notamutant wrote: You should be comparing ALOTT with HT Fireball skill, which does about 4k damage for 8 (and then 6 going forward) AP. There is no reason Deadpool shouldn't also be able to do that much damage.
Meto5000 wrote: notamutant wrote: With the upcoming changes in max health for many characters, they need to increase the max damage on ALOTT. Currently the lowest health character is Hood/Storm at 5100. 65% of their health would be 3315 damage (Only 16 points higher than ALotT's max damage of 3299). The new lowest tier health is 7565 (not counting the schleps that aren't getting their health buffed). So...the new max damage for ALotT would be ~4917. 5k damage on a 6ap skill for anyone with over 7565 current hp seems a bit steep don't you think? Honestly, the buffed HP change is going to make the skill better since it'll be able to do max damage more often.
notamutant wrote: With the upcoming changes in max health for many characters, they need to increase the max damage on ALOTT.
raisinbman wrote: the max thing is stupid they should just go by %
Quebbster wrote: 1) Lower the percentage - I can't see it doing more than 50% even at max level.
Xenoberyll wrote: Quebbster wrote: 1) Lower the percentage - I can't see it doing more than 50% even at max level. 8,5k damage for 6 ap vs SheThor then, new best 3star character Deadpool?
Mawtful wrote: What if ALOTT was something along the lines of: deals 5/10/15/20/25 % of the target's current health to their health bar (removes this from the total health value for the rest of this match) ?