7891
330 - 4964 / 5949 / 6933 / 7672 / 8656
345 - 5615 / 6729 / 7842 / 8678 / 9791
Trick or Treat (2 covers)
255 - 1937 / 278
270 - 2021 / 290
285 - 2149 / 310
300 - 2414 / 347
315 - 2730 / 392
330 - 2994 / 431
345 - 3388 / 487 (3 covers, 3945)
From the above we can see power damage (including special tile strength) increases proportionally:
Lvl (Damage increase over previous 15 levels)-
255
270 (x1.04)
285 (x1.06)
300 (x1.12)
315 (x1.13) (255 values + 40%)
330 (x1.10)
345 (x1.13) (255 values + 75%)
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255 - 10828
270 - 11472
285 - 12206
300 - 13715
315 - 15380
330 - 17267
345 - 19355
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@erikpeter did you ever level him higher?0
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For all of you lucky enough to have GG at a decent level I have been thinking about teams for him for a while and one occurred to me last night that on paper looks great so I wanted to get people's opinions who are more familiar with the character.
So here is the team GG/Power Man and Mr Fantastic. Rainbow team, GG fortifies Power Man's defensive tiles as soon as they appear so by the time you get 8 yellow Power Man's yellow will be doing tons of damage Mr Fantastic blue controls the biggest threat by stunning while adding more fortifies for Power Man. You have GG fast black when you need it and you have Mr Fantastics passive in case you take a little damage. I have also been thinking that 4-star Iron Fist might work well in place of Mr Fantastic as well. I realize that there is no self acceleration on the team but due to the low cast of everybodies powers and the high defense of Power Man and the heal of Mr Fantastic this team should have crazy survive-ability on top of high damage from GG black and Power Man yellow.
This might be more of a pve team than a pvp team but I think it could be both unfortunatly I do not have enough levels/cards in GG to test out this team. So any opinions from those of you who use GG often, am I missing something, would this team work well. Again the only issue I see is lack of self-acceleration but again the low cost of powers negates that in my opinion. Thanks in advance.0 -
hopper1979 said:GG fortifies Power Man's defensive tiles as soon as they appear
I usually use OML/GG/SW or OML/GG/IF. Then again, I don't use GG a lot.
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Well there goes that theory, I did not notice that when I reread the power set for GG, thanks for the info, back to the drawing board. I thought I was on to something.0
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In the current Squirrel Girl PvP, Goblin and Powerman team with her pretty well. There is no blue power, but once she gets her pretty strong green CD's on the board, GG will fortify 2 each turn, which is great since getting all 4 to resolve is difficult. So, after 2 turns all 4 CD's are hopefully fortified, and then Powerman yellow fortifies up to 3 more specials (his Protects, or Goblin's Glider CD if you time it right), then hits for 7 fortified tile damage.1
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Rick OShay said:In the current Squirrel Girl PvP, Goblin and Powerman team with her pretty well. There is no blue power, but once she gets her pretty strong green CD's on the board, GG will fortify 2 each turn, which is great since getting all 4 to resolve is difficult. So, after 2 turns all 4 CD's are hopefully fortified, and then Powerman yellow fortifies up to 3 more specials (his Protects, or Goblin's Glider CD if you time it right), then hits for 7 fortified tile damage.
It certainly does turn c4ges yellow into an effective nuke, especially if you can build up enough for 2 fires of it. The problem is that it's not the fastest thing to get going.0 -
That is who I have be working on building around still cannot do much with GG but when I can I will give that combo a try thanks for the info.0
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Has his power description been updated to include fortifying repeater CD’s?0
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That has been added a while back, shortly after repeaters were introduced.0
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thetimelord said:This is at max level and 5 covers btw.
Bombs: Deals 11k dmg to the current target for each bomb. (Edit: its 10k dmg)
Bombs: Stuns a random enemy for 2 turns per bomb.
Bombs: Destroys 4 random tiles and deals damage per bomb.
Bombs: Steals 3 AP of 3 random colors per bomb.
Bombs: Creates a yellow protect tile of around 1400 per bomb.
Bombs: Creates a black strike tile of about 1400 per bomb.
(and yes, I know almost no one runs him anymore, but I've been enjoying him as filling in a Purple/Black hole I needed...)1 -
DarqFeonix said:thetimelord said:This is at max level and 5 covers btw.
Bombs: Deals 11k dmg to the current target for each bomb. (Edit: its 10k dmg)
Bombs: Stuns a random enemy for 2 turns per bomb.
Bombs: Destroys 4 random tiles and deals damage per bomb.
Bombs: Steals 3 AP of 3 random colors per bomb.
Bombs: Creates a yellow protect tile of around 1400 per bomb.
Bombs: Creates a black strike tile of about 1400 per bomb.
(and yes, I know almost no one runs him anymore, but I've been enjoying him as filling in a Purple/Black hole I needed...)0 -
I just champed Goblin thanks to the Daily Resupply cover received around the 3yr mark. As others have stated, I needed an active purple-black ability combo and he does not disappoint.
I think I finally have his color choices memorized when playing his purple: just choose red. Haha
Honestly though, each color could make specific sense depending on different factors in the match at the time.
It's been great having Thor's yellow repeater fortified, same with Gambit and on his CD's. And Goblin with Okoye should not be taken lightly.0 -
Champed him recently, been having a blast using him. Im surprised how well he holds up, that black is seriously useful for only 8 AP and minimum risk of losing it.
Purple can be so useful and versatile too, just a bit slow and risk of losing the tiles even during the 1 turn they're not fortified.
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