laughingMAN wrote: Not sure this has been mentioned, but if you play him with Scarlet Witch always put him in the last (far right) slot. His passive will proc AFTER witch, meaning you get her countdown fortified on the same turn it's created.
amusingfoo1 wrote: laughingMAN wrote: Not sure this has been mentioned, but if you play him with Scarlet Witch always put him in the last (far right) slot. His passive will proc AFTER witch, meaning you get her countdown fortified on the same turn it's created. Hmm... I wonder if placement would allow you to get around the fortification problem mentioned with Flame Jet, too. I need to start playing around with Goblin.
TxMoose wrote: so going from 3 to 4 purple does nothing? weird design. edit: never mind - cds go from 3-turn to 2-turn. brainfart.
hopper1979 said: GG fortifies Power Man's defensive tiles as soon as they appear
Rick OShay said: In the current Squirrel Girl PvP, Goblin and Powerman team with her pretty well. There is no blue power, but once she gets her pretty strong green CD's on the board, GG will fortify 2 each turn, which is great since getting all 4 to resolve is difficult. So, after 2 turns all 4 CD's are hopefully fortified, and then Powerman yellow fortifies up to 3 more specials (his Protects, or Goblin's Glider CD if you time it right), then hits for 7 fortified tile damage.
sinnerjfl said: That has been added a while back, shortly after repeaters were introduced.
jtmagee said: sinnerjfl said: That has been added a while back, shortly after repeaters were introduced. Didn’t say repeater in the power set for yellow so was just double-checking.
thetimelord said: This is at max level and 5 covers btw. Bombs: Deals 11k dmg to the current target for each bomb. (Edit: its 10k dmg) Bombs: Stuns a random enemy for 2 turns per bomb. Bombs: Destroys 4 random tiles and deals damage per bomb. Bombs: Steals 3 AP of 3 random colors per bomb. Bombs: Creates a yellow protect tile of around 1400 per bomb. Bombs: Creates a black strike tile of about 1400 per bomb.
This is at max level and 5 covers btw.
DarqFeonix said: thetimelord said: This is at max level and 5 covers btw. Bombs: Deals 11k dmg to the current target for each bomb. (Edit: its 10k dmg) Bombs: Stuns a random enemy for 2 turns per bomb. Bombs: Destroys 4 random tiles and deals damage per bomb. Bombs: Steals 3 AP of 3 random colors per bomb. Bombs: Creates a yellow protect tile of around 1400 per bomb. Bombs: Creates a black strike tile of about 1400 per bomb. I had to drill down to page 8 to find this. Any chance someone can edit the first post for GG to list these Color effects(and yes, I know almost no one runs him anymore, but I've been enjoying him as filling in a Purple/Black hole I needed...)