soenottelling wrote: finwe wrote: More reasonable changes this time. So that's relieving. One thing I didn't expect though was Wolvies yellow change. Especially as they just released Patch with the exact same ability. Does that mean I just dumped one month worth of ISO in a 2 week old character that is going to get nerfed immediately? If yes I think that'll be my Ragnarok. I don't think so due to the purpose being self made strike tile mitigation imo. Regardless...it would take them 3-4 weeks to get him nerfed anyway, they generally run 2-3 weeks back between what is being pushed out and what is a new idea and they don't have patches on the docket beyond undoing the strike tile error (and I expect them.to stick to that nerf/buff table for the time being).
finwe wrote: More reasonable changes this time. So that's relieving. One thing I didn't expect though was Wolvies yellow change. Especially as they just released Patch with the exact same ability. Does that mean I just dumped one month worth of ISO in a 2 week old character that is going to get nerfed immediately? If yes I think that'll be my Ragnarok.
Psychosocial wrote: The good: Thor is still wildly playable. Wolverine's green is still decent. Maybe even good if he gets an additional tile every 3 red instead of 5.The bad: was it really necessary to kill Wolverine's yellow? I think nerfing his green would have sufficed, he doesn't have much health to begin with. Red is still a bad investment IMHO, so overall I think he's trash now.The ugly: now running for top spots in PVP/PVE will pretty much require 3 capped *** chars. Probably that's the way it should be. Still you're looking at 170k+ ISO per char, 510+ total, which at the current rate generation will take probably 3 months to achieve. That's without counting new chars coming out, which may require ISO investments for tournaments etc. Not sure I have the strength to endure that.
Phantron wrote: Psychosocial wrote: The good: Thor is still wildly playable. Wolverine's green is still decent. Maybe even good if he gets an additional tile every 3 red instead of 5.The bad: was it really necessary to kill Wolverine's yellow? I think nerfing his green would have sufficed, he doesn't have much health to begin with. Red is still a bad investment IMHO, so overall I think he's trash now.The ugly: now running for top spots in PVP/PVE will pretty much require 3 capped *** chars. Probably that's the way it should be. Still you're looking at 170k+ ISO per char, 510+ total, which at the current rate generation will take probably 3 months to achieve. That's without counting new chars coming out, which may require ISO investments for tournaments etc. Not sure I have the strength to endure that. You're really underestimating how slow most of the 3* are (other than the ones on the block for nerfs). For example the Hulk/Spiderman/GSBW team that people talk about in Avenger Elite is obviously a very slow offensive team (no offensive move under 10 tiles). Yes, it won't be like before where Thor/Wolverine/OBW was routinely killing the slower 3* characters before they even get to do any move, but 19 green is still a lot of tiles to collect, especially when you're on defense. I think you'll see more of a mix of speed and power in the long run. An all 3* lineup is just very slow and your games will take forever, and that in itself is a rather serious drawback.
Phantron wrote: dragma wrote: I may be mistaken, but it now looks like Wolvies strike tiles maxed will be of the same strength as Dakens, Isn't Wolvie supposed to be better then his son? Why should Wolverine's strike tiles be better when Daken has no activated move whatsoever?
dragma wrote: I may be mistaken, but it now looks like Wolvies strike tiles maxed will be of the same strength as Dakens, Isn't Wolvie supposed to be better then his son?
Davometer wrote: If the healing factor of wolverine** was an issue (he healed 179 per turn) then WHY DID YOU MAKE PATCH's HEAL AT 370+?!!!???? Seriously?
SUPERTOM wrote: Well I'm just glad I accidentally (like so many other players) created a 3/5/5 Thor a couple months ago. I was already starting a new build but with these changes I might just keep him as is. My 4/4/5 Wolverine on the other hand. Not quite sure what I should do with him just yet.
eidehua wrote: Kyosokun wrote: Fangel wrote: Will Patch's yellow be adjusted to be in line with 2* wolverine's yellow in future? I doubt it. This change makes it so all 3 wolverines heal in different ways, and Patch's yellow never auto-heals. What? Patch's yellow is basically a very close copy of 2* wolvie's yellow Patch: Healing Factor - (PASSIVE) Yellow (PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health. Level 2: Requires 11 or more Yellow tiles. Level 3: Requires 10 or more Yellow tiles. Level 4: Recovers 15 health if there are fewer than 10 Yellow tiles. Level 5: Recovers 59 health in all circumstances. Wolvie 2* Healing Factor Power Cost: Yellow 0 AP (Passive) (PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health. Level Upgrades Level 2: Requires 9 or more Yellow tiles. Level 3: Requires 8 or more Yellow tiles. Level 4: Recovers 5 health if there are fewer than 8 Yellow tiles. Level 5: Recovers 21 health in all circumstances.
Kyosokun wrote: Fangel wrote: Will Patch's yellow be adjusted to be in line with 2* wolverine's yellow in future? I doubt it. This change makes it so all 3 wolverines heal in different ways, and Patch's yellow never auto-heals.
Fangel wrote: Will Patch's yellow be adjusted to be in line with 2* wolverine's yellow in future?
IceIX wrote: Ghast wrote: So Colossus is coming? Is that the takeaway here? It's so hard to see the forest with all of these trees around. Possible, yes. Not planned for the immediate future. Next upcoming X-Men character is someone else.
Ghast wrote: So Colossus is coming? Is that the takeaway here? It's so hard to see the forest with all of these trees around.
Victor Von Es wrote: A suggestion to another build on Wolverines yellow would be that his fifth level also allowed for heal with 75% health left (or better). That would make for a big tactical consideration on his build imo.