aesthetocyst wrote: Lukoil wrote: They change how scaling works after max level. Boost work just as level gain (and nothing more). The reason why Cmag was fine is because his power gain per level was not changed after the patch so boosting him (giving him +x levels) change nothing. Doom's abilities scaling on the other hand were changed making him weaker when boosted (every level is weaker and +x levels now is less then +x levels before). "Changing ability scaling after max level" and "Power of boosted character (+ x levels)" are interconnected. Right, unbuffed characters appear to be scaling properly, buffed characters do not, therefore buffs appear to be broken, thus, a bug.
Lukoil wrote: They change how scaling works after max level. Boost work just as level gain (and nothing more). The reason why Cmag was fine is because his power gain per level was not changed after the patch so boosting him (giving him +x levels) change nothing. Doom's abilities scaling on the other hand were changed making him weaker when boosted (every level is weaker and +x levels now is less then +x levels before). "Changing ability scaling after max level" and "Power of boosted character (+ x levels)" are interconnected.
Monged4life wrote: Jugg's headbutt didn't kill Cap with one hit on my run yesterday either, but I'm confused as to why that is a problem. The forum has been clamouring for his damage to be lowered at the higher levels. If this is a first step towards that I'm all for it.
Orti wrote: I expected a bigger advantage from championing and leveling characters with heavy damage abilities such as Magneto. Magneto blue at 166 (was?) 713 per tile swap, now i have him at 172 and his blue does 723 per tile swap. Whopping 70 healthpoints (1.4%) damage increase for 6 added covers. Quite a disappointment tbh. I would appreciate an overview on the changes too.
Monged4life wrote: aesthetocyst wrote: MarvelMan wrote: Snip Huh? Juggs headbutt at lvl 40 still hits for 1100. I 1shot that 2* everyday, including yesterday and today. Did someone upscale your DDQ when you weren't looking? Jugg's headbutt didn't kill Cap with one hit on my run yesterday either, but I'm confused as to why that is a problem. The forum has been clamouring for his damage to be lowered at the higher levels. If this is a first step towards that I'm all for it.
aesthetocyst wrote: MarvelMan wrote: Snip Huh? Juggs headbutt at lvl 40 still hits for 1100. I 1shot that 2* everyday, including yesterday and today. Did someone upscale your DDQ when you weren't looking?
MarvelMan wrote: Snip
DrStrange-616 wrote: Malcrof wrote: Many of the posts in this thread have valid constructive points, but we need hard data. If someone would like to create a thread on their general opinions of the change, i would prefer to move posts to that. The other option is rafting them (poof, gone), which is not preferred. Why do you need hard data? The devs have all of the data, don't they? What's change and what hasn't isn't up for interpretation. It's simply numbers. Numbers that they already have. So what data do you want from us and why?
Malcrof wrote: Many of the posts in this thread have valid constructive points, but we need hard data. If someone would like to create a thread on their general opinions of the change, i would prefer to move posts to that. The other option is rafting them (poof, gone), which is not preferred.
Malcrof wrote: LDaken, @ 173, has yet to even get +1 to his strike tiles. Do they scale at all?
chamber44 wrote: Malcrof wrote: DrStrange-616 wrote: Malcrof wrote: Many of the posts in this thread have valid constructive points, but we need hard data. If someone would like to create a thread on their general opinions of the change, i would prefer to move posts to that. The other option is rafting them (poof, gone), which is not preferred. Why do you need hard data? The devs have all of the data, don't they? What's change and what hasn't isn't up for interpretation. It's simply numbers. Numbers that they already have. So what data do you want from us and why? They want examples of what you like and don't.. use specific chars, and numbers if possible.. Doom's trap tiles are a good example.. the damage they used to do vs the damage they now do, dislike the change.. etc.. Chars who you would like changed back or one's that were changed for the better, give specific examples... Here was one i posted: Malcrof wrote: LDaken, @ 173, has yet to even get +1 to his strike tiles. Do they scale at all? Simple, straight forward, this character's strikes seem to not scale at all, which may be a bug, and something i think should be changed. unless i'm missing something, why would any of us like any type of nerf at all? why would we want Doom (to continue your example) to do less?
Malcrof wrote: DrStrange-616 wrote: Malcrof wrote: Many of the posts in this thread have valid constructive points, but we need hard data. If someone would like to create a thread on their general opinions of the change, i would prefer to move posts to that. The other option is rafting them (poof, gone), which is not preferred. Why do you need hard data? The devs have all of the data, don't they? What's change and what hasn't isn't up for interpretation. It's simply numbers. Numbers that they already have. So what data do you want from us and why? They want examples of what you like and don't.. use specific chars, and numbers if possible.. Doom's trap tiles are a good example.. the damage they used to do vs the damage they now do, dislike the change.. etc.. Chars who you would like changed back or one's that were changed for the better, give specific examples... Here was one i posted: Malcrof wrote: LDaken, @ 173, has yet to even get +1 to his strike tiles. Do they scale at all? Simple, straight forward, this character's strikes seem to not scale at all, which may be a bug, and something i think should be changed.
Stax the Foyer wrote: Malcrof wrote: Not all went down, in fact, Champion Psylocke is starting to do the type of damage she should have been doing all along, very positive change, the uppage in match damage to 4*s across the board, a common complaint , that 3*s shouldn't be tanking over 4*s, another very positive change, the power increase in match damage is more clear now at each * level. Also, Champion She-Hulk has become a certified tank now, her health is increasing nicely, aoe damage could be upped some (it did not go down, and is scaling slowly ,but her tiles she steals are being strengthened more. No hidden meanings here, just let us know which characters and abilities you have noticed changed in, and which are positive and which are negative. If you have exact numbers, please use them! This post makes it sound like there was a balance pass done, where different characters within tiers were adjusted relative to one another. Was that the case? If so, I don't feel like that was communicated in any of the flurry of last-minute announcements about the patch. Had that happened, some people may have been much more selective about who to champion.
Malcrof wrote: Not all went down, in fact, Champion Psylocke is starting to do the type of damage she should have been doing all along, very positive change, the uppage in match damage to 4*s across the board, a common complaint , that 3*s shouldn't be tanking over 4*s, another very positive change, the power increase in match damage is more clear now at each * level. Also, Champion She-Hulk has become a certified tank now, her health is increasing nicely, aoe damage could be upped some (it did not go down, and is scaling slowly ,but her tiles she steals are being strengthened more. No hidden meanings here, just let us know which characters and abilities you have noticed changed in, and which are positive and which are negative. If you have exact numbers, please use them!
DrStrange-616 wrote: Since I didn't have the PC stats memorized, I'd only be guessing and have to hunt stuff down. Why don't you provide me with the before and after stats, and I'll tell you which ones I like and which ones I don't. So much easier for everyone and they'll get commentary on all of the changes not just the ones we happen to piece together using our super duper forensic abilities.
DrStrange-616 wrote: GrumpySmurf1002 wrote: DrStrange-616 wrote: Since I didn't have the PC stats memorized, I'd only be guessing and have to hunt stuff down. Why don't you provide me with the before and after stats, and I'll tell you which ones I like and which ones I don't. So much easier for everyone and they'll get commentary on all of the changes not just the ones we happen to piece together using our super duper forensic abilities. So much this. I couldn't tell you the ability damage numbers on all these characters at various levels. Nor would I particularly notice on someone like Nick Fury whose damage numbers on yellow aren't even in the game description. Is his yellow + green doing more now? Less? I'm not leveling him by one, playing a match, leveling by one, playing another match, etc...to figure out if he's scaling ok. Even if I were, I have no data to compare it to. It does appear that a 166 2* does the same match damage as a 166 3*, which does the same as a 166 4*, which if it could scale that low, would probably be roughly 1/2 what a 166 5* would do. Balancing the bottom 3 tiers against themselves and leaving 5* at FU levels isn't good for balance. Why was my post quoted above removed? It's a fair question and a much more logical way to go about getting feedback.
GrumpySmurf1002 wrote: DrStrange-616 wrote: Since I didn't have the PC stats memorized, I'd only be guessing and have to hunt stuff down. Why don't you provide me with the before and after stats, and I'll tell you which ones I like and which ones I don't. So much easier for everyone and they'll get commentary on all of the changes not just the ones we happen to piece together using our super duper forensic abilities. So much this. I couldn't tell you the ability damage numbers on all these characters at various levels. Nor would I particularly notice on someone like Nick Fury whose damage numbers on yellow aren't even in the game description. Is his yellow + green doing more now? Less? I'm not leveling him by one, playing a match, leveling by one, playing another match, etc...to figure out if he's scaling ok. Even if I were, I have no data to compare it to. It does appear that a 166 2* does the same match damage as a 166 3*, which does the same as a 166 4*, which if it could scale that low, would probably be roughly 1/2 what a 166 5* would do. Balancing the bottom 3 tiers against themselves and leaving 5* at FU levels isn't good for balance.
Pylgrim wrote: DayvBang wrote: Basically every post in this thread that refers to boosted character changes is invalid due to the bug. I'm not sure we can get valid feedback yet with so many players focusing on how boosted characters changed. What?? Don't you understand that the problem is that we don't know the nature of the bug!? Boosted characters are the only indication we have right now about how characters may look when fully championed, as it will probably be months before someone gets one. Are boosted characters' values different from unboosted champions of similar levels? Is that the bug? We don't know and we have no way to guess whether it is a correct assumption. So, as asked, we are giving feedback on what we can see based on the appallingly sparse information we've received.
DayvBang wrote: Basically every post in this thread that refers to boosted character changes is invalid due to the bug. I'm not sure we can get valid feedback yet with so many players focusing on how boosted characters changed.