-Xios- wrote: Changes seem fair enough on paper, they don't seem malicious to me. As someone else mentioned though, it's said in the Dev notes that Wolv's ratio of red AP to strike tiles was increased, but that's not the case anywhere in the notes... typo?
IceIX wrote: -Xios- wrote: Changes seem fair enough on paper, they don't seem malicious to me. As someone else mentioned though, it's said in the Dev notes that Wolv's ratio of red AP to strike tiles was increased, but that's not the case anywhere in the notes... typo? Not at work now so I don't have access to builds and I don't remember how the end result panned out from discussion. It's either 5 AP as it is and the little line about efficiency is outdated, or it's per 3 AP and it's a typo. I'll check tomorrow.
IceIX wrote: Ghast wrote: So Colossus is coming? Is that the takeaway here? It's so hard to see the forest with all of these trees around. Possible, yes. Not planned for the immediate future. Next upcoming X-Men character is someone else.
Ghast wrote: So Colossus is coming? Is that the takeaway here? It's so hard to see the forest with all of these trees around.
soenottelling wrote: IceIX wrote: Ghast wrote: So Colossus is coming? Is that the takeaway here? It's so hard to see the forest with all of these trees around. Possible, yes. Not planned for the immediate future. Next upcoming X-Men character is someone else. Cyclopse nightcrawler Emma.frost or deadpool are my.guesses. it could.be beast as well I guess. Those are my guess. Now..nod your head if one of those was right?
IceIX wrote: Not at work now so I don't have access to builds and I don't remember how the end result panned out from discussion. It's either 5 AP as it is and the little line about efficiency is outdated, or it's per 3 AP and it's a typo. I'll check tomorrow.
Nonce Equitaur 2 wrote: As one of the people more vocal about the Ragnarok adjustment .... this looks fine, and I'm glad to hear that Rags will be getting a third ability. The adjustments to Wolverine and Thor look fine to me.
IceIX wrote: Ben Grimm wrote: 1. I think I may need to respec my Thor (he's currently 3/5/3) though I'm not sure yet. Is this coming? 2. Is 5/5/3 now the optimal Wolverine build? 1. It's coming. I do not however, have a timeline. We want to make sure the system for that is extensible and robust and not just a new UI using Gorn Engineering to get it working. 2. That's what I'd run personally. But I'm a "kill them before they kill you" type player.
Ben Grimm wrote: 1. I think I may need to respec my Thor (he's currently 3/5/3) though I'm not sure yet. Is this coming? 2. Is 5/5/3 now the optimal Wolverine build?
Lyrian wrote: To be honest, I'm struggling to see where the core problems with either character are addressed. Re Wolv: GREEN: 2* Wolv's greatest benefit as the current "strike tile king" remains in the rebuild. Although is strike tile damage is reduced somewhat, you can still boost your way to two strike tiles on turn one. the 3* upgrades, Patch and Punisher, both have significant drawbacks to their strike tile deployment, for even more green AP (Punisher - 8 ; Patch - 9). Both Patch and Punisher require at least one green match in addition to a double green boost to cast at all. Thus, 2* Wolv still has alpha strike capabilities, which makes him still very highly desirable in this regard compared to his counterparts in addition to complete lack of diminishing returns on strike tile deployment. RED: Fuzzy quick math on my end says that Red at 3 will generate roughly about the same damage that this skill does at 85 now (2200ish). Red at 5 is does 30% more damage for the same 4 matches that the old skill took... YELLOW: The 50% limit to trigger the health regen is useful, but 562 healing on a single yellow match is fairly godly. That's just barely under half of OBW's heal at 85, and matching a single set of 3 yellows is vastly easier than matching three sets of blues to fire her heal off. Thor: RED: Expected, but the downgrades are only minimal at best. 2 less yellow tiles generated and only 100 points less damage at 85. YELLOW: Very significant damage reduction, which was unexpected. However, creates even more green strike tiles than before (uh oh....) which leads to... GREEN: Umm... one phrase here please: " 2* GSBW Sniper Rifle". Seriously... The trade off here from old Thor is 2500 from Thunder Strike to 4000 AE (2000 + 1000 +1000) with the new Call of Storm? And for only 5 green matches, after generating as much as 9 green tiles from the yellow cast? Heaven forbid, you team him with a green generator, such as Hulk. And at 14 AP, a green generator (or the Oasis ability on the desert stage) could generate enough green to two back-to-back casts of this with the 30 AP inventory limit. Could someone tell me how either of these characters were not BUFFED with these changes? I'm more scared of their new forms than I am of their current ones...
pmknpie wrote: Wolverine's healing might as well not even matter in high level PVE matches. If you're under 50% HP you're going to get one shot by pretty much any L240 character's skill. Hell, a L120 Jugg could probably kill you even if Wolverine is boosted.
NorthernPolarity wrote: Yeah, id like to hear what the devs thoughts are on patches yellow being the same as old wolvies yellow, as their reasoning for the change can also be applied to patch.
Lyrian wrote: To be honest, I'm struggling to see where the core problems with either character are addressed. Re Wolv: GREEN: 2* Wolv's greatest benefit as the current "strike tile king" remains in the rebuild. Although is strike tile damage is reduced somewhat, you can still boost your way to two strike tiles on turn one. the 3* upgrades, Patch and Punisher, both have significant drawbacks to their strike tile deployment, for even more green AP (Punisher - 8 ; Patch - 9). Both Patch and Punisher require at least one green match in addition to a double green boost to cast at all. Thus, 2* Wolv still has alpha strike capabilities, which makes him still very highly desirable in this regard compared to his counterparts in addition to complete lack of diminishing returns on strike tile deployment. RED: Fuzzy quick math on my end says that Red at 3 will generate roughly about the same damage that this skill does at 85 now (2200ish). Red at 5 is does 30% more damage for the same 4 matches that the old skill took... YELLOW: The 50% limit to trigger the health regen is useful, but 562 healing on a single yellow match is fairly godly. That's just barely under half of OBW's heal at 85, and matching a single set of 3 yellows is vastly easier than matching three sets of blues to fire her heal off. Thor: RED: Expected, but the downgrades are only minimal at best. 2 less yellow tiles generated and only 100 points less damage at 85. YELLOW: Very significant damage reduction, which was unexpected. However, creates even more green strike tiles than before (uh oh....) which leads to... GREEN: Umm... one phrase here please: " 2* GSBW Sniper Rifle". Seriously... The trade off here from old Thor is 2500 from Thunder Strike to 4000 AE (2000 + 1000 +1000) with the new Call of Storm? And for only 5 green matches, after generating as much as 9 green tiles from the yellow cast? Heaven forbid, you team him with a green generator, such as Hulk. And at 14 AP, a green geerator (or the Oasis ability on the desert stage) could generate enough green to two back-to-back casts of this with the 30 AP inventory limit. Could someone tell me how either of these characters were not BUFFED with these changes? I'm more scared of their new forms than I am of their current ones...