"David wrote: Moore"]Game Balance Changes Related to Champions, we’ve updated power, health and match damage for all of our characters: 3 and 4-Star Hero powers have been adjusted. Powers are stronger at lower levels, slightly weaker at medium levels and unchanged at Max Level. 2-Star Characters have had their health adjusted above level 94 to better balance them against each other. As part of the Championing balance changes 2, 3 and 4-Star characters will see a slight difference in match damage and health. Ability and match damage of 2-Star, 3-Star, and 4-Star characters have been re-tuned when above their Max Level."
Malcrof wrote: Here is a link to the match damage changes (thanks aes for the hard work), for reference if needed.viewtopic.php?f=7&t=37826
The Bob The wrote: I can't recall the exact numbers, but boosted Doom's purple seems like it took a hit. Used to do close to 2000 a tile (while boosted), but in his PVP event he was doing around 1600 (still boosted).
Punisher5784 wrote: Also, while I've never used the Winfinite combo, this does look like a stealth-nerf to Professor X, similar how Hood, Loki, Patch, Daken and OBW's nerf was hidden within the Health Increases. The hidden "nerfs" whether they are extremely frustrating whether they were intended or accidental. The point is, be truthful and communicate. Sure we get angry at first (moreso because you overnerf) but we understand why it needs to be done.
GrumpySmurf1002 wrote: My biggest issue with the change is my biggest issue with all changes in the game. I'm fairly exhausted from playing "Guess the Rules!" [snip]