Common wrote: How is it possible Thor 2star is STILL stronger than 3star ragnorak?
Kyosokun wrote: Edit: And Osborn himself, obviously.
IceIX wrote: Alright, looked into the changes for Wolverine's Feral Claws. Looks like the ones posted were an older (less efficient) version. That's what we get for posting ability changes that aren't 100% final. In this case though, everything works out for a net positive, so that's good. I'm updating the original post now, but here's the actual new Feral Claws:New Feral Claws • Deals 33 damage and creates 1 Red Strike tile, plus 1 additional tile for every 3 Red AP the team has. Cost: 6 AP Upgrades: • Level 2:46 Damage • Level 3: Strike Strength 4 • Level 4: 56 damage • Level 5: Strike Strength 5 Max stats at 85: 520 damage, Strike tile strength of 40. So basically: Slightly more damage output outright, lower AP ratio per Strike tile, Strike tiles are weaker but more of them for a slightly higher effect compared to the earlier version (118 in two tiles versus 120 in 3 tiles at 6 red AP)
Skyedyne wrote: Personally, this makes more sense to me. As it was before, an example was with 10 red tiles out, you could fill and be at approx. 800 dmg. Now, the power of each is spread out more, making it still useful, but not as big of a contributor as it was prior to the change. And also makes sense of the explanation now too.
Chops wrote: The best thing with these changes is that it breaks up the dynamic duo. It was fun while it lasted, but now it makes no sense to play these two together at all. Great changes devs!!
Narkon wrote: Skyedyne wrote: Personally, this makes more sense to me. As it was before, an example was with 10 red tiles out, you could fill and be at approx. 800 dmg. Now, the power of each is spread out more, making it still useful, but not as big of a contributor as it was prior to the change. And also makes sense of the explanation now too. The wrong version they shared had Strike tile strength equal to 59 not 80. So even with 10 Strike tiles on the board the damage would be 590 and not 800. Also, do you expect that putting 10 Strike tiles will be easy? You will need to use the ability twice (2x6 green AP) with 12 red AP stored. And not only that but there must be 10 red tiles on the board after you make the 4 matches to get the 12 you need. This is no longer a quick strategy bu more of a mid/late game stunt. Maybe with another hero that generates red and green it is doable, but I don't think there is a character like that in the 2* tier.
Skyedyne wrote: I was actually referring to his current incarnation, which is technically before this change. Apologies for not elaborating on that to clarify.
IceIX wrote: Deals 33 damage and creates 1 Red Strike tile, plus 1 additional tile for every 3 Red AP the team has.