jojeda654 wrote: Cthulhu wrote: Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 5: Reduce up to 64 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles.[/color] Reducing 4 at level 4 to 64 at level 5 is one crazy ramp up.
Cthulhu wrote: Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles. Level 5: Reduce up to 64 random friendly Countdown tiles by 1 turn and (PASSIVE) Fortify 3 random friendly Countdown tiles.[/color]
jojeda654 wrote: Reducing 4 at level 4 to 64 at level 5 is one crazy ramp up.
Cthulhu wrote: Green Goblin Hops off his glider and remote controls its razor-sharp wings straight towards his foe.
The Chosen tile’s color will determine the Countdown tiles’ effect.
Level 5: Reduce up to 64 random friendly Countdown tiles by 1 turn and(PASSIVE) Fortify 3 random friendly Countdown tiles.
himatako wrote: Still, here's hoping that the less powerful version of fortifying tiles will be available to other characters. I also wish we knew the effect of his bomb on each colour, since I doubt that I'll get to use him anytime soon.
famousfoxking wrote: So, I get what this is saying, but is there a reason this is phrased differently from the Hood's Intimidation?
himatako wrote: Polares wrote: And black disadvantage is nothing, wait just two turns to double cast? You need 8AP, so that is potentially 3 turns, so there is really no disadvantage AT ALL (it should have been at least 4 turns, maybe 5...) His black power is re-enabled only when the black CD tile activates normally. If it's matched or destroyed in anyway, he cannot use his black for the rest of the fight. On paper, I'd say this sounds like a big disadvantage. Using IF's purple to boost black can results in a match that destroy your CD tile fortification or even destroying the tile itself. Still, I guess we have to see how this will actually play out.
Polares wrote: And black disadvantage is nothing, wait just two turns to double cast? You need 8AP, so that is potentially 3 turns, so there is really no disadvantage AT ALL (it should have been at least 4 turns, maybe 5...)
Cthulhu wrote: Trick or Treat - 10 AP Green Goblin cackles as he flings pumpkin bombs at his enemies, the contents of which are certain to be an unpleasant surprise. Creates 3 3-turn Countdown tiles of a chosen color. The Chosen tile’s color will determine the Countdown tiles’ effect. Level 3: Creates 3 3-turn Countdown tiles with chosen color determining the tiles’ effect, all of Green Goblin’s pumpkin bombs get stronger. Level 4: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect. Level 5: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect, all of Green Goblin’s pumpkin bombs get stronger.Max Level Level 3: Creates 3 3-turn Countdown tiles with chosen color determining the tiles’ effect. Level 4: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect, all of Green Goblin’s pumpkin bombs get stronger. Level 5: Creates 3 2-turn Countdown tiles with chosen color determining the tiles’ effect, and Yellow, Red and Black pumpkin bombs get stronger!
Cthulhu wrote: Goblin King - 9 AP Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and (PASSIVE)Fortify 3 random friendly Reduce up to 64
CrookedKnight wrote: It's kind of the opposite of a Hail Mary - if you just need one desperation shot it'll work fine, but it's risky as a consistent source of damage that you fire over and over.
simonsez wrote: famousfoxking wrote: So, I get what this is saying, but is there a reason this is phrased differently from the Hood's Intimidation? Makes you think they're going to be giving us a 12x12 playfield one of these days...
The Bob The wrote: CrookedKnight wrote: It's kind of the opposite of a Hail Mary - if you just need one desperation shot it'll work fine, but it's risky as a consistent source of damage that you fire over and over. Wait, I know we're getting off topic, but isn't "a one-time desperation shot" the exact definition of a Hail Mary?