fight4thedream wrote: As far as my experience goes, levelling doesn't matter. If you use a 5* on your PvP team, even one at base level, that other 5* teams will see you.
simonsez wrote: fight4thedream wrote: As far as my experience goes, levelling doesn't matter. If you use a 5* on your PvP team, even one at base level, that other 5* teams will see you. I don't use 5*s, and they see me anyway.
Vhailorx wrote: I have been forunate enough to pull 5 covers for her so far (2/1/2) and I have to say that I have been fairly underwhelmed with her utility at 255. She has a modest health pool, but nothing special in 4* land. Her red is mediocre pre-res, and pretty good after she revives, but the downside is absolutely brutal (something like 700 in enemy attack tiles in exchange for a few 100 strength strikes and less than 2k damage). Her revived green is decent aoe damage. But again, the downside is fairly considerable, since she she will tear through her own team quickly too. Purple is useless at 1 cover except when the odd match-5 comes around. Overall I have reached 2 conclusions and I was wondering if those who have more covers for her can confirm. 1) 5*s in general need levels pretty badly. Their ability strength and stats are fairly weak at 255. 2) green might be her signature move, but purple is the engine for her character design, and without it she just doesn't work terribly well. With it she can reliably great match-5s to accellerate her own damage and curtail any enemy attack tiles she makes. She doesn't really have any other way to compensate for her own weaknesses, so it becomes her essential power. I can see how she is designed to work, but I don't think 2/1/2 @ 255 will work for her (unlike say a 2/1/2 oml, which seems like it would be on par with a solid top tier 4*). Are these conclusions correct?
Vhailorx wrote: For all the hype from demiurge about 5*s being totally different than lower tiers, and each cover being a big deal, they seem to play basically just like the lower tiers: they suck relative to top tier 4*s until they have tons of covers and levels. The only difference is that 5*s start at level 255, so they really mess up your scaling if you aren't firmly in 4* land.
morph3us wrote: Vhailorx wrote: For all the hype from demiurge about 5*s being totally different than lower tiers, and each cover being a big deal, they seem to play basically just like the lower tiers: they suck relative to top tier 4*s until they have tons of covers and levels. The only difference is that 5*s start at level 255, so they really mess up your scaling if you aren't firmly in 4* land. Yes and no. I would agree with you about Phoenix playing like the lower tiers in terms of cover requirements. OML is PVP ready from 5-6 covers, though. Not sure which one is the exception and which the rule, though.
Vhailorx wrote: morph3us wrote: Vhailorx wrote: For all the hype from demiurge about 5*s being totally different than lower tiers, and each cover being a big deal, they seem to play basically just like the lower tiers: they suck relative to top tier 4*s until they have tons of covers and levels. The only difference is that 5*s start at level 255, so they really mess up your scaling if you aren't firmly in 4* land. Yes and no. I would agree with you about Phoenix playing like the lower tiers in terms of cover requirements. OML is PVP ready from 5-6 covers, though. Not sure which one is the exception and which the rule, though. On paper OML is significantly stronger than any other 5* in the game. He looks like the exception. Strong true healing +assive match damage and passive strike tile generation? Even before transforming he is an awesome character. Toss in the transform damage and he is significantly more dangerous than any other 5*.
Polares wrote: Vhailorx wrote: morph3us wrote: Vhailorx wrote: For all the hype from demiurge about 5*s being totally different than lower tiers, and each cover being a big deal, they seem to play basically just like the lower tiers: they suck relative to top tier 4*s until they have tons of covers and levels. The only difference is that 5*s start at level 255, so they really mess up your scaling if you aren't firmly in 4* land. Yes and no. I would agree with you about Phoenix playing like the lower tiers in terms of cover requirements. OML is PVP ready from 5-6 covers, though. Not sure which one is the exception and which the rule, though. On paper OML is significantly stronger than any other 5* in the game. He looks like the exception. Strong true healing +assive match damage and passive strike tile generation? Even before transforming he is an awesome character. Toss in the transform damage and he is significantly more dangerous than any other 5*. Thing is a 1/4/2 is a perfectly playable Phoenix, probably even a 1/4/1 is good enough. The big problem with Phoenix (and also with SS black) is that it doesn't scale as much as the other powers with levels, it scales much more with covers. And in the case of Phoenix, purple is her 'pre-death' key power, it is different when she dies, green and levels are the only thing important then, but before that, purple is the power that makes her useful. Both OML and Spidey are different because damage powers scale much better with levels (well SS red/blue and Phoenix red also scale well with levels, but they are not as strong)
Ozark Boatswain wrote: I think I just had a situation where Phoenix transformed but her AP costs remained the same for purple and red. Has this happened to anyone else?
Ozark Boatswain wrote: Seems to be a permanent change.